1902 cards found
Celestial Scythe

Celestial Scythe {3}

Artifact - Equipment
When Celestial Scythe enters, attach it to target Angel, Demon, Faerie, or Spirit you control.
Equipped creature gets +2/+1.
Equip {2}
The symbol of the great fallen bitter star, still recognized among all the spheres of divinity.
  • The Empty Throne of Feanav
Center of Culture

Center of Culture

Land
{T}: Add {C}.
Civilized — {T}: Add {C}{C}. Activate only if you control an artifact, a creature, and an enchantment.
Centipede Engine

Centipede Engine {7}

Artifact Creature - Insect Construct
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Centipede Engine attacks, you may have target creature block it this turn if able.
Akrianos wasn't used to insects trying to crush him underfoot.
6/4
  • Tides of War
Chains of Subdual

Chains of Subdual {3}

Artifact
Creatures entering, dying, or leaving the battlefield don't cause abilities to trigger.
Players can't sacrifice creatures to cast spells or activate abilities.
“With nowhere else to go, the prisoner moves inward and discovers the truth of life.”
—Gurifu, Rakkiri chainwarden
  • Glacia: Hail to the Queen
Chamber of Ceremonies

Chamber of Ceremonies

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures and planeswalkers you control.
{T}: Target player may gain control of target permanent you own. (That player may choose not to.)
  • Seasons of War
Chamber of Reflections

Chamber of Reflections {2}

Artifact
When Chamber of Reflections enters, draw a card, then choose a legendary card name.
Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them.
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters tapped.
When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
  • The Land Bundle
Charred Marsh

Charred Marsh

Land
Charred Marsh enters tapped unless you control a Mountain.
{T}: Add {B} or {G}.
Dragonfire singes the peat, liberating trapped leylines exploited by shamanic clans.
  • Alara
Chartered Fleet

Chartered Fleet {5}

Artifact - Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
A good pirate will sail under any flag, if the price is right.
8/8
  • Dark Seas of Shiryen
Chartered Treasury

Chartered Treasury

Land
Chartered Treasury enters tapped.
When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {G}.
  • The Empty Throne of Feanav
Cheerful Generator
Combined Generator

Cheerful Generator {4}

Artifact Creature - Construct
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Cheerful Generator has three or more +1/+1 counters on it, remove them all and transform it.
“Something is... not quite right here.”
—Professor Maple
2/2
Card has other part: Combined Generator
  • Monsters of Chikyu
Chemical Grenade

Chemical Grenade {2}

Artifact
{X}, {T}, Sacrifice Chemical Grenade: Up to X target creatures each get -1/-1 until end of turn.
“Having to use my hideous past to survive... did the gods decide this too?”
—Naberas
  • Mious
Chigau Market Outskirts

Chigau Market Outskirts

Legendary Land
Chigau Market Outskirts enters tapped. When it does, choose a creature card name.
{T}: Add {B}.
{1}, {T}, Sacrifice Chigau Market Outskirts: You may cast a creature spell with the chosen name from your graveyard this turn.
  • Over the Horizon
Chikami Castle

Chikami Castle

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
“A thousand stories
Have yet to be told of the
Chikyu League Arena

Chikyu League Arena

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Chikyu League Arena: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Trainers battle among themselves for years to prepare for the raw strength of the monsters beyond the edges of their villages.
  • Monsters of Chikyu
Chimeral Plating

Chimeral Plating {4}

Artifact - Equipment
Equipped creature gets +4/+3.
Equip—{2}, Put a -1/-1 counter on a creature you control.
“Wormwood's raids are of no concern; I am accustomed to work under these conditions, and will lend you defensive prototypes if need be.”
—Simul to Hyden
  • The Empty Throne of Feanav
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.
{T}: Add {U} or {B}.
Chroma, the Faerie Circle

Chroma, the Faerie Circle

Legendary Land
During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones.
Chroma, the Faerie Circle enters tapped.
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
“There are not more than five elements, yet in combination they evoke more life than can ever be contained.”
—Master Tzu, Martial Artisan
Chromatic Pendant

Chromatic Pendant {4}

Artifact
At the beginning of each player's draw step, that player draws an additional card.
Spells cost {1} less to cast.
Players may spend mana as though it were mana of any color.
Chronomancer's Bauble

Chronomancer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
“We don't fully understand time, but that doesn't mean we can't manipulate it.”
—Savrios, Lafterii Chronomancer
  • Aftermath
Chronovore Clock

Chronovore Clock {3}

Artifact
Whenever a player casts a spell, put a time counter on Chronovore Clock. Then if there are ten or more time counters on it, remove all time counters from it and end the turn.
When it stops, the world stops with it.
  • Villains: The Musical