851 cards found
Giant Warthog

Giant Warthog {5}{G}

Creature - Boar Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
“Just to keep things interesting, I like to hunt things that are at least three times my size.”
—Orriana Galerider
5/5
  • K15 Core Set
Gilded Conductor

Gilded Conductor {3}

Artifact Creature - Construct Bard
As you harmonize, you may choose another harmony ability to trigger. (They can't be the same harmony.)
Harmony — Scry 1.
“I push people beyond what's expected of them. I believe that's an absolute necessity.”
1/5
  • Arcanum Academia
Gilded Gearhulk

Gilded Gearhulk {6}

Artifact Creature - Construct
Haste
When Gilded Gearhulk enters, you may destroy target noncreature, nonland permanent.
“This was the first of its kind, a tribute of destruction to the very act of creation.”
—Saheeli Rai
4/5
Giradrus, Ashen Master

Giradrus, Ashen Master {5}{R}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Giradrus enters or attacks, look at the top eight cards of your library. You may put a Dragon card from among them onto the battlefield. If Giradrus is attacking, that Dragon enters tapped and attacking. Put the rest on the bottom of your library in any order.
8/8
  • Dark Seas of Shiryen
Glacial Buttress

Glacial Buttress {3}

Artifact Creature - Wall
Defender
When Glacial Buttress dies, tap each creature that dealt damage to it this turn. Those creatures don't untap during their controller's next untap step.
0/5
  • Harvest Festival
Glacier Tortoise

Glacier Tortoise {4}{G}{U}

Creature - Turtle
{G}{U}: Glacier Tortoise gets +5/-5 until end of turn. Activate only once each turn.
“Beware the iceberg that moves against the current.”
—Vorha, Issbarren warden
4/9
  • Glacia: Hail to the Queen
Glaistig of Wild Hunts

Glaistig of Wild Hunts {5}{G}{G}

Creature - Faerie Noble
Reach, trample
Deploy 6 (As this enters, you may tap any number of other creatures you control with total power 6 or more.)
When Glaistig of Wild Hunts enters, if it was cast and deployed, untap all lands you control.
7/7
  • The Empty Throne of Feanav
Glorious Herald

Glorious Herald {5}{R}{R}

Creature - Dragon
Flying
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only any time you could cast a sorcery.
5/5
  • Feanav: The Apothecary's Progress
Glowfrill Eel

Glowfrill Eel {5}{B}{B}

Enchantment Creature - Fish
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Cycling {B} ({B}, Discard this card: Draw a card.)
Their appearance near Coralight territory is an uncomfortable reminder that not all of Elmare's fauna is docile.
5/5
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Gorganith, Ruin Maw

Gorganith, Ruin Maw {4}{G}{G}

Legendary Creature - Hydra
Reach, trample
Improve {1}{B/G} ({1}{B/G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle.
6/6
  • Seasons of War
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Grace of the Trinity

Grace of the Trinity {2}{W}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Grace of the Trinity: Another target creature gains indestructible until end of turn.
2/5
  • Plagues of Fretport
Grasp of the Stageless

Grasp of the Stageless {10}{G}{G}

Creature - Spirit
This spell costs {1} less to cast for each counter on permanents you control.
Trample
{G}{G}, Remove ten counters from among permanents you control, Exile Grasp of the Stageless from your graveyard: Create a token that's a copy of Grasp of the Stageless. Activate only as a sorcery.
8/8
  • The Stage Presents: The Neverending Act
Great Vorganisaath

Great Vorganisaath {4}{B/G}{R}

Legendary Creature - Dragon
Flying, trample, haste
Dragons you control get +3/+3 as long as you control permanents with total mana value 20 or greater.
Whenever you spend five or more mana to cast a spell or activate an ability, create a 2/2 red Dragon creature token with flying.
5/5
  • Seasons of War
Greater Masticore

Greater Masticore {6}

Artifact Creature - Masticore
At the beginning of your upkeep, discard your hand.
{2}: Greater Masticore deals 1 damage to each other creature.
{6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
6/6
  • Alkabah
Grizzly Matriarch

Grizzly Matriarch {3}{G}{G}

Creature - Bear
{4}{G}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
6/6
  • Glacia: Hail to the Queen
Grotesque Defiler

Grotesque Defiler {3}{B}{B}

Creature - Demon
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Sacrifice another creature: Grotesque Defiler gains flying until end of turn.
Whenever Grotesque Defiler deals combat damage to a player, if you're in a renaissance, that player discards a card.
4/5
  • Nangjiao In Bloom
Grotesque Presence

Grotesque Presence {5}{B}

Creature - Elemental Horror
Flash
This spell costs {1} less to cast for each creature that left the battlefield this turn.
Like a vision softly creeping, it finds you when you're sleeping.
5/6
  • Love Song
Groz, the Nightshaper

Groz, the Nightshaper {4}{B}{B}{B}

Legendary Creature - Elder Horror
Once each turn, when Groz, the Nightshaper enters or you attack with one or more Horrors, you may return target nonlegendary creature card from your graveyard to your hand. Then if Groz isn't a token, create a token that's a copy of that creature card.
{2}{B}{B}, Discard Groz: Create a token that's a copy of Groz, the Nightshaper, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Guardian of Heavens

Guardian of Heavens {3}{W}{W}

Creature - Giant
In Celestia, those who reach the heavens without soaring them are in charge of protecting the High Council and communicating their will to the Land-Dwellers.
3/5
  • K15 Core Set
Guardian of the Devout

Guardian of the Devout {3}{W}{B}{R}

Creature - Angel Cleric
Flying, haste
Whenever Guardian of the Devout attacks or blocks, other creatures you control gain indestructible until end of turn.
Cyrukan's forces joining with Mahara's was a monumental event in Alkabah's history. Each of the other Elders watched in suspense and starting planning accordingly.
5/5
  • Alkabah
Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
  • Nangjiao In Bloom
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Gulch Custodian

Gulch Custodian {4}

Artifact Creature - Golem
When Gulch Custodian enters, return an artifact you control to its owner's hand.
Initially intended to maintain temples, it has been adopted by thieves to help cover their tracks.
4/5
  • Al Tabaq