15897 cards found
Far Wandering Guardian

Far Wandering Guardian {1}{U}

Creature - Elemental
Flying
Other creatures you control with flying get +1/+1.
“Is it a denizen of the primal beyond, or the first of us to journey there and return?”
— Vessifrus, flamekin demagogue
1/1
Faraway Albatross

Faraway Albatross {1}{U}{U}

Creature - Bird
Flying, ward {2}
Whenever Faraway Albatross attacks, choose one —
• Faraway Albatross gets +1/+1 until end of turn for each spell you've cast this turn.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
  • End of Wollensie
Fate Takes its Course

Fate Takes its Course {6}{U}{U}

Sorcery
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Fate of the Wayward

Fate of the Wayward {1}{U}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Wayward becomes tapped, you may tap another target creature.
“And last of the seekers was the child, innocent of mind and empty of purpose.”
— The Tale of Spring
3/3
  • Harvest Festival
Fated Mariner

Fated Mariner {U}

Creature - Human Pirate
Whenever Fated Mariner attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{U}: Fated Mariner can't be blocked this turn.
1/1
  • Dark Seas of Shiryen
Fates Foretold

Fates Foretold {1}{U}{U}

Enchantment
At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Zero
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Fateweaving

Fateweaving {2}{U}{U}

Instant
Target player gains control of target ability or nonpermanent spell. You may choose new targets for it.
“When I'm done, you won't even remember what the old you was like.”
  • Ophorio
Fatewrench

Fatewrench {3}{U}

Creature - Vampire Rogue
Flying
{1}{U}, Sacrifice Fatewrench: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
No secret is safe from Mei's students, not even those that haven't been thought of yet.
3/1
  • Oirohpo
Fathom Diver

Fathom Diver {1}{U}

Creature - Merfolk Wizard
{T}: Draw a card. Activate only if you created a token this turn.
“A single flash of inspiration can change the world forever. That's why I look for things that shine.”
1/3
  • Worlds Away
Fathom the Forbidden

Fathom the Forbidden {2}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Fathom the Unfathomable

Fathom the Unfathomable {X}{U}{U}

Sorcery
You may shuffle your graveyard into your library. Draw X cards.
Flashback {X}{U}{U}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Young Runo saw the truth beyond blood.
  • Innistrad In Memoriam
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
  • End of Wollensie
Favor of the Court

Favor of the Court {1}{U}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
  • Imperial Legacies
Favorable Winds

Favorable Winds {1}{U}

Enchantment
Creatures you control with flying get +1/+1.
The winds of Lafterwal blow strong enough to aid any winged creature in even the longest of journeys.
  • K15 Core Set
Fearful Flooding

Fearful Flooding {1}{U}

Sorcery
Target opponent mills five cards. Then exile a card milled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Feathered Oracle

Feathered Oracle {2}{U}{U}

Creature - Human Shaman
Whenever you draw your second card each turn, draw a card.
“All I see is a future of turmoil. The further I look, the harder it becomes to remember who I am. And beyond it all, there lies nothing.”
1/4
  • Beyond Our Ken
Feed Into Aether

Feed Into Aether {2}{U}

Instant
Return target spell or creature to its owner's hand. If you controlled that spell or creature, catalyze. (The next spell you cast this turn costs {1} less to cast.)
Repetition is the key to success.
Repetition is the key to success.
  • Oirohpo
Feel the Flow

Feel the Flow {3}{U}

Instant
Draw cards equal to the number of cards in your hand, then discard three cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
“What is gone will soon return. Only the Current knows when, but there's always another wave.”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Festival Decorator

Festival Decorator {2}{U}

Creature - Human Bard
Inspired — Whenever Festival Decorator becomes untapped, draw a card.
The artist scrutinized her handiwork with
a furrowed brow. “I'm nervous. What if Heping doesn't like it?”
Seto giggled. “Li Mei, he will love it.”
3/2
  • Nangjiao In Bloom
Festival of Winter's Night

Festival of Winter's Night {2}{U}

Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Draw a card.
  • Imperial Legacies
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
3/3
Field Technician

Field Technician {2}{U}

Creature - Human Artificer
When Field Technician enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top of it.
Artifact creatures you control get +1/+1.
“I'm a simple code monkey. Feed me chips and coffee and I'm yours.”
2/2
  • Love Song
Filch

Filch {U}

Sorcery
Target opponent mills four cards. Scry 2.
“Let them go. Our entire operation here would crumble without pocket thieves as potential recruits and easy scapegoats.”
—Vedlin Ross
  • Worlds Away
Filigree Drake

Filigree Drake {3}{U}

Artifact Creature - Drake
Flying
Whenever another artifact you control enters, Filigree Drake gets +1/+1 until end of turn.
2/3