15897 cards found
Silent Griffin

Silent Griffin {1}{W}{U}

Creature - Griffin
Flying
When Silent Griffin enters, draw three cards, then put two cards from your hand on top of your library.
2/3
  • Descent from the Highlands
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
Warpath Ghoul

Warpath Ghoul {2}{B}

Creature - Zombie
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
3/2
  • Surging Tide
Wild Peak

Wild Peak

Land
Wild Peak enters tapped unless you have 15 or less life.
{T}: Add {R} or {G}.
Timberspine, home to the massive jotunn and hunting grounds of all manner of monstrous beasts.
  • Arkadai
Shrouded Spoils

Shrouded Spoils {3}{U}

Enchantment - Aura
Enchant creature
When Shrouded Spoils enters, draw two cards.
Enchanted creature can't be blocked.
  • Dark Seas of Shiryen
Hutao's Wardens

Hutao's Wardens {1}{U}{R}

Creature - Spirit Warrior
Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2.
The pucatrihueke, fallen warriors bound to sea and storm, protect Grandpa Hutao, the bearer of the sea's blessing.
3/3
  • Road to Carü Mapu
Plated Crusher

Plated Crusher {4}{G}{G}{G}

Creature - Beast
Trample, hexproof
It roams until it dies, impervious to all but the inexorable hunter called time.
7/6
  • Al Tabaq
Avacyn's Mark

Avacyn's Mark {1}{W}

Instant
Choose one —
• You gain hexproof until end of turn.
• Target creature you control gains double strike until end of turn.
• Exile target card from a graveyard. You gain 4 life.
The Blessed Collar is both a symbol of hope and divine punishment.
  • Innistrad In Memoriam
Tear Through

Tear Through {R/G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
“So, you don't like to get hit, huh? Well, you're about to have a very bad day.”
Nightblade Umbra

Nightblade Umbra {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control.”
“Come now. Let us dance with death.”
—Hui Zhou
  • Nangjiao In Bloom
Savage Battlemage

Savage Battlemage {1}{R}

Creature - Human Shaman
{3}{B}: You mill two cards. Each opponent loses 2 life.
{1}{G}: You may put a land card from your hand or graveyard onto the battlefield tapped.
“I am the flames that will devour the weak.”
2/1
  • Alara
Forgotten Library

Forgotten Library {G}

Enchantment
Codex — Majestic Dominion; Pristine Dominion; Verdant Dominion; Stalwart Dominion; Primal Dominion; Rugged Dominion; Into the Woods. (As this enters, conjure its contents into a shuffled face-up additional library.)
Before you explore this library, you may put a card from the codex's library on top of it.
{3}{G}: Target creature you control explores.
  • Karina's Explorations
Glorybound Chorister

Glorybound Chorister {R}{G}{G}

Creature - Elf Warrior Bard
Whenever Glorybound Chorister attacks, put a +1/+1 counter on each other attacking creature you control.
The choristers are the composers of the Pyrsesong, singing the tales of triumphant warriors in battle for the first time.
4/4
  • Descent from the Highlands
Irreverent Sinscape

Irreverent Sinscape {2}{B}{G}

Artifact
When Irreverent Sinscape enters, destroy up to one other target nonland permanent.
When Irreverent Sinscape dies, exile it. When you do, you may exile any number of cards from your graveyard that have four or more card types among them. If you do, return a permanent card from a graveyard to the battlefield under your control. You may repeat this process any number of times.
  • End of Wollensie
Syzygy Navigator

Syzygy Navigator {1}{U}

Creature - Human Pirate
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
2/1
  • Worlds Away
Rugged Ferocity

Rugged Ferocity {1}{R}

Instant
Choose target creature, then choose two —
• The chosen creature gets +3/+0 until end of turn.
• The chosen creature gains trample until end of turn.
• The chosen creature gains first strike until end of turn.
“My heart is blazing.”
Lighttoxin Arcrunner

Lighttoxin Arcrunner {2}{W}

Artifact Creature - Phyrexian
A blight to the savior solution of Intera, lighttoxin is the leading cause of phyresis in Interan territories.
3/2
  • Spark of Revolution
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Loot the Cemetery

Loot the Cemetery {1}{B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards with total mana value 4 or less from your graveyard to your hand.
Valdez's crooks will take just about anything as long as it isn't theirs.
  • Adventurers of Onora
Tear to Shreds

Tear to Shreds {X}{B}

Sorcery
Destroy target creature with mana value X or less.
“Follow me. I know the dangers of the Ontarachie from my lotus expeditions.”
—Lord Erollin, to the passengers of The Soul of New Alores
  • Eralou
Glimpse of Fate

Glimpse of Fate {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card.
“I . . . I cannot face this fate alone.”
“Fear not, my child; you won't have to.”
  • Scriptures of Urshad
Study Habitats

Study Habitats {1}{G}

Sorcery
Search your library for up to two creature cards and reveal them, then shuffle. Put one on the bottom of your library and the rest on top.
Knowing where to find danger is just as important as where to find your subjects.
  • Ophorio
Timely Cure

Timely Cure {1}{G}

Instant
Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it.
Wormwood's spells were of great aid to Barton, yet also strangely familiar.
  • Feanav: The Apothecary's Progress
Simul, Sylvan Alchemist

Simul, Sylvan Alchemist {2}{G}{U}

Legendary Planeswalker - Simul
[+1]: Create a 1/1 colorless Elemental creature token. Put a loyalty counter on each planeswalker you control.
[+1]: Untap up to two target permanents.
[–7]: You get an emblem with “Whenever you create a token, draw a card.” Create three 4/4 green Chimera creature tokens.
Loyalty:
4
Seedy Bar

Seedy Bar

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical