15897 cards found
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Ekebram's Scribe

Ekebram's Scribe {1}{U}

Creature - Human Wizard
When Ekebram's Scribe enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/1
  • Scriptures of Urshad
Haunted Boughs

Haunted Boughs

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {G}.
  • Harvest Festival
Visceral Offering

Visceral Offering {X}{B}{B}

Sorcery
Target player draws X cards and loses X life.
Though not outright banned — very little is — the art of blood magic is often frowned upon.
  • Carpe Arcanum
Hatsuo's Maneuver

Hatsuo's Maneuver {R}

Sorcery
Reprise {3}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell.
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Show of Supremacy

Show of Supremacy {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Even one victory is unacceptable.
  • Ophorio
Eternal Wanderings

Eternal Wanderings {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. Create a tapped Treasure token.
“The lotus offers immortal powers, but so too does it offer a lesson: the path to power over death does naught but consume one's life.”
—Wei Ji, Dawn and Dusk
  • Panxiou
Rahit, Immaculate Architect

Rahit, Immaculate Architect {1}{U}{U}

Legendary Planeswalker - Rahit
[+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit.
[–1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order.
[–6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.”
Loyalty:
3
Qilan Explorer

Qilan Explorer {4}{G}

Creature - Centaur Scout
While the elves isolated themselves from the incoming refugees, the centaurs extended a hoof.
4/5
  • High Noon
Mist Lurker

Mist Lurker {4}{G}{U}

Creature - Beast
Flash (You may cast this spell any time you could cast an instant.)
When Mist Lurker enters, tap all creatures you don't control.
4/4
  • Zero
Cosmic Catastrophe

Cosmic Catastrophe {4}{R}

Instant
Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent.
H-9K Prototype

H-9K Prototype {W}{B}

Artifact Creature - Drone
Refine {3}{W}{B} (You may cast this spell by sacrificing an artifact and paying the refine cost reduced by that artifact's mana value.)
When H-9K Prototype enters, if it was refined, destroy target nonland permanent.
3/2
  • MSEM Masters: Legends
Runic Soulthief

Runic Soulthief {1}{W}{B}

Creature - Zombie Wizard
Lifelink
When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
3/2
  • Tides of War
Warden of the Divine Court

Warden of the Divine Court {W}{U}

Creature - Bird Soldier
Flying
Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
1/2
  • Panxiou
Paradise Chimera

Paradise Chimera {2}{G}{U}

Creature - Chimera
Colossal 2—{5}{G}{U} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
2/4
  • Theros Triumphant
Kamito Pathseeker

Kamito Pathseeker {R}

Creature - Human Monk Wizard
Kamito Pathseeker can't block.
{3}{R}, Exile Kamito Pathseeker from your graveyard: Return target instant or sorcery card from your graveyard to your hand.
2/1
  • Path of Shadows
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Time
  • Oirohpo
Sneaking Peak

Sneaking Peak {G}{G}

Creature - Bear Elemental
Creatures with power less than Sneaking Peak's power can't block it.
At the beginning of your end step, if Sneaking Peak didn't attack this turn, put a +1/+1 counter on it.
1/1
  • Novea
Curator of Curios

Curator of Curios {3}{U}

Creature - Bird Citizen
Flying
When Curator of Curios enters, draw a card for each glory counter you have.
2/2
  • Ophorio
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
“My father wants to crush the humans and everything they have built. I fear that such an act will do nothing but start the cycle of war anew.”
—Princess Helgard
Tortle Waymaker

Tortle Waymaker {3}{R}

Creature - Turtle Scout Warrior
Haste
Whenever Tortle Waymaker becomes blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/2
  • Karina's Explorations
Rimecraft Owl

Rimecraft Owl {1}{W}{U}

Creature - Bird
Flying
When Rimecraft Owl enters, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
2/2
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Gravantee

Gravantee {2}{G}

Creature - Beast
Reach
There doesn't appear to be animal life in the chanting woods because it doesn't want to be found.
3/3
  • Oirohpo