9545 cards found
An Intimidating Helm

An Intimidating Helm {3}{R}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Loyalty:
5
An Invitation to High Rollers

An Invitation to High Rollers {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Whenever a creature you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
An Unfamiliar Swarm

An Unfamiliar Swarm {2}{U}

Sorcery
Create two 1/1 blue Elemental creature tokens with flying.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“I couldn't help but just stand and stare.”
—Mia Reyes, Xenobiologist
  • Animus Vox
An and En, Destined Souls

An and En, Destined Souls {1}{W}{U}

Legendary Creature - Spirit
Flying
{1}{W}{U}: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/2
  • Goliaths of Nangjiao
Analyze the Deep

Analyze the Deep {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Put the bottom three cards of your library into your hand.
Subject 41: Poor armor, but great explosive. Requesting further subjects for more testing.
  • Oirohpo
Anatomy

Anatomy {1}{B}

Enchantment - Discovery
I, II — Return target creature card from your graveyard to your hand.
Discovery — {2}{B}, Sacrifice a creature: Each opponent loses 2 life and you gain 2 life.
Anax's Endeavor

Anax's Endeavor {1}{R}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Anax's Endeavor deals 2 damage to any target.
• Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact. Scry 1.
Ancestor's Bulwark

Ancestor's Bulwark {2}

Artifact - Equipment
Equipped creature gets +1/+3.
{0}: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached.
Equip {3}
  • Beyond Our Ken
Ancestor's Calling

Ancestor's Calling {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The few faeries left on Eralou have to do whatever it takes to carry on.
  • Eralou
Ancestor's Skull

Ancestor's Skull {1}

Artifact
When Ancestor's Skull enters, target creature gets +1/+0 and gains menace until end of turn.
{2}, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Even in death, she protects her people.
  • Lovi Awoken
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
  • Riddles of Revio
Ancestral Glade

Ancestral Glade

Land - Forest
({T}: Add {G}.)
As Ancestral Glade enters, you may pay 1 life. If you don't, Ancestral Glade enters tapped.
Basic lands you control have “{T}: Add {G}.”
  • Seasons of War
Ancestral Guidance

Ancestral Guidance {1}{W}

Instant
Choose one —
• Target creature gains indestructible and lifelink until end of turn.
• Destroy target artifact or enchantment.
“We have granted you strength and grace, to weather the times ahead. But wisdom cannot be given. You must grow it on your own.”
Ancestral Revision

Ancestral Revision {U}

Instant
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Don't learn history. Make it.
  • Novea
Ancestral Tapestry

Ancestral Tapestry {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Ancestral Tapestry: Search your library for a legendary card, reveal it, put it into your hand, then shuffle.
In the darkest times, the legend of Jasper the Little Giant never fails to inspire the next great Tinyvale hero.
  • Adventurers of Onora
Ancestral Warlord

Ancestral Warlord {2}{R}

Creature - Spirit Samurai
Flash
When Ancestral Warlord enters, it deals 1 damage to each blocking creature.
“I never fear for my safety in battle. Grandmother's always watching my back.”
2/1
  • Rail War
Ancestral Zweihander

Ancestral Zweihander {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Ancient Artillery

Ancient Artillery {3}

Artifact
{3}, {T}: Ancient Artillery deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“Whoever slaughtered the Precursors, they left all their weapons behind. Strikes me as an expensive mistake.”
—Captain Thomas
  • Love Song
Ancient Cairns

Ancient Cairns

Land
Ancient Cairns enters tapped.
As Ancient Cairns enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
  • The Unraveling
Ancient Counsel

Ancient Counsel {W}

Enchantment
At the beginning of your upkeep, you gain 1 life.
{5}{W}{W}, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate only as a sorcery.
  • Descent from the Highlands
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
Though Nangjiao has gone through many ages and eras that saw its ecosystems change vastly, the creatures that lurk within the depths of the Flood Realm are as old as the plane itself.
1/5
  • Goliaths of Nangjiao
Ancient Dominion

Ancient Dominion

Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Ancient Dominion enters tapped.
The towers of old Shaidosta cast a long shadow over Volaria, rivaled only by that of its masters.
Ancient Durumderm

Ancient Durumderm {3}{G}

Creature - Beast
Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Life is old here, older than the trees.”
—Mia Reyes, Xenobiologist
5/3
  • Animus Vox
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio