Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Protection from instants and from sorceries When Warbringer Titan enters or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Vigilance Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
Flying Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters tapped and attacking. If Warden of Lives would die, it phases out instead.
Flying, vigilance When Warden of Seas enters, tap all other creatures. Each opponent can't untap more than one nonland permanent during each of their untap steps.
Flying Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
Flying Morph {2}{W}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When you turn Wardwing Seraph face up, untap it.
“Don't waste your praise. Cherubs choose to protect. Seraphs barely have minds to choose with.” —Ghabdo, Iframite pack leader
Flash Improve {W}({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) You may activate equip and improve abilities any time you could cast an instant.
Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
Warped Recluse can't be blocked by creatures with greater power. Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
Target creature you control gets +1/+1 and gains indestructible until end of turn. Fabled {3}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
When one of the Folded Fan falls, his brothers do not mourn. Instead, they fight with increased resolve to ensure his death was not in vain.
Creature tokens you control have vigilance. Whenever Watch of the Dead or another enchantment you control enters, create a 2/2 black Zombie creature token.