9545 cards found
Flenser's Lieutenant

Flenser's Lieutenant {1}{B}{B}

Creature - Elemental Horror
Whenever you cast a black spell, put a +1/+1 counter on Flenser's Lieutenant.
{B}{B}: Return Flenser's Lieutenant from your graveyard to your hand.
Darkness is the light.
2/2
  • Animus Vox
Flesh Hoarder Ghoul

Flesh Hoarder Ghoul {B}

Creature - Zombie
{3}{B}: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
  • Tides of War
Flesh Shredder

Flesh Shredder {2}{B}

Creature - Zombie Beast
Whenever a creature an opponent controls dies, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
It eats the brain and wears the rest.
2/3
  • Glacia: Hail to the Queen
Flesh Willing

Flesh Willing {1}{W}

Instant
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Draw a card.
When fate calls, the body can do nothing but obey.
  • Beyond Our Ken
Fleshcage Shambler

Fleshcage Shambler {1}{B}

Creature - Zombie
When Fleshcage Shambler dies, create a 2/2 colorless Spirit creature token.
1/1
  • Path of Shadows
Fleshcarver Knife

Fleshcarver Knife {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
No one knows what its made of. Its light, as if it were carved out of wood, but it hits like its carved out of stone.
  • Eralou
Fleshcrawler

Fleshcrawler {B}

Creature - Horror
Fleshcrawler gets +1/+0 for each player that has lost life this turn.
“If you peer past the rot, every crawler wears the face of a soldier who fell to the Nav. Do they mock us, or are they a manifestation of our tragedy?”
1/2
  • The Unraveling
Flesheater Vine

Flesheater Vine {2}{G}

Creature - Plant
Deathtouch
When Flesheater Vine enters, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Fleshgraft Aberration

Fleshgraft Aberration {2}{U}{B}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
“How can we defeat monsters that proliferate when we kill them?”
—Elspeth Tirel
5/5
  • Aftermath
Fleshwarper

Fleshwarper {2}{B}

Creature - Beast Horror
Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card.
Abominations seek a future where they can live their days in darkness til they die.
3/2
  • Animus Vox
Fleshwrithe Ghoul

Fleshwrithe Ghoul {2}{B}

Creature - Zombie Wizard
When Fleshwrithe Ghoul enters, each player sacrifices a creature.
Revive {4}{B} ({4}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/1
  • Goliaths of Nangjiao
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Flick of the Blade

Flick of the Blade {R}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
“Warm blood, cold blood, no blood at all. All that matters is that Asamund dies on that quest. Do you understand?”
—Lord Yaran, to Lysene
  • Quest for the Roseblade
Flickercloak

Flickercloak {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Kindle 2—{2}{W} ({2}{W}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
Many lost their romantic notions in the war, yet others clung to them for escape.
  • The Empty Throne of Feanav
Flightful Fledgling

Flightful Fledgling {3}{B}

Creature - Human Warlock
Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.
“You know what they say! Crashing is the first step to. Not . . Crashing . . . ​”
3/2
  • Arcanum Academia
Flightpath Trainee

Flightpath Trainee {3}{W}

Creature - Human Knight
Whenever another creature you control enters, Flightpath Trainee gains flying until end of turn.
Being allowed to soar the skies is the greatest honor a Land-Dweller can receive.
3/2
  • K15 Core Set
Flinging Invoker

Flinging Invoker {3}{U}{U}

Creature - Serpent
Flash
{6}: Target creature gains flying until end of turn.
The creatures of the deep are startlingly adept at making things airborne.
4/4
  • Oirohpo
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
  • Dark Seas of Shiryen
Flood of Information

Flood of Information {4}{U}

Sorcery
Return all creatures with toughness 3 or less to their owners' hands.
Investigate three times. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flooding Magma

Flooding Magma {2}{R}

Instant
Flooding Magma deals 2 damage to each creature except for equipped creatures you control.
“I knew I should have bought those fireproof boots.”
  • Arkadai
Floodspeaker Triton

Floodspeaker Triton {1}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1.
Hero to the deep. Enemy to the surface.
2/1
  • Theros Triumphant
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Flotsam

Flotsam {U}

Sorcery
Each player puts the bottom five cards of their library into their graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Jetsam