981 cards found
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Ethereal Savior

Ethereal Savior {4}{W}

Creature - Spirit Cleric
Flying
When Ethereal Savior enters the battlefield, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
2/2
  • Khaliz-Dorahn
Ethereal Spellmaster

Ethereal Spellmaster {4}{U}{U}

Creature - Elemental Wizard
When Ethereal Spellmaster enters the battlefield, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
5/3
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters the battlefield with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evergrowth

Evergrowth {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
  • Tides of War
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters the battlefield choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie enters the battlefield under your control, target player mills two cards.
  • Khaliz-Dorahn
Evolving Elemental

Evolving Elemental {5}{G}

Creature - Elemental
When Evolving Elemental enters the battlefield, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
1/1
  • K15 Core Set
Exodus of the Khalizors

Exodus of the Khalizors {2}{G}

Enchantment
As Exodus of the Khalizors enters the battlefield, choose Rehison or Danuri.
• Rehison — Whenever an Elf enters the battlefield under your control, you may move a counter from target creature onto another target creature.
• Danuri — Soldiers you control have trample.
  • Khaliz-Dorahn
Expand Your Options

Expand Your Options {2}{R}

Sorcery
Until end of turn, whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
“When what I have available isn't enough, I always like to shake things up a bit and see where that takes me.”
—Merkurio
  • Aftermath
Expel from Reality

Expel from Reality {4}{U}

Sorcery
Put target nonland permanent on top of its owner's library.
Draw a card.
“Maybe in the next life you'll be more useful.”
—Lafterii insult
  • Khaliz-Dorahn
Expendable Contraption

Expendable Contraption {5}

Artifact Creature - Golem Soldier
Cycling {3} ({3}, Discard this card: Draw a card.)
To some, a fighting machine; to others, a piece of furniture.
3/3
  • Khaliz-Dorahn
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
“This world has enough secrets to fill a thousand lifetimes.”
—Selvar, the Seeker
Explosion Fanatic

Explosion Fanatic {1}{R}

Creature - Goblin
Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
He'll refuse to join any fray without a minimum level of violence.
3/3
  • K15 Core Set
Explosive Implant

Explosive Implant {4}{R}

Instant
Explosive Implant deals 4 damage to target creature and 2 damage to that creature's controller.
The Insurgents realized they could deal more damage with delayed triggers in their bombs.
  • K15 Core Set
Fadefeather Griffin

Fadefeather Griffin {4}{W}

Creature - Griffin
Flying, first strike
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Fadefeather Griffin enters the battlefield with a time counter on it for each other creature you control.
5/4
Fading Memories

Fading Memories {1}{W}

Creature - Spirit Cleric
When Fading Memories enters the battlefield, exile target creature card from a graveyard.
Some Danuri still hear the voices of those who died during the War against the Evil One.
2/1
  • Khaliz-Dorahn
Faint Memory

Faint Memory {4}{U}{U}{U}

Sorcery
Put target creature on top of its owner's library. You create a token that's a copy of that creature.
“Everything you were will now be just a memory, and that memory will be me.”
  • K15 Core Set
Faith

Faith {4}{G}{W}

Creature - Elemental Incarnation
At the beginning of your upkeep, create a 1/1 white Soldier creature token.
{1}{G}{W}: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
3/6
  • Khaliz-Dorahn
Faithful Acolyte

Faithful Acolyte {2}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Faithful Acolyte.
Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
1/1
Faithtorn Danuri

Faithtorn Danuri {3}{W}

Creature - Human Cleric
Lifelink
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
“I thought nothing was stronger than faith. Sadly this new threat has proved me wrong.”
3/4
  • Aftermath
Fallen Ideal

Fallen Ideal {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
  • Tides of War
Fateful Hour

Fateful Hour {3}{W}{W}

Sorcery
Destroy all nontoken creatures.
“The time shall come when our wrath descends, and when it does, only the worthy will be spared.”
—Mirathen, Heavenly Elder
  • K15 Core Set
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2