9545 cards found
Festive Servitor

Festive Servitor {1}

Artifact Creature - Construct
Festive Servitor gets +1/+1 for each color among spells you've cast this turn.
{2}: Add one mana of any color.
“Welcome to the academy fair, students! Look around, ask questions, and see what school might be in your future!”
1/1
  • Arcanum Academia
Fetid Nibbler

Fetid Nibbler {B}

Creature - Zombie Rat
{B}: Fetid Nibbler gains deathtouch until end of turn.
Rats are a general nuisance throughout Nangjiao, gnawing their way through wagon wheels, temple floorboards, and on rare occasions human limbs.
1/2
  • Goliaths of Nangjiao
Feverish Noble

Feverish Noble {2}{B}

Creature - Human Noble
When Feverish Noble dies, you draw two cards and you lose 2 life.
The physickers told him the mask would ward off harmful miasmas, and ever since his fevered mind has been trapped in a blind prison of its own making.
2/2
  • Plagues of Fretport
Fhinon, the Dirgechanter

Fhinon, the Dirgechanter {1}{W/B}{G}

Legendary Creature - Satyr Bard
Whenever a creature card is put into your graveyard from anywhere, it gains revive until the beginning of your next end step. The revive cost is equal to its mana cost increased by {1}. (Pay that card's mana cost increased by {1}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Seasons of War
Fickle Feeder

Fickle Feeder {2}{B}{B}

Creature - Vampire
Whenever Fickle Feeder blocks, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
She steals only the darkest of thoughts.
3/3
  • Oirohpo
Fickleflame Summon

Fickleflame Summon {2}{R}

Creature - Elemental Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card.
2/2
  • Aftermath
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
3/3
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Though they lose their memories, the spirits of the Wardens retain the virtues of their previous lives.
1/1
Field Chaplain

Field Chaplain {1}{W}

Creature - Human Cleric
Whenever Field Chaplain perseveres, you gain 3 life. (A creature perseveres when it survives damage.)
“Practice your faith. Say your prayers. In time, we are all rewarded.”
1/3
  • Surging Tide
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
  • Animus Vox
Field of Obelisks

Field of Obelisks

Land
Field of Obelisks enters tapped.
As Field of Obelisks enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Fields of Worship

Fields of Worship

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color. You gain 1 life.
  • Beyond Our Ken
Fiend of Convenience

Fiend of Convenience {4}{B}{B}

Creature - Demon Advisor
When Fiend of Convenience enters, destroy target creature an opponent controls.
Whenever Fiend of Convenience attacks, each opponent loses 3 life.
“We all have ugly roles to play in politics, but what, in this world, is a man without a role?”
—Lord Pollux Marglen
0/6
  • The Empty Throne of Feanav
Fiendish Psychopomp

Fiendish Psychopomp {4}{B}

Creature - Demon
Flash
Flying
{2}{B}, Exile three cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
The bleakness of Tizerus is broken only by the sinister laughter of cacodemons.
3/3
  • Theros Triumphant
Fiendish Yaoguai

Fiendish Yaoguai {1}{B}

Creature - Cat Spirit
Fiendish Yaoguai can't block.
Scavenge {5}{B} ({5}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/1
  • Panxiou
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
Fierce Contempt

Fierce Contempt {1}{R}{R}{R}

Sorcery
Fierce Contempt deals 6 damage to target creature.
Disciples of the dragon god were taught to slay all heretics in his honor—and old habits often die hard.
  • Al Tabaq
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu
Fierce Raider

Fierce Raider {3}{R}

Creature - Human Warrior
Menace
As long as there are two or more cryptic cards in your graveyard, Fierce Raider has double strike. (Artifacts, enchantments, and modal spells are cryptic.)
Cryptic spells you cast can't be countered.
2/3
  • Riddles of Revio
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
“Ships and monsters are really one in the same—put enough holes in them, and they sink.”
—Captain Raj of the Huntsman
  • Dark Seas of Shiryen
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters tapped.
Fiery Efreet

Fiery Efreet {2}{R}

Creature - Djinn
Whenever you cast a noncreature spell, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Some trials by fire are more literal than others.
2/2
  • Alkabah
Fiery Embrace

Fiery Embrace {1}{R}

Instant
Fiery Embrace deals X damage to any target, where X is 2 plus the number of cards named Fiery Embrace in your graveyard.
“Inside every arcanist lies a dormant spark. I wonder what would happen if I were to fan those flames?”
—Old Soeji
  • Tales of Old Jidai