3573 cards found
Taken Away

Taken Away {2}{B}

Enchantment
When Taken Away enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Taken Away leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
  • MSEM Masters 2019
Taken for Granite

Taken for Granite {2}{G}

Instant
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Talent Scout

Talent Scout {1}{W}{W}

Creature - Human Actor Scout
Whenever Talent Scout enters or dies, return target creature card with mana value 2 or less from your graveyard to your hand.
She sees talent where others see nothing.
2/1
  • Villains: The Musical
Tales from the Fallen Court

Tales from the Fallen Court {1}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
For each color, return up to one target creature card of that color from your graveyard to your hand.
  • The Stage Presents: The Neverending Act
Tales of Old Jidai

Tales of Old Jidai {1}{U}{U}

Instant
Draw two cards.
As much as Emperor Hashiro may claim Jidai as his, its past will forever belong to its people.
  • Path of Shadows
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Instant
Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
  • A Tourney at Whiterun
Tamiyo, Lunar Arcanist

Tamiyo, Lunar Arcanist {1}{G}{U}

Legendary Planeswalker - Tamiyo
[+1]: Scry 1. Untap up to one target creature.
[–2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand.
[–6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead.
Loyalty:
3
Tammil and Sulei, the Guides

Tammil and Sulei, the Guides {1}{B}{G}

Legendary Creature - Spirit
Trample
{3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
“We will take you where you need to be.”
3/2
  • Mious
Tangling Vines

Tangling Vines {2}{G}

Creature - Plant
Flash
Reach
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Even the plants of Chikyu's wilderness show no mercy.
2/2
  • Monsters of Chikyu
Tankard of Grog

Tankard of Grog {3}

Artifact
{1}, {T}: Tap target nonartifact creature.
If there's one thing dwarves and humans agree on, it's a good drink.
  • Dark Seas of Shiryen
Tanya's Study

Tanya's Study {2}{R}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a source you control deals noncombat damage to a player, draw a card from the archived library.
“It's simple, really. We just blow up the moon!”
  • Sparks of a Multiverse
Tanya, Paragon Runner

Tanya, Paragon Runner {1}{B}{B}

Legendary Enchantment Creature - Avatar
Deathtouch
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever an opponent has less life or fewer cards in their main library than the number of Curses attached to them, they lose the game.
The first to leave the flesh. The first freed.
3/2
  • Beyond the Blackwall
Tara's Confluence

Tara's Confluence {1}{W}{W}

Instant
Choose three. You may choose the same mode more than once.
• Tap target nonland permanent. It doesn't untap during its controller's next untap step.
• Exile target creature you control, then return it to the battlefield under your control.
• Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
  • Riddles of Revio
Tara's Lament

Tara's Lament {2}{W}

Riddle Instant
Choose one or both —
• You gain 5 life.
• Each player draws three cards.
Tara had learned what her father had done and escaped the castle for the blazing sands, destination unknown. All she knew was she would never return.
  • Riddles of Revio
Tara, Duneblessed

Tara, Duneblessed {1}{W}{U}

Legendary Planeswalker - Tara
[+1]: You may tap or untap target nonland permanent.
[–2]: Exile target tapped nonland permanent. Investigate.
[–6]: You get an emblem with “Whenever you cast a spell, you gain 3 life and draw a card.”
Loyalty:
3
  • Riddles of Revio
Tawny Lemmings

Tawny Lemmings {2}{G}

Creature - Lemming
Whenever a creature you control becomes monstrous, draw a card.
“The weak serve the strong, and the strong protect and inspire the weak. So it is, and so it should forever be.”
—Scalhun, Bjarndyr militant
2/3
  • Glacia: Hail to the Queen
Tear the Veil

Tear the Veil {2}{U}

Instant
Exile target permanent, then return that card to the battlefield under its owner's control.
Draw a card.
What separates the mortal coil from beyond is, in truth, very little.
  • Feanav: The Apothecary's Progress
Teikoku Cavalry

Teikoku Cavalry {2}{W}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/3
  • Imperial Legacies
Teikoku Daimyo

Teikoku Daimyo {1}{W}{W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
  • Imperial Legacies
Teikoku Songcrafter

Teikoku Songcrafter {1}{W}{W}

Creature - Human Cleric
When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, put a +1/+1 counter on it.
0/1
  • Path of Shadows
Telani Scammer

Telani Scammer {2}{B}

Creature - Human Merchant
Menace
Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Telani Scammer.
“If the end of the world is approaching, might as well make the most of it.”
2/2
  • Riddles of Revio
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
  • Worlds Away
Telemin Architect

Telemin Architect {1}{W}{U}

Artifact Creature - Human Artificer
{T}: Tap target creature.
{T}: Draw a card, then discard a card.
Whenever another artifact you control enters, untap Telemin Architect.
“All must fall instrument to the grand designs of the sphinxes.”
1/1
  • Alara
Temperate Gazebo

Temperate Gazebo {2}{W}

Creature - Wall
Defender
Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Not swords, nor spears, nor even the best of arrows phase the dreaded gazebo.
0/6
  • Goliaths of Nangjiao
Tempered Core

Tempered Core {1}{G}{G}

Enchantment
Enchantment creatures you control get +2/+2.
“Death is a terror instilled solely on those yet bound by their flesh. We know better than to allow its cruel conquest.”
—Yanaël, Bastion Elder
  • Beyond the Blackwall