708 cards found
Griselbrand, the Usurper
Oswin, Skirsdag Diabolist

Griselbrand, the Usurper

Legendary Creature - Demon
(Color indicator: Griselbrand, the Usurper is black)
Flying, trample
When this creature transforms into Griselbrand, the Usurper, draw seven cards.
Scourge of the Heedless World, Doom of the Avacynian Church.
7/7
Card has other part: Oswin, Skirsdag Diabolist
  • Innistrad In Memoriam
Grisly Rougarou
Brash Hunter

Grisly Rougarou

Creature - Werewolf
(Color indicator: Grisly Rougarou is red)
Sacrifice another creature: Grisly Rougarou deals damage equal to the sacrificed creature's power to any target.
4/4
Card has other part: Brash Hunter
  • Eralou
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Hadak's Guardian
Hidden Cache

Hadak's Guardian

Artifact Creature - Monument Snake
(Color indicator: Hadak's Guardian is red)
{2}, Sacrifice a creature or artifact: Hadak's Guardian deals 2 damage to any target.
“The great dragon Hadak brawled with Golna for days, only to be laid low by the Shah and left bruised in scale and in ego.”
—The Tale of Kings
2/2
Card has other part: Hidden Cache
  • Alkabah
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
  • Al Tabaq
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Hand of Fury
Liege of Ninhasir

Hand of Fury {1}{R}{R}

Creature - Human Warrior
When Hand of Fury enters, it gets +2/+2 and gains haste until end of turn.
At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
Card has other part: Liege of Ninhasir
  • Al Tabaq
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Indestructible
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
4/4
Card has other part: Queen Hannaru
Hanweir Miscreant
Garrison Intruder

Hanweir Miscreant {2}{R}

Creature - Human Rebel Werewolf
Hanweir Miscreant can't be blocked by creature tokens.
{2}{R}: Transform Hanweir Miscreant. Activate only if it's attacking.
“One of these days, I'll give those stuffy cathars a piece of my mind.”
3/3
Card has other part: Garrison Intruder
  • Innistrad In Memoriam
Harbinger of Fantasy
Sower of Wishes

Harbinger of Fantasy

Creature - Archon Druid
Flying
At the beginning of your first main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
5/5
Card has other part: Sower of Wishes
Haunted Healer
Reversal Medic

Haunted Healer

Creature - Spirit Cleric Actor
(Color indicator: Haunted Healer is white)
{W}: Target creature assigns combat damage equal to its toughness rather than its power this turn.
It walks, eternally mourning the one it could not save.
2/5
Card has other part: Reversal Medic
  • Villains: The Musical
Haunted Prodigy
Haunting Maestro

Haunted Prodigy {W/U}{W/U}

Creature - Human
Whenever Haunted Prodigy attacks, you may tap target creature.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
At home, the young man always had an audience waiting for him.
1/2
Card has other part: Haunting Maestro
  • Feanav: The Apothecary's Progress
Haunted Waif
Geist Whisperer

Haunted Waif {2}{W}

Creature - Human Peasant
Vigilance
At the beginning of your end step, if you control two or more Spirits and/or creatures with flying, transform Haunted Waif.
“I thought I'd always been alone, but perhaps I never was.”
1/4
Card has other part: Geist Whisperer
  • Innistrad In Memoriam
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Havengul Banshee
Curse of the Banshee

Havengul Banshee {2}{U}

Creature - Spirit
Flying
Whenever Havengul Banshee attacks, each creature defending player controls gets -1/-0 until end of turn.
{3}{U}: Return Havengul Banshee from your graveyard to the battlefield transformed under your control attached to target opponent. Activate only as a sorcery.
2/1
Card has other part: Curse of the Banshee
  • Innistrad In Memoriam
Hayat, Hungering Bakhtak
The All-Consuming Swarm

Hayat, Hungering Bakhtak {1}{B/G}{B/G}

Legendary Creature - Hag Shaman
Ward—Sacrifice a permanent.
Whenever a player sacrifices a permanent, put a +1/+1 counter on Hayat, Hungering Bakhtak.
Surpass {4}{B}{G} ({4}{B}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: The All-Consuming Swarm
  • Alkabah: The Rise of Soli
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Hemophage Parasite

Hemophage Parasite {1}{B}

Creature - Leech
Lifelink
It feeds on the blood of anything bleeding.
2/1
Card has other part: Brain Food
  • Kahembo: Olde Dawn
Herald of Death
Pale Horse

Herald of Death

Enchantment - Aura Steed
(Color indicator: Herald of Death is black)
(Transform this if it's not attached to a creature. Pay {B} as a sorcery to unattach it.)
Enchant creature you control
Herald of Death's rider gets +1/+1.
Sacrifice a creature: Herald of Death's rider gets +2/+2 until end of turn.
Card has other part: Pale Horse
  • Quest for the Roseblade
Herald of Ruination
Ruination's Hand

Herald of Ruination {G}

Creature - Azra Citizen
Whenever you put a counter on another permanent you control, put a +1/+1 counter on Herald of Ruination. This ability triggers only once each turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Ruination's Hand
  • Alkabah: The Rise of Soli
Herdstrider
Savage Mammoth

Herdstrider

Enchantment - Aura Steed
(Color indicator: Herdstrider is green)
(Transform this if it's not attached to a creature. Pay {4}{G} as a sorcery to unattach it.)
Enchant creature you control
Herdstrider's rider gets +1/+1 for each land you control and has trample.
Whenever Herdstrider's rider attacks, create an X/X green Elephant creature token with trample that's tapped and attacking, where X is that creature's power. Exile that token at the end of combat.
Card has other part: Savage Mammoth
  • Quest for the Roseblade
Heroic Crusader
Faradia's Ascendant

Heroic Crusader {1}{W}{W}

Creature - Human Soldier
Lifelink
Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader.
Even after Faradia was gone...
3/3
Card has other part: Faradia's Ascendant