15282 cards found
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
Heaven offers angels to the faithful, saviors in their image. What it offers to the guilty has no such countenance.
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Celestial Favor

Celestial Favor {3}{W}

Enchantment
Flash
Creatures you control get +1/+1.
The royal family has a centuries-old angelic pact, with the condition that they unite humanity under angelic law by whatever means necessary.
  • Feanav: The Apothecary's Progress
Celestial Intervention

Celestial Intervention {2}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Destroy target tapped creature.
3 | Prevent all combat damage that would be dealt this turn.
  • Panxiou
Celestial Mandate

Celestial Mandate {1}{W}

Sorcery
Choose one or both —
• Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it.
• Exile target nonland permanent if its controller controls more nonland permanents than you.
For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
  • Panxiou
Celestial Principality

Celestial Principality {3}{W}

Creature - Angel
Reach
As Celestial Principality enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
4/3
  • Feanav: The Apothecary's Progress
Celestian Crusader

Celestian Crusader {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
4/2
  • Tides of War
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Everything the Culi-Sae monks achieve, they achieve through discipline.
1/1
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Carü Mapu
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Carü Mapu
Chained to the Roc

Chained to the Roc {W}

Enchantment - Aura
Enchant creature with flying you control
When Chained to the Roc enters, exile target nonland permanent an opponent controls until Chained to the Roc leaves the battlefield.
“I'm not your chick, beast! UNHAND ME!”
—Munar, nomadic tradesman
  • Alkabah: The Rise of Soli
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Nangjiao is at peace, but it still has wounds. You may leave this temple once you understand your part in healing them.”
—Heping Mengyiang
  • Nangjiao In Bloom
Champion of Destinies

Champion of Destinies {1}{W}{W}

Creature - Human Cleric Knight
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Champion of Destinies becomes renowned, you become the monarch.
You held your head like a hero
On a history book page
It was the end of a decade
But the start of an age
2/3
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
  • Arkadai
Change of Station

Change of Station {W}

Instant
Exile target creature. That creature's controller creates a 1/1 white Soldier creature token, then judges that token. (They honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Changing Room

Changing Room {W}

Enchantment
Whenever a permanent you control transforms, draw a card.
Every actor strives to become their character. Some succeed a little too well.
  • Villains: The Musical
Charm Canary

Charm Canary {1}{W}

Creature - Bird
Flying
Charm Canary enters with a +1/+1 counter on it.
When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature.
0/0
  • Harvest Festival
Charmer of the Folded Fan

Charmer of the Folded Fan {1}{W}

Creature - Human
{T}: Tap target creature with power less than or equal to Charmer of the Folded Fan's toughness.
“Some think of it as a skill, others as a challenge. I think of it as a game.”
1/2
  • Goliaths of Nangjiao
Chevalier's Lance

Chevalier's Lance {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equipped creature has first strike as long as it's attacking.
Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it.
Equip {3}
  • Quest for the Roseblade
Children of the Clouds

Children of the Clouds {X}{W}

Sorcery
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
I'd pick you up and we'd go back in time
I'd write this in the sky
I miss you like it was the very first night
Chiseled Familiar

Chiseled Familiar {2}{W}

Artifact Creature - Fox
When Chiseled Familiar enters, draw a card.
Sacrifice Chiseled Familiar: You gain 2 life.
Artisans and artificers descended from farmers favor the vestige of Lijing, recalling the fields her steps blessed.
2/2
Chitinborn Sentry

Chitinborn Sentry {1}{W}

Enchantment Creature - Crab Soldier
Concord — Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
The Chitinborn's alliance with Coralight stretches back eons, with a bond even tougher than even their own armor.
2/3
  • Elmare: Into the Abyss
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows