4281 cards found
Babbling Experiment

Babbling Experiment {3}{U}

Creature - Horror
Whenever Babbling Experiment or another creature enters the battlefield under your control, target player mills two cards.
“The first creation lives, but intelligent it is not. There must be more to this process.”
—Doctor Hitana
2/4
  • Villains: The Musical
Babyscale Bruiser

Babyscale Bruiser {1}{G}

Creature - Lizard Scout
When Babyscale Bruiser enters the battlefield, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
2/3
Back-Alley Gnoll

Back-Alley Gnoll {1}{B}{R}

Creature - Hyena Warrior
First strike
Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura.
Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
2/3
  • Kahembo: Olde Dawn
Back-Alley Vandal

Back-Alley Vandal {B}{B}

Creature - Human Rogue
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal.
3/2
  • Al Tabaq
Backalley Silencer

Backalley Silencer {4}{B}

Creature - Human Assassin
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever Backalley Silencer deals combat damage to a player, destroy target marked creature.
3/3
  • Villains: The Musical
Backstage Comic

Backstage Comic {1}{B}

Creature - Construct Warlock
Deathtouch
When Backstage Comic enters the battlefield, target player discards a card.
He believes in one thing above all: laughter to spite those who want you to fail.
1/1
  • The Stage Presents: The Neverending Act
Backstage Manager

Backstage Manager {1}{W}{B}

Creature - Elf Actor
Lifelink
At the beginning of your end step, if you gained life this turn, put a +1/+1 counter on Backstage Manager.
2/2
  • Villains: The Musical
Backstage Tinkers

Backstage Tinkers {U}{R}

Creature - Human Artificer
When Backstage Tinkers enters the battlefield, you may return an artifact card from your graveyard to your hand.
Away from prying eyes of the masses are the prying hands of the tinkers.
2/2
  • Villains: The Musical
Backup Forces

Backup Forces {2}{W}

Enchantment
At the beginning of your end step, create a 1/1 white Soldier creature token.
In Glacia, wars are won, but rarely do they end.
Badland Zealot

Badland Zealot {R}{R}

Creature - Mutant Warrior
Menace, haste
“You think yourself above Ninhasir? No God would tremble so weakly at the point of my sword.”
2/2
  • Al Tabaq
Bai Long Ma, Fabled Innocence

Bai Long Ma, Fabled Innocence {2}{W}

Legendary Creature - Dragon Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Flying
{1}{W}: Demigod — Return up to one target creature card with mana value 2 or less from your graveyard to the battlefield.
{3}{W}: God — Put a +1/+1 counter on each creature you control with the least power among creatures you control.
1/3
  • Panxiou
Balefire Harbinger

Balefire Harbinger {1}{B}{R}

Creature - Wolf
Menace
As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays {1} and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters the battlefield, draw a card.
2/2
  • Over the Horizon
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Bandit's Dagger

Bandit's Dagger {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Sacrifice Bandit's Dagger: Target player dealt damage by equipped creature this turn reveals their hand. You choose a nonland card from it. That player discards that card.
Equip {2}
  • Nangjiao In Bloom
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters the battlefield, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Haste
Whenever Banished Companion attacks, it deals 2 damage to you.
Though he always knew he'd be left alone in the end, he found no pleasure in being right.
2/2
Banished Spirits

Banished Spirits {B}

Instant - Adventure
Exile up to three target cards from graveyards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Caretaker
  • Adventurers of Onora
Banishing Initiate

Banishing Initiate {1}{W}

Creature - Human Wizard
When Banishing Initiate enters the battlefield, you may exile target nonland permanent you don't control until Banishing Initiate leaves the battlefield.
At the beginning of your end step, sacrifice Banishing Initiate if a card exiled with it has mana value 3 or greater.
3/1
Bant Shardseeker

Bant Shardseeker {2}{W}

Creature - Rhino Scout
Lifelink
{1}, Discard Bant Shardseeker: Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle.
“These lands harbor the wise and the valiant, but I search for my true home in Bant.”
2/3
  • Alara
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom
Barbarian Axe Flinger

Barbarian Axe Flinger {2}{W}

Creature - Human Barbarian Warrior
Vigilance
{1}{W}: Barbarian Axe Flinger gains double strike until end of turn.
The first ax is a mere diversion, for in parrying it the second one strikes your heart.
2/2
  • Khaliz-Dorahn
Barbarian Intimidator

Barbarian Intimidator {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Intimidator enters the battlefield, target creature can't block this turn.
When Barbarian Intimidator enters the battlefield, prevent all combat damage that would be dealt to target creature this turn.
2/3
  • Khaliz-Dorahn
Barbarian Weaponsmith

Barbarian Weaponsmith {2}{R}{R}

Creature - Human Barbarian Warrior
Other Warriors you control have first strike.
Other Barbarians you control get +1/+0.
The weapons he crafts have the same ferocity as his soul.
3/3
  • Khaliz-Dorahn
Barbaric Ambusher

Barbaric Ambusher {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Barbaric Ambusher and at least two other creatures attack, you may tap target creature.
Fellors rarely attack from the back, but when they do, they do it with the ferocity they're known for.
3/1
  • Khaliz-Dorahn