{2}: Avaricious Ghul gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Avaricious Ghul instead.
“Good? Evil? I have the gold, and that's what actually matters.”
As Avaz Fortress enters, you may pay 1 life. If you don't, Avaz Fortress enters tapped. Satrapies you control have “{T}: Add {R}.”
“Feed the forges with copper and iron; triple the gate guardians if you must. I am Might and I will not see us scoured so easily.” —Shideh, Brazen Bulwark
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Avaz Rising enters, return target creature card from your graveyard to the battlefield. That creature becomes an Army in addition to its other types.
Flying Harmony — Until the end of your next turn, you may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard, exile it instead. When Aven Acoustimancer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry. 5 | Return an instant card and a sorcery card from your graveyard to your hand.
Pressure {3}{B}{B}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
“This trench just goes on forever, no matter how far we dig. I'm telling you, Mettalia, there's nothing he—“
When Ayala's Blessing enters, put a +1/+1 counter on up to two target creatures. Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
The first instant or sorcery spell you cast each turn has convoke. (Each creature you tap while casting that spell pays for {1} or one mana of that creature's color.)
Azun's Play deals damage to any target equal to the number of cards in your hand. Quickdraw {R}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}{R}.)
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) {2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
First strike Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura. Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever Backalley Silencer deals combat damage to a player, destroy target marked creature.