604 cards found
Kahroba Champion

Kahroba Champion {5}{W}

Creature - Demon Soldier
Vigilance
When Kahroba Champion enters the battlefield, creatures you control get +1/+1 until end of turn.
“The past holds all of our happiest moments. Those moments are what guide us, what make us strong. Why listen to anyone that says differently?”
4/5
  • Alkabah
Kahroba General

Kahroba General {2}{G}{W}

Creature - Azra Soldier
When Kahroba General enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kahroba General gets +1/+1 for each creature you control.
“Some say it is nepotism, but I clearly was the best fit for this position. Don't you see my gear?”
—Dilshad Kahroba, general
0/0
  • Alkabah
Kahroba Pureblood

Kahroba Pureblood {2}{G}

Creature - Azra Warrior
Kahroba Pureblood has trample as long as it has a counter on it.
Those who follow the Elder Demons are corrupted into near subhuman forms as their bodies show the decay of their own morality.
3/3
  • Alkabah
Kahroba's Command

Kahroba's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Target player creates three 1/1 white Soldier creature tokens.
• Destroy target creature if its mana value is equal to or less than the number of creatures you control.
• Target opponent loses 1 life for each creature you control and you gain that much life.
• Put a +1/+1 counter on each creature target player controls.
  • Alkabah
Kahroba, Forefather of All
Atieh, Savior of Destiny

Kahroba, Forefather of All {3}{G}{W}

Legendary Creature - Elder Demon
If a creature would die, exile it instead with an ancestry counter on it.
Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them.
At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba.
3/3
Card has other part: Atieh, Savior of Destiny
  • Alkabah
Kaneh Assassin

Kaneh Assassin {2}{B}

Creature - Human Assassin
Deathtouch
When Kaneh Assassin enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Wait and plan. Time is on our side.”
—The Faceless
1/3
  • Alkabah
Kaneh Citadel

Kaneh Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{B}, {T}: Each opponent loses 1 life and you gain 1 life.”
“Follow what I say. Wars will be won and lives will be saved.”
—Mahara, the Universal
  • Alkabah
Kaneh Headdress

Kaneh Headdress {W}

Artifact - Equipment
When Kaneh Headdress enters the battlefield, create a 1/1 blue Advisor creature token, then scry 1.
Equipped creature gets +1/+1.
Equip {2}
  • Alkabah
Kaneh Sanctuary

Kaneh Sanctuary

Land - Satrapy
Kaneh Sanctuary enters the battlefield tapped.
Satrapies you control have “{T}: Add {W} or {B}.”
“Bless this army and the order it will bring.”
—Prayer to Mahara
  • Alkabah
Kaneh Temple

Kaneh Temple

Land - Satrapy
Kaneh Temple enters the battlefield tapped.
Satrapies you control have “{T}: Add {B} or {R}.”
“I beg thee for the chaos to conquer.”
—Prayer to Andazir
  • Alkabah
Kaneh Troops

Kaneh Troops {1}{R}

Sorcery
Create two 1/1 white Soldier creature tokens.
“On Ameret's orders, you are to halt any spread of Sahra's influence. Keep all the tombs and citadels safe, protected, and free from intruders.”
—Siaveed, Commander of Armies
  • Alkabah
Knife of Sanctity

Knife of Sanctity {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever equipped creature deals combat damage, judge it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Equip {2}
  • Alkabah
Lamp of Endless Possibilities
Shapur, the Fifth Shah

Lamp of Endless Possibilities

Legendary Artifact - Monument
(Color indicator: Lamp of Endless Possibilities is red)
{T}: Add {R}.
Whenever you cast a spell from anywhere other than your hand, copy that spell. You may choose new targets for the copy.
Card has other part: Shapur, the Fifth Shah
  • Alkabah
Lantern-Bearer Belle

Lantern-Bearer Belle {R}

Creature - Construct Wizard
Lantern-Bearer Belle gets +2/+0 and has flying as long as you've sacrificed a permanent this turn.
“For Xiyue, letting the lanterns go was like letting her parents go. She knew then that though the end was cold and bleak, still the future blazed bright.”
—As the Lanterns Float On, Act III
1/1
  • The Stage Presents: The Neverending Act
Lapinized Caster

Lapinized Caster {1}{U}{B}{R}

Creature - Rabbit Horror Wizard
Whenever you cast a spell from anywhere other than your hand, choose one —
• Create a tapped Treasure token.
• Each opponent loses 2 life and you gain 2 life.
• Create a 1/1 colorless Construct Actor creature token.
2/4
  • The Stage Presents: The Neverending Act
Lasting Legacy

Lasting Legacy {3}{G}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it is an enchantment. (It still has its abilities, but it's not a creature or other types.)
“We cannot survive a war with nature. Only when we are at peace, we can finally grow.”
—Golna, the First Shah
  • Alkabah
Lax Gambit

Lax Gambit {2}{W}

Instant
Exile up to one target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Leading Clergy

Leading Clergy {2}{W}

Creature - Construct Cleric
Whenever Leading Clergy attacks, you may pay {W}. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Just follow my step and we'll get this dance done in no time!”
1/3
  • The Stage Presents: The Neverending Act
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters the battlefield, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Leech-Encrusted Div

Leech-Encrusted Div {5}{G}{G}

Creature - Horror
Trample
When Leech-Encrusted Div enters the battlefield, judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
  • Alkabah
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
  • The Stage Presents: The Neverending Act
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Look Beyond the Stage

Look Beyond the Stage {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
  • The Stage Presents: The Neverending Act
Looming Threat

Looming Threat {2}{B}

Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act