15282 cards found
Soli Temple

Soli Temple

Land - Satrapy
Soli Temple enters tapped.
Satrapies you control have “{T}: Add {G} or {W}.”
“I beg thee for the lineage to outlive.”
—Prayer to Kahroba
Spawn of Andazir

Spawn of Andazir {X}{G}

Creature - Snake Hydra
Spawn of Andazir enters with X +1/+1
counters on it.
Lionize {2}{G} ({2}{G}, Exile this card from your hand:
Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)

Whenever this creature deals damage to a player or noncreature permanent, double the number of +1/+1
counters on it.
0/0
  • Alkabah: The Rise of Soli
Spawn of Hadak

Spawn of Hadak {1}{G}{U}{R}

Creature - Dragon
Flying, haste
Whenever Spawn of Hadak attacks, draw a card, then discard a card.
Hadak may be gone, but his spawn still haunt the Dunesea.
3/3
  • Alkabah: The Rise of Soli
Standoff

Standoff {2}{W}

Instant
Prevent all combat damage that would be dealt this turn by non-Army creatures.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
As shah, Zareen's word was final. Each satrap was wanting more and more, but she could only offer a temporary solution.
  • Alkabah: The Rise of Soli
Streetwise Spellseeker

Streetwise Spellseeker {1}{U}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, put a +1/+1 counter on Streetwise Spellseeker. Then if its power is 5 or greater, create a 4/4 white Angel Soldier creature token with flying.
1/3
  • Alkabah: The Rise of Soli
Swooping Manticore

Swooping Manticore {B}{R}{G}{W}

Creature - Manticore
This spell can't be countered.
Flying, menace, haste
Ward—Sacrifice a creature. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a creature.)
4/4
  • Alkabah: The Rise of Soli
Tamaak the Arid Swarm

Tamaak the Arid Swarm {2}{B}{G}

Legendary Creature - Insect
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flying
Tamaak the Arid Swarm can only transcend if you've sacrificed a permanent this turn.
{B}{G}: Demon — Create two 1/1 black Insect creature tokens with flying.
{X}{B}{G}: Elder — Destroy each other nonland, nontoken permanent with mana value X or less.
4/4
  • Alkabah: The Rise of Soli
Tamaak's Command

Tamaak's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a nontoken artifact or enchantment.
• Each opponent sacrifices a nontoken planeswalker or battle.
• Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
  • Alkabah: The Rise of Soli
Tempt with Gifts

Tempt with Gifts {1}{U}

Instant
Tap target creature. Put a stun counter on it.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ineptitude whispered sweet words into the young Kahroba's ears. With that, the prince was hers to mold.
The All-Consuming Swarm
Hayat, Hungering Bakhtak

The All-Consuming Swarm

Legendary Planeswalker - Hayat
(Color indicator: The All-Consuming Swarm is black and green)
As this permanent transforms into The All-Consuming Swarm, counters on her become loyalty counters instead.
[+2]: Create three 1/1 black and green Insect creature tokens with flying.
[–3]: For each permanent type, each opponent sacrifices a permanent of that type.
Card has other part: Hayat, Hungering Bakhtak
  • Alkabah: The Rise of Soli
The Brink of War

The Brink of War {2}{W}{B}{G}

Sorcery
Destroy all creatures. Amass Soldiers X, where X is the number of creatures destroyed this way. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
“The five great satrapies feuded and withered. Shah Zareen's doubts were soon to be realized in blood.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
The Lost and Seeking
Ameret, Shining and Proud

The Lost and Seeking {R/W}

Legendary Creature - Human Cleric
Whenever another legendary creature you control enters, put a +1/+1 counter on The Lost and Seeking.
Surpass {4}{R}{W} ({4}{R}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Ameret, Shining and Proud
Related card: Furious Blow
  • Alkabah: The Rise of Soli
The Pillaging of Kaneh

The Pillaging of Kaneh {3}{R}

Sorcery
The Pillaging of Kaneh deals X damage to each creature and each planeswalker, where X is the number of Satrapies you control.
Andazir stood broken, battered, twisted by div magic, his greatest prize aflame from the city's heart to its ramparts. No matter; Kaneh was finally his to claim.
  • Alkabah: The Rise of Soli
Tidebender

Tidebender {U}

Creature - Merfolk Wizard
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.
1/1
  • Alkabah: The Rise of Soli
Tiller of the Paltry Lie

Tiller of the Paltry Lie {4}{U}

Creature - Demon Soldier
Whenever you cast your first noncreature spell each turn, you may draw a card. If you do, discard a card.
Fahrib only asks of one single protective lie. The rest flow from that opening in the barrel with ease.
3/5
  • Alkabah: The Rise of Soli
Toil Beyond Death

Toil Beyond Death {2}{W/B}{W/B}

Sorcery
Return target creature card from your graveyard to the battlefield.
“I keep my promises. You'll be safe and sound for the rest of your days.”
—Nozar, Dunesea Merchant
  • Alkabah: The Rise of Soli
Tomb-Raider Duo

Tomb-Raider Duo {2}{R}

Creature - Human Wizard Rogue
When Tomb-Raider Duo enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/2
  • Alkabah: The Rise of Soli
Traverse the Endless Well

Traverse the Endless Well {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Triumphant Greed

Triumphant Greed {B}

Instant
Destroy target creature or planeswalker you don't control. Its controller creates two tapped Treasure tokens.
The merchant's lockbox held fast each emerald he earned. Yet in baring to the world his longing for more and more, that most precious cargo became Avarice's prey.
  • Alkabah: The Rise of Soli
Truthbearing Peri

Truthbearing Peri {3}{R}

Creature - Angel Soldier
Flying
Whenever you cast your first noncreature spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Nothing of the mind is objectively right. The sum of your past actions informs the only moral code that matters: how to journey forward.”
3/2
  • Alkabah: The Rise of Soli
Truthseeker Prodigy

Truthseeker Prodigy {3}{U}

Creature - Human Scout
When Truthseeker Prodigy enters, amass Soldiers 2. Then target player mills X cards, where X is the amassed Army's power. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control an Army, create a 0/0 black Soldier Army creature token first.)
1/3
  • Alkabah: The Rise of Soli
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
  • Alkabah: The Rise of Soli
Unyielding Aswaran

Unyielding Aswaran {1}{W}

Creature - Human Knight Scout
Unyielding Aswaran can't be blocked by Armies.
“Against Abwad, Soli's infantry fell like leaves in the wind—but Golna's old guard surged forth, outnumbered yet throne-loyal to the last.”
—The Tale of Kings
3/1
  • Alkabah: The Rise of Soli
Vagabond of the Dunes
Fahrib's Lieutenant

Vagabond of the Dunes {1}{B}

Creature - Human Warlock
When Vagabond of the Dunes enters, each opponent discards a card.
Whenever an opponent discards a card, put a +1/+1 counter on Vagabond of the Dunes.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
0/1
Card has other part: Fahrib's Lieutenant
  • Alkabah: The Rise of Soli
Valiant Cataphract

Valiant Cataphract {2}{G}{W}

Creature - Human Knight
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that creature instead.
“This banner was my birthright. In time, it will be your signal forth.”
4/4
  • Alkabah: The Rise of Soli