3691 cards found
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
A single spark can set the world ablaze.
1/1
  • Oirohpo
Stormbred Elemental

Stormbred Elemental {1}{R}

Creature - Elemental
Stormbred Elemental gets +1/+1 as long as you control an Island.
{U}: Stormbred Elemental gains flying until end of turn.
In the Stormy Peaks of Ellanas, elementals are born out of thunder and chaos.
2/1
  • K15 Core Set
Stormcaller Sentinel

Stormcaller Sentinel {U}{U}

Enchantment - Deity
Beckon Drake {2}{U}{U} ({2}{U}{U}: This noncreature Deity permanently becomes a Drake creature in addition to its other types.)
Flying
Other creatures you control with flying get +1/+1.
3/3
  • New Horizons
Stormcalling

Stormcalling {1}{R}

Riddle Instant
When you cast this spell from your hand, return it to your hand.
Choose one —
• Stormcalling deals 4 damage to any target.
• Exile target artifact.
  • Riddles of Revio
Stormchaser Mage

Stormchaser Mage {U}{R}

Creature - Human Wizard
Flying, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/3
  • Harvest Festival
Stormforged Guardian

Stormforged Guardian {2}

Artifact Creature - Construct
Other artifacts you control have ward {1}.
Overcast — Whenever you cast an artifact creature spell, if {C} was spent to cast it, it enters with an additional +1/+1 counter on it.
2/2
  • Over the Horizon
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Stormwake

Stormwake {1}{U}

Instant
Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Disasters always come in pairs.
Stormwing Raven

Stormwing Raven {1}{U}

Creature - Bird
Flying
Prophecy {0} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
1/2
Strangulate

Strangulate {1}{B}

Instant
Target creature gets -2/-2 until end of turn. If you control two or more Deserts, destroy that creature instead.
“It's almost a shame to let them go like this when they were so close to dying of thirst anyway.”
—Griamor, Gurug shaman
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
“It spends almost its entire life with its eyes closed. Is it sleeping, or meditating?”
—Professor Maple
  • Monsters of Chikyu
Strategic Retreat

Strategic Retreat {G}{W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
Being a good warrior is knowing when to fall back and regroup.
  • Khaliz-Dorahn
Stratospheric Bombardment

Stratospheric Bombardment {X}{B}{B}

Sorcery
Stratospheric Bombardment deals X damage to any target and you gain that much life.
“I'm just a man, I'm not a hero. I do what it takes to win.”
—Aldorus Fin, “Speech from Heaven”
  • Love Song
Straw Officer

Straw Officer {2}

Artifact Creature - Scarecrow Soldier
Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Life so simply conjured only becomes another tool for trading death.
3/3
  • Feanav: The Apothecary's Progress
Straw Soldiers

Straw Soldiers {1}{U}

Creature - Scarecrow Soldier
While their skill at chasing off crows is questionable, spirits give the motionless guards a wide berth.
1/3
  • High Noon
Stray Sighthound
Seer of the Hunt

Stray Sighthound {1}{G}

Creature - Hound
Stray Sighthound can't be blocked by creatures with power 2 or less.
Attain {3}{G} ({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/1
Card has other part: Seer of the Hunt
  • The Empty Throne of Feanav
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Street Combat

Street Combat {1}{R}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, exile the top card of your library. Until the end of your next turn, you may play that card.
The Coalition at last reached the capital; Cathette's magic replaced the lamplights, and Beatrice's partisans led the armies to Amleth.
  • The Empty Throne of Feanav
Street Husher

Street Husher {1}{B/R}

Creature - Human Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Beaten by the street's cruelty for years, to then become an enactor of such. I can scarcely blame them, only pity.”
—Madame Beatrice
2/2
  • Feanav: The Apothecary's Progress
Street Performer

Street Performer {1}{U}

Creature - Human Wizard
When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
1/2
Street Raider

Street Raider {1}{R}

Creature - Human Rogue
Menace
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Street Raider enters deployed, discard your hand, then draw three cards.
“We'll teach the occupiers what it's like to starve.”
—Madame Beatrice
2/2
  • The Empty Throne of Feanav
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Strike Out

Strike Out {1}{U}

Instant
Counter three target spells.
“Fool me once, shame on you. Fool me twice, shame on me. You won't get a chance to fool me thrice.”
  • Surging Tide