1259 cards found
Endmire Raven

Endmire Raven {2}{B}

Creature - Zombie Bird
Flying
When Endmire Raven dies, each opponent loses 2 life and you gain 2 life.
Cursed from beak to tail feather.
2/1
  • Seasons of War
Endmire Scourer

Endmire Scourer {4}

Artifact Creature - Golem
When Endmire Scourer dies, search your library for a card with mana value 4 or less, reveal it, put it into your hand, then shuffle.
Desperate leaders send droves of them into the Frontier, searching for unaccounted shards.
3/2
  • Seasons of War
Enemies of My Enemy

Enemies of My Enemy {1}{R}

Sorcery
Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enshrine

Enshrine {1}{B}

Instant
Exile up to three target cards from a single graveyard. Create a tapped 2/2 colorless Spirit creature token.
“Death is a doorway. I simply assure it has been properly closed.”
— Bashio, Seikatsu priest
  • Tales of Old Jidai
Enter the Fray

Enter the Fray {2}{G}{W}

Enchantment
As long as it's your turn, planeswalkers you control are X/X creatures with indestructible that are still planeswalkers, where X is the number of loyalty counters on them.
Prevent all damage that would be dealt to planeswalkers you control during your turn.
  • MSEM Masters 2020
Enthralled Fantasist

Enthralled Fantasist {1}{G}

Creature - Human Artist
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest number of counters among creatures you control.
1/2
  • Toll Midnight
Entropic Harvest

Entropic Harvest {3}{G}{G}

Sorcery
Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.”
—Entapi, Akkrixian ambassador
  • Worlds Away
Envenomed Shuriken

Envenomed Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.)
Equip {1}
Epoch Warden

Epoch Warden {1}{R}{W}

Creature - Angel Soldier
Flying, haste
Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Everything you could have ever been will fight by your side.”
2/2
  • Worlds Away
Eruq, the Flamebearer

Eruq, the Flamebearer {4}{R}{R}{R}

Legendary Creature - Elder Horror
Once each turn, when Eruq, the Flamebearer enters or you attack with one or more Horrors, you may have Eruq deal 2 damage to each opponent. Then if Eruq isn't a token, gain control of target creature an opponent controls until end of turn. Tap it. It's attacking its controller.
{2}{R}{R}, Discard Eruq: Create a token that's a copy of Eruq, the Flamebearer, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Eryth, Mire Dredger

Eryth, Mire Dredger {3}{U/B}{G}

Legendary Creature - Hag Warlock
At the beginning of your upkeep, you may put each card in your graveyard on the bottom of your library in a random order, then mill six cards.
During each of your turns, you may play a land and cast a permanent spell from your graveyard.
3/4
  • Seasons of War
Etched Longspear

Etched Longspear {1}

Artifact - Equipment
When Etched Longspear enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3}
  • Seasons of War
Etched Prism

Etched Prism {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
{1}, {T}: Add one mana of any color. When that mana is spent, target opponent loses 1 life.
After complaints that staring at it too long gave a permanent sense of déjà vu, the Agency decided it was better to keep it under lock and key.
  • Toll Midnight
Eternal Inheritance

Eternal Inheritance {3}

Artifact - Equipment
When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it.
Equipped creature gets +1/+1.
Equip {1}
  • Path of Shadows
Eternal Purpose

Eternal Purpose {3}{W}{B}

Enchantment
Creatures you control get +1/+1.
When Eternal Purpose enters, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
  • Seasons of War
Eternitarian Savior

Eternitarian Savior {1}{G}

Creature - Human Warrior
{1}{G}: Return another target permanent you control to its owner's hand.
{X}{G}: You may put a creature card with mana value X or less from your hand onto the battlefield. It gains trample and haste until end of turn.
“O' Blessed Blade, O' Sacred Dawn; guide our hands and our hearts tonight.”
2/3
  • Toll Midnight
Eternity's Eye

Eternity's Eye {3}

Artifact
When Eternity's Eye enters, look at the top seven cards of your library. Put up to three of them into your graveyard and the rest on the bottom of your library in a random order.
{T}: Add one mana of any color.
{2}: Put target card from a graveyard on the bottom of its owner's library.
  • Toll Midnight
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
2/1
  • Worlds Away
Exemplar of Honor

Exemplar of Honor {1}{W}{W}

Creature - Human Samurai
First strike, vigilance, lifelink
3/2
  • Imperial Legacies
Exhilarating Journey

Exhilarating Journey {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
No threat like a good time.
  • Worlds Away
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Explorer's Ascent

Explorer's Ascent

Land
Explorer's Ascent enters tapped.
{T}: Add {W}.
{T}: Target creature you control gets +1/+1 until end of turn.
  • Worlds Away
Explorer's Torch

Explorer's Torch {2}

Artifact - Equipment
When Explorer's Torch enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
No matter how innocuous the grotto, it's always nice to have a light.
  • Adventurers of Onora