647 cards found
Hoof Cliff Heartminer

Hoof Cliff Heartminer {4}{W}{W}

Creature - Ox Soldier
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
Hoof Cliff Heartminer enters with four +1/+1 counters on it.
Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control.
0/0
  • Adventurers of Onora
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Hoof Cliff Roughrider

Hoof Cliff Roughrider {5}{R}

Creature - Rhino Knight
Trample, haste
“Those puny Sunwatchers can prance about all they'd like. The truest strengh's one which requires no boasts.”
5/5
Card has other part: Spearhead
  • Adventurers of Onora
Hoof Cliff Trihorn

Hoof Cliff Trihorn {1}{W}

Creature - Rhino Elk
Vigilance
Menagerie — When Hoof Cliff Trihorn enters, if there are five or more creature types among creatures you control, you may search your library for a card named Hoof Cliff Trihorn, reveal it, put it into your hand, then shuffle.
2/2
  • Adventurers of Onora
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Pressure {U} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Hot Air

Hot Air {U}

Sorcery - Adventure
Up to one target creature gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Acolyte of Azos
  • Adventurers of Onora
Humble Abode

Humble Abode

Land
As Humble Abode enters, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
  • Adventurers of Onora
Idleglen Instructor

Idleglen Instructor {2}{U}

Creature - Bird Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Idleglen Instructor enters, draw a card, then discard a card.
“Those who don't repeat history are doomed to never learn it.”
2/2
  • Adventurers of Onora
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Impromptu Escapade

Impromptu Escapade {1}{G}{U}

Instant
You may reveal a creature card you own from outside the game and put it into your hand.
The next spell you cast this turn may be cast as though it had flash. Exile Impromptu Escapade.
Improvisionist

Improvisionist {R}

Creature - Mouse Wizard
When Improvisionist enters, if it was the second spell you cast this turn, exile the top card of your library. You may play that card until the end of your next turn.
“Life's too short for spell scrolls and sheet music. Inspiration exists only in the moment.”
1/1
  • Adventurers of Onora
Ingenious Solution

Ingenious Solution {4}{U}{U}

Sorcery
You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost.
Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
  • Adventurers of Onora
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
3/1
  • Elmare: Into the Abyss
Inner Strength

Inner Strength {1}{W}

Instant - Adventure
Target creature gets +1/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wrathful Meditant
  • Adventurers of Onora
Innova, Muse of Paw Valley

Innova, Muse of Paw Valley {U}{R}

Legendary Creature - Cat Wizard
{T}: Add {U} or {R}. Spend this mana only to cast an instant, sorcery, or Wizard spell.
Whenever you cast your second spell each turn, untap Innova.
2/1
  • Adventurers of Onora
Intersection of Fates

Intersection of Fates {6}{G}{G}

Sorcery
This spell costs {1} less to cast for each creature type among creatures you control.
Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
  • Adventurers of Onora
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
  • Elmare: Into the Abyss
Into Waiting Jaws

Into Waiting Jaws {3}{R}

Sorcery
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
  • Elmare: Into the Abyss
Into the Abyss

Into the Abyss {2}{B}{B}{B}

Enchantment
If a card would be put into your graveyard from anywhere, exile it instead.
If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
Island

Island

Basic Land - Island
Jetskate

Jetskate {1}{R}

Enchantment Creature - Fish
Haste
When Jetskate enters, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R} ({R}, Discard this card: Draw a card.)
2/1
  • Elmare: Into the Abyss
Joyous Whaleshark

Joyous Whaleshark {4}{W}{W}

Enchantment Creature - Whale Shark
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control.
Vigilance (Attacking doesn't cause this creature to tap.)
Every aspect of Elmare life operates in harmony—even the food chain.
4/5
  • Elmare: Into the Abyss
Jumbo Shrimp

Jumbo Shrimp {6}{G}{G}

Creature - Shrimp Kraken
When Jumbo Shrimp enters or when you cycle it, destroy target noncreature permanent.
Cycling {3}{G}{G} ({3}{G}{G}, Discard this card: Draw a card.)
No longer an oxymoron.
9/9
  • Elmare: Into the Abyss
Kaone of the Golden Sonata

Kaone of the Golden Sonata {2}{U}

Legendary Creature - Bird Wizard
When Kaone enters, if it was cast, exile target instant or sorcery card from your graveyard. If its mana value is less than or equal to the number of spells you've cast this turn, you may cast a copy of that spell without paying its mana cost. If you don't cast a copy this way, put the exiled card into your hand.
2/1
  • Adventurers of Onora