3388 cards found
Temple Cranes

Temple Cranes {2}{W}

Creature - Bird
Flying, lifelink
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
1/3
  • Goliaths of Nangjiao
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn
Temporal Rift

Temporal Rift {2}{W}

Enchantment
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield.
Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
  • Worlds Away
Tempting Shahmaran

Tempting Shahmaran {W}{U}{B}{R}

Creature - Snake Warlock
When Tempting Shahmaran enters, gain control of target creature. Untap it and it gains haste. At the beginning of the next end step, exile that creature and put X +1/+1 counters on Tempting Shahmaran, where X is that creature's power.
Tempting Shahmaran has all activated abilities of cards exiled with it.
2/2
  • Alkabah
Tendrilsnare

Tendrilsnare {G}{W}

Sorcery
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles.
Tenne, Thief of Destiny

Tenne, Thief of Destiny {G}{W}

Legendary Creature - Human Rogue
{8}: Exile target nonbasic permanent. Its controller gains life equal to its mana value.
Limitless power doesn't always come with a practical use. Fortunately for Tenne, the five years since Maram and Heddwyn left the Heart with him was plenty of time to master it.
2/2
  • Rail War
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tenvilu, Earthen Warden
Birth of Reloncarü

Tenvilu, Earthen Warden {4}{G}{W}

Legendary Creature - Elder Wurm
Flash
When Tenvilu, Earthen Warden enters, other creatures you control get +2/+2 and gain hexproof and indestructible until end of turn.
He protected a chosen group of humans from his brother's flooding...
4/4
Card has other part: Birth of Reloncarü
  • Road to Carü Mapu
Test the Winds

Test the Winds {2}{W}

Sorcery
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
  • Goliaths of Nangjiao
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Thailen's Guard

Thailen's Guard {W}

Creature - Human Soldier
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
1/1
  • A Tourney at Whiterun
Thane of Edelber

Thane of Edelber {1}{R}{W}

Creature - Dwarf Noble
First strike
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
“Aye, this war is madness. But we dwarves have ever stood beside our king.”
2/2
  • Quest for the Roseblade
Thanewraith

Thanewraith {W}

Creature - Dwarf Spirit Warrior
Whenever one or more cards leave your graveyard, put a soul counter on this creature.
This creature gets +1/+1 for each soul counter on it.
{1}{W}, Exile a creature card from your graveyard: This creature gains indestructible until end of turn. Tap it.
1/1
  • The Petals Wilt
Thanewrought Reclaimer

Thanewrought Reclaimer {3}{R}{W}

Artifact Creature - Dwarf Construct
When this creature enters, create two 1/1 red Dwarf creature tokens.
If a card would leave your graveyard, you may sacrifice another creature. If you do, put that card into your hand instead of anywhere else.
“Aye, as long as dwarves still tread stone, there remains hope for our people's future.”
—Harl
3/2
  • The Petals Wilt
Tharanos' Sentinel

Tharanos' Sentinel {1}{W}

Creature - Human Soldier
Lifelink
Bulwark — Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it.
At the top of each wall stand guards who won't even blink if they're ordered to.
2/1
  • Aftermath
Thatcher Militia

Thatcher Militia {1}{G/W}

Creature - Human Citizen
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.”
—Lettie Wormwood
2/2
  • Feanav: The Apothecary's Progress
The Ancestors Pass Judgment

The Ancestors Pass Judgment {1}{W}{B}

Instant
At the beginning of the next end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of creatures that died this turn.
Reconstruct {2}{W}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
The Ardent Prodigy

The Ardent Prodigy {U}{R}{W}

Legendary Creature - Human Warrior
Haste, prowess
Whenever you cast a noncreature spell, journey. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
2/3
  • MSEM Masters: Legends
The Banishment of Seh'a

The Banishment of Seh'a {1}{W/B}{W/B}

Enchantment - Saga
I — Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield.
II — Exile up to three cards from target opponent's graveyard.
III — You gain life equal to the number of cards in exile.
  • Kahembo: Olde Dawn
The Barricade Strikes

The Barricade Strikes {2}{R/W}

Instant
Creatures you control get +2/+0 until end of turn.
“We've been on the defensive for too long. We know where they come from. It's time to close these portals for good.”
—Masha, Leader of the Barricade
  • The Unraveling
The Blacksmith's Banner

The Blacksmith's Banner {1}{R}{G}{W}

Legendary Artifact
Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner.
Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner.
  • Alkabah
The Brink of War

The Brink of War {2}{W}{B}{G}

Sorcery
Destroy all creatures. Amass Soldiers X, where X is the number of creatures destroyed this way. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
“The five great satrapies feuded and withered. Shah Zareen's doubts were soon to be realized in blood.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
The Conquering Wyrm
Joane, Royal Spymaster

The Conquering Wyrm

Legendary Creature - Dragon Spirit
(Color indicator: The Conquering Wyrm is white)
Flying
Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
Conway assumed she had killed her last obstacle to the throne—only to find that the Spymaster had a contingency for such treachery.
6/4
Card has other part: Joane, Royal Spymaster
  • The Empty Throne of Feanav
The Danuri Triumvirate

The Danuri Triumvirate {3}{G}{W}

Legendary Creature - Human Soldier Cleric
Other permanents you control have hexproof.
Prevent all damage that would be dealt to other permanents you control.
Zadrim, an erudite; Mutren, a combat mastermind; and Omenn, a healer, rule the Danuri with justice and righteousness.
3/3
  • Khaliz-Dorahn