530 cards found
Maelstrom Elemental

Maelstrom Elemental {W}{U}{B}{R}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
7/7
Maelstromancy

Maelstromancy {U}

Enchantment
Whenever you cycle a card, scry 1. (Do this before you draw.)
{W}{U}{B}{R}{G}, Sacrifice Maelstromancy: Return up to three target cards with cycling abilities from your graveyard to your hand.
  • Alara
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Makshi, Patron of Blades

Makshi, Patron of Blades {5}

Legendary Creature - Horror Warrior
When Makshi, Patron of Blades enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Add {W}{U}{B}{R}{G}. Spend this mana only to cast Equipment spells and activate abilities of Equipments.
“Take pride, mortal. You've forged such lovely tools of destruction before your end.”
3/3
  • Beyond Our Ken
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Martoob's Command

Martoob's Command {R}{G}{W}{U}

Sorcery
Choose two —
• Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
• Create three 1/1 green Snake creature tokens.
• Create a 2/2 blue Bird creature token with flying.
• Create a 3/3 red Manticore creature token with haste.
  • Alkabah
Marva of Endless Inspiration

Marva of Endless Inspiration {1}{G}{U}{R}

Legendary Creature - Construct God
Indestructible
Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn.
At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
“Inspire me.”
5/5
  • The Stage Presents: The Neverending Act
Masha Ritualist

Masha Ritualist {3}{R}{R}

Creature - Human Shaman
First strike
When Masha Ritualist enters the battlefield or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
3/2
  • Beyond Our Ken
Maw of a Thousand Worlds

Maw of a Thousand Worlds {4}{G}{U}{R}

Creature - Hydra
Trample, hexproof
When Maw of a Thousand Worlds enters the battlefield, distribute X +1/+1 counters among creatures you control, where X is the number of differently named lands you control.
When Maw of a Thousand Worlds dies, you may remove any number of counters from among permanents you control. For each counter removed this way, draw a card.
7/7
  • Worlds Away
Mele, the Onemother

Mele, the Onemother {2}{W}{B}

Legendary Creature - Human
Lifelink
Creatures can't be sacrificed.
{1}: Add {G}, {U}, or {R}. Spend this mana only to cast a Human spell.
With their avatar slain, the Gorru turned to a new matriarch.
2/4
  • Novea
Menna, Servant to None
The Nascent Godling

Menna, Servant to None {2}{R}{R}

Legendary Planeswalker - Menna
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
[+2]: Exile the top two cards of your library. Until end of turn, you may play one card exiled with this permanent.
[+1]: Exile up to two cards from your hand, then draw that many cards.
[–3]: Menna, Servant to None deals 3 damage to up to one target player and up to one target creature or planeswalker.
Loyalty:
4
Card has other part: The Nascent Godling
  • MSEM Masters Cube
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
  • Lovi Awoken
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land enters the battlefield under your control, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanents cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
  • Animus Vox
Mianju, Taker of Names

Mianju, Taker of Names {1}{B/G}{R}

Legendary Creature - Wolf Spirit
Mianju enters the battlefield with your choice of a menace or +1/+1 counter on them.
Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Miner's Barracks

Miner's Barracks {1}{R}{G}

Enchantment
At the beginning of your end step, create a Gold token for each creature you controlled that became tapped this turn. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
  • High Noon
Miqatal, Gilded Reliquary

Miqatal, Gilded Reliquary {1}{B}{R}{G}

Legendary Creature - Spirit Warrior
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead.
4/4
  • MSEM Masters: Legends
Monolith of Ages

Monolith of Ages {6}

Artifact
{W}{U}, {T}: Target creature gets +2/+2 and gains flying until end of turn.
{U}{B}, {T}: Target player mills three cards.
{B}{R}, {T}: Monolith of Ages deals 3 damage to any target.
{R}{G}, {T}: Target creature gets +4/+2 and gains trample until end of turn.
{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set
Monstriform

Monstriform {4}{R}{G}

Instant
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. If you own that card, it enters the battlefield with an additional X +1/+1 counters on it, where X is its power.
  • Theros Triumphant
Montane Palace

Montane Palace

Land
{T}: Add {R} or {G}. You lose 1 life unless you have less life than an opponent.
Tales tell that the great mountains were formed through Kui Mu Lang's attempts to escape his underground prison.
  • Panxiou
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Mortal Realms

Mortal Realms

Land
Mortal Realms enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R}.
{T}, Pay 1 life: Add {B} or {G}.
  • Beyond Our Ken
Mr. Higgins

Mr. Higgins {1}{R}{G}

Legendary Creature - Horror
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.”
—“The Thing in the Fields”
3/3
  • Video Horror System
Muktann Protectors

Muktann Protectors {R}{G}{W}{U}

Enchantment
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying.
Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste.
Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof.
Whenever a land enters the battlefield under your control, create a 3/3 green Sand creature token.