15897 cards found
Curse of Tempests

Curse of Tempests {U}{R}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Tempests enters, it deals 3 damage to target creature or planeswalker enchanted player controls.
Whenever enchanted player is attacked, you may draw a card. If you do, discard a card.
  • Innistrad In Memoriam
Curse of Time

Curse of Time {4}{U}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell from anywhere other than exile, exile that spell. During that player's next turn, they may cast that card without paying its mana cost.
“May your days be without hours.”
—Locket inscription
  • Innistrad In Memoriam
Curse of Tracking

Curse of Tracking {2}{G}{G}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature you control deals combat damage to enchanted player, draw a card.
“I've had trouble finding lotuses lately, would you know anything about that?”
—Antonin Lazaire, to Cypress
  • Eralou
Curse of Uncertainty

Curse of Uncertainty {3}{R}

Enchantment - Aura Curse
Enchant opponent
The first time enchanted player chooses targets each turn, reselect each of those targets at random.
“Your future's laid out in these cards. It'd be a shame if the deck were shuffled.”
  • Eralou
Curse of Unraveling

Curse of Unraveling {3}{B}

Enchantment - Aura Curse
Enchant player
If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life.
Curse of Venom

Curse of Venom {3}{G}{G}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have deathtouch.
Whenever a creature deals combat damage to enchanted player, that creature's controller draws a card. This ability triggers only once each turn.
  • Innistrad In Memoriam
Curse of Vulnerability

Curse of Vulnerability {1}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Being prepared and arrogant is far more dangerous than being unready and cautious.
  • Eralou
Curse of Waning Wealth

Curse of Waning Wealth {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's end step, they discard a card.
“I don't deal in curses, only favors. I do know a bokor who can help you, however.”
—Antonin Lazaire
  • Eralou
Curse of Whispers

Curse of Whispers {2}{U}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, they draw an additional card.
At the beginning of enchanted player's end step, that player discards all but one card in their hand.
  • Innistrad In Memoriam
Curse of the Banshee
Havengul Banshee

Curse of the Banshee

Enchantment - Aura Curse
(Color indicator: Curse of the Banshee is blue)
Enchant player
Creatures enchanted player controls get -1/-0.
If Curse of the Banshee would be put into a graveyard from the battlefield, exile it instead.
Her death won't end the cacophony. Only yours will.
Card has other part: Havengul Banshee
  • Innistrad In Memoriam
Curse of the Breathless

Curse of the Breathless {2}{U}

Enchantment - Aura Curse
Enchant player
When Curse of the Breathless enters, create a 1/1 white Spirit creature token with flying for each Curse attached to enchanted player.
Whenever another Curse becomes attached to enchanted player, create a 1/1 white Spirit creature token with flying.
  • Innistrad In Memoriam
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Landfall — This spell costs {1} less to cast if you had a land you control enter this turn.
Target player discards two cards.
Even though the venom didn't turn them into vampires, the Drow still lost all memories of their people and allegiance.
  • Aftermath
Curse of the Hunter's Moon

Curse of the Hunter's Moon {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Hunter's Moon enters, create a 2/2 green Wolf creature token.
Whenever enchanted player is attacked, the attacking player adds {R}. Until end of turn, that player doesn't lose that mana as steps and phases end.
  • Innistrad In Memoriam
Curse of the Petrified

Curse of the Petrified {3}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls with power 2 or less can't block.
  • Eralou
Curse of the Tattletale

Curse of the Tattletale {1}{U}

Enchantment - Aura Curse
Enchant player
Whenever Curse of the Tattletale or another Curse becomes attached to enchanted player, each of their opponents draws a card.
“That blabbermouth desperately wanted to be heard. I merely gave her that wish.”
—Lynde, curse witch
  • Innistrad In Memoriam
Curse of the Unburied

Curse of the Unburied {2}{B}

Enchantment - Aura Curse
Enchant player
When Curse of the Unburied enters, return up to two target creature cards from your graveyard to your hand.
Whenever a land enchanted player controls enters, they lose 1 life.
There is little peace in Innistrad's places of rest.
  • Innistrad In Memoriam
Curse of the Vein

Curse of the Vein {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Vein enters, create a 1/1 black and red Vampire creature token with menace.
Whenever enchanted player is attacked, Curse of the Vein deals 1 damage to them.
  • Innistrad In Memoriam
Curse-Blood Morrigan

Curse-Blood Morrigan {1}{B}{B}

Legendary Creature - Human Pirate
Menace, deathtouch
Whenever a creature an opponent controls dies, that player loses 2 life and you gain 2 life.
“As the captain's shoes clicked across the deck, his quarry froze. ‘End of the line, Mister Calahan,' Morrigan said.”
—Azamir, “Black Flags, Red Seas”
2/2
  • Storytime
Cursebreaker Hammer

Cursebreaker Hammer {2}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature deals combat damage to an opponent, you may sacrifice Cursebreaker Hammer. If you do, destroy target artifact or enchantment that player controls.
Equip {2}
  • Quest for the Roseblade
Cursed Marksman

Cursed Marksman {4}{B}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
At the beginning of each player's upkeep, put a -1/-1 counter on target creature that player controls.
All the demon asked in return was to steer the marksman's final bullet.
4/3
  • The Empty Throne of Feanav
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
“Occasionally, fateweaving scrolls will be cursed by Ada to prevent meddling. For your protection, this scroll was enchanted against such magic.”
Cursed Wastes

Cursed Wastes

Land - Plains Swamp
({T}: Add {W} or {B}.)
Cursed Wastes enters tapped.
{1}, {T}: Add {W}{W} or {B}{B}.
  • Worlds Away
Cursory Glance

Cursory Glance {1}{U}

Instant
Counter target spell with mana value 3 or less.
It soon become clear that Joane's plans for the succession would not involve the Conways. As such, their plans for the succession would have to remove Joane.
Curtailer Ploy

Curtailer Ploy {2}{B}

Sorcery
Target player draws a card and loses 2 life, then discards three cards.
“I try to teach the urchins a bit about not giving in to greed; I should know just how easy a mark it makes you.”
—Madame Beatrice
  • Feanav: The Apothecary's Progress