758 cards found
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters the battlefield, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter the battlefield tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Great Escapade

Great Escapade {3}{U}{U}

Sorcery - Tale
If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Prodigious Panya
Great Escape

Great Escape {1}{B}

Instant - Adventure
Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under your control.”
Card has other part: Conchport Crook
  • Adventurers of Onora
Grisly Rougarou
Brash Hunter

Grisly Rougarou

Creature - Werewolf
(Color indicator: Grisly Rougarou is red)
Sacrifice another creature: Grisly Rougarou deals damage equal to the sacrificed creature's power to any target.
4/4
Card has other part: Brash Hunter
  • Eralou
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Hadak's Guardian
Hidden Cache

Hadak's Guardian

Artifact Creature - Monument Snake
(Color indicator: Hadak's Guardian is red)
{2}, Sacrifice a creature or artifact: Hadak's Guardian deals 2 damage to any target.
“The great dragon Hadak brawled with Golna for days, only to be laid low by the Shah and left bruised in scale and in ego.”
—The Tale of Kings
2/2
Card has other part: Hidden Cache
  • Alkabah
Hadak's Shrine
Fury of Hadak

Hadak's Shrine

Artifact - Monument
(Color indicator: Hadak's Shrine is red)
Attacking creatures you control get +1/+0.
“The roar of the dragon still echoes, even from a mouth of stone.”
—The Tale of Kings
Card has other part: Fury of Hadak
  • Alkabah
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
Soil to encase the withering body, marble to house the sleepless soul.
Card has other part: Howl of the Hunted
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
  • Al Tabaq
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters the battlefield, tap target creature. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
  • Al Tabaq
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters the battlefield, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Hand of Fury
Liege of Ninhasir

Hand of Fury {1}{R}{R}

Creature - Human Warrior
When Hand of Fury enters the battlefield, it gets +2/+2 and gains haste until end of turn.
At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
Card has other part: Liege of Ninhasir
  • Al Tabaq
Hand of the Fallen

Hand of the Fallen {R}

Legendary Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, it gets +X/-X until end of turn, where X is a number of your choice less than its toughness.
Equip {2}
Card has other part: Change Hands
  • Karina's Explorations
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Indestructible
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
4/4
Card has other part: Queen Hannaru
Harbinger of Fantasy
Sower of Wishes

Harbinger of Fantasy

Creature - Archon Druid
Flying
At the beginning of your precombat main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
5/5
Card has other part: Sower of Wishes
Hasty Intervention
Setting Up Camp

Hasty Intervention {1}{W}

Instant
Prevent all damage that would be dealt to target player this turn.
Fabled {1}{W}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Setting Up Camp
  • A Tourney at Whiterun
Hat Trick
Okus Pokus

Hat Trick {U}

Sorcery
You may activate loyalty abilities of target planeswalker you control an additional time this turn.
Fabled {1}{U}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that planeswalker.)
Card has other part: Okus Pokus
  • Glacia: Hail to the Queen
Haunted Healer
Reversal Medic

Haunted Healer

Creature - Spirit Cleric Actor
(Color indicator: Haunted Healer is white)
{W}: Target creature assigns combat damage equal to its toughness rather than its power this turn.
It walks, eternally mourning the one it could not save.
2/5
Card has other part: Reversal Medic
  • Villains: The Musical
Haunted Prodigy
Haunting Maestro

Haunted Prodigy {W/U}{W/U}

Creature - Human
Whenever Haunted Prodigy attacks, you may tap target creature.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
At home, the young man always had an audience waiting for him.
1/2
Card has other part: Haunting Maestro
  • Feanav: The Apothecary's Progress
Haunting Maestro
Haunted Prodigy

Haunting Maestro

Creature - Spirit
(Color indicator: Haunting Maestro is white and blue)
Whenever Haunting Maestro attacks, you may tap or untap up to two target creatures.
Despite the loss of a man so young, none of his talent has been lost.
2/4
Card has other part: Haunted Prodigy
  • Feanav: The Apothecary's Progress
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
Card has other part: Tear Loose
Hemophage Parasite

Hemophage Parasite {1}{B}

Creature - Leech
Lifelink
It feeds on the blood of anything bleeding.
2/1
Card has other part: Brain Food
  • Kahembo: Olde Dawn