3113 cards found
Whimsy

Whimsy {U}{U}{U}

Enchantment
Whenever you draw a card, target player mills two cards.
Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
Whiplash

Whiplash {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{U}: Return Whiplash and enchanted creature to their owners' hands.
  • Plagues of Fretport
Whispering Paranoia

Whispering Paranoia {2}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills X cards, where X is that spell's mana value.
“T-they must be watching me now! There must be c-cameras in the walls, recording my every move!”
—John Furo
  • Video Horror System
Whiterun Harbor

Whiterun Harbor

Legendary Land
{T}: Add {C}.
{T}: Each opponent may draw a card. For each player who does, draw a card.
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Festivities

Wild Festivities {4}{G}{G}

Enchantment
When Wild Festivities enters the battlefield or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
  • Eralou
Wildlife Sketches

Wildlife Sketches {G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Wildlife Sketches enters the battlefield, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order.
{1}{G}: Carnation Petals
You may cast creature spells as though they had flash.
{3}{G}: Pecking Order
At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Nangjiao In Bloom
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

Enchantment
At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
“The offer is simple: gold for a dance. None have yet to refuse me.”
—King Yaasam
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Wingline Virus

Wingline Virus {G}

Enchantment - Aura
Enchant creature with flying
Enchanted creature can't attack or block, and it loses all abilities other than flying.
“The death of Lt. Chen is the tenth accident this month, yet Milicore insists their ACE program is as safe as ever.”
—Kij Anderssen, Host of the NerPod
  • Beyond the Blackwall
Wings of Tizerus

Wings of Tizerus {3}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying and “At the beginning of your upkeep, you lose 1 life and create a 1/1 black Harpy creature token with flying.”
  • Theros Triumphant
Winmeari, Glorian Defector

Winmeari, Glorian Defector {3}{W}{B}

Legendary Planeswalker - Winmeari
[+1]: Until end of turn, Winmeari, Glorian Defector becomes a 5/5 Warrior creature with lifelink that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[0]: Create a 2/2 black Zombie creature token.
[–1]: You get an emblem with “Attacking creatures your opponents control must attack a Winmeari planeswalker if able.”
Loyalty:
5
  • MSEM Masters: Jumpstart
Winona's Study

Winona's Study {3}{R}{G}

Enchantment - Study
Archive 3 (As this enters the battlefield, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may cast the top card of the archived library. Whenever you do, copy that spell. You may choose new targets for the copy.
  • Sparks of a Multiverse
Winona, the Heretic

Winona, the Heretic {1}{R}{G}

Legendary Planeswalker - Winona
[+1]: Add {R} or {G}. You can't spend this mana to cast an Elf spell.
[–2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller.
[–6]: Until end of turn, any time you could cast an instant, you may pay {R}. When you do, Winona deals 2 damage to any target.
Loyalty:
2
  • Sparks of a Multiverse
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
  • Road to Carü Mapu
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Card has other part: Apex
  • Kahembo: Olde Dawn
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
0/0
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters the battlefield, draw a card.
You may cast spells as though they had flash.
Witch-Queen Yarag

Witch-Queen Yarag {W}{U}{B}

Legendary Creature - Hag Noble Wizard
Prowess
Curse spells you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Whenever you cast a Curse spell, you may draw a card.
2/4
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • MSEM Masters: Legends
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Working Together

Working Together {1}{U}{U}

Enchantment
If you would draw a card, you may draw two cards and have each opponent draw a card instead.
Spells cost {1} less to cast if a player cast a spell this turn.
  • Monsters of Chikyu
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Worldly Lore

Worldly Lore {2}{G}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Mious