15897 cards found
Inquisitive Student

Inquisitive Student {1}{W}

Creature - Human Wizard
Vigilance
When Inquisitive Student enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/1
  • Riddles of Revio
Kenshiro's Yoroi

Kenshiro's Yoroi {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control.
Equip {2}
  • Imperial Legacies
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
  • Alkabah: The Rise of Soli
Mechanized Ideal

Mechanized Ideal {3}

Artifact Creature - Construct
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
1/1
  • Carpe Arcanum
King Gjarbrand

King Gjarbrand {2}{R}

Legendary Creature - Dwarf Warrior Noble
Improve {R/W} ({R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an embattled creature you control attacks, you may exile the top card of your library. During any turn you attacked with an embattled creature, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
  • Seasons of War
Compromised Vault

Compromised Vault {2}

Artifact
If a player would draw one or more cards except for the first one they draw in each of their draw steps, they exile a card from their hand before they draw those cards.
{1}, {T}: Until end of turn, you may play target card exiled with Compromised Vault, and you may spend mana as though it was mana of any color to cast that spell.
  • Sparks of a Multiverse
Curse of Haunting

Curse of Haunting {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that player loses 1 life and you gain 1 life.
  • Eralou
Verdurous Growth

Verdurous Growth {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
  • The Empty Throne of Feanav
Druid's Grimoire

Druid's Grimoire {3}{G}

Artifact
When Druid's Grimoire enters, create two 2/2 green Wolf creature tokens.
{T}: Add {G}.
Learn within the nature of the beast.
  • Innistrad In Memoriam
Crosswind Cutter

Crosswind Cutter {1}{W}

Artifact - Vehicle
At the beginning of combat on your turn, put a +1/+1 counter on Crosswind Cutter if it's a creature.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/1
  • Dark Seas of Shiryen
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Stranded cold and hope all gone.
Even then, the show goes on.
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“This one isn't with me any more. She was tempted by Valki's empty promises.”
—Alrund, God of the Cosmos
1/1
Heart of the Deadwood

Heart of the Deadwood {4}{B}{B}{B}

Creature - Nymph
Menace
When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
7/4
The Feller of Greatwoods

The Feller of Greatwoods {5}{G}{G}{G}

Legendary Creature - Beast
Whenever The Feller of Greatwoods enters or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard.
9/9
  • Discoveries of Akieva
Miss Leticia Wormwood

Miss Leticia Wormwood {1}{B}{G}

Legendary Planeswalker - Lettie
[+2]: Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
[–3]: Sacrifice another nonland permanent. If you do, destroy target nonland permanent.
[–9]: You get an emblem with “At the beginning of your end step, create Fallen One, a legendary 6/6 black Faerie Angel Avatar creature token with flying.”
Loyalty:
4
Lockdown

Lockdown {W}

Enchantment
Whenever you draw a card, put a quest counter on Lockdown.
As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Rilken is the city in the League positioned most perilously. Consequently, it has the best defenses.
  • Discoveries of Akieva
Fauna Tender

Fauna Tender {1}{G}

Creature - Elf Druid
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
2/2
  • Beyond Our Ken
Crystal Conjuration

Crystal Conjuration {R}{R}

Sorcery
Put three +1/+1 counters on target land. It becomes a 0/0 colorless Elemental creature with haste that's still a land.
Orchestrate—Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Sellsword Contraption

Sellsword Contraption {4}

Artifact Creature - Construct
{3}: Sellsword Contraption becomes the creature type of your choice until end of turn.
Its loyalty changes with each new tide of war.
3/3
  • Khaliz-Dorahn
Seeker's Garment

Seeker's Garment {4}

Artifact - Equipment
Equipped creature has hexproof and distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Ophorio
Fuhai-no-Oni

Fuhai-no-Oni {6}{G}

Creature - Demon Worm
This spell costs {1} less to cast for each creature card in your graveyard.
6/6
Volcano Sacrifice
Ancient Pillan

Volcano Sacrifice {2}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Volcano Sacrifice deals damage to target creature or planeswalker equal to the number of creature cards in your graveyard.
...there would only be one solution.
Card has other part: Ancient Pillan
  • Road to Carü Mapu
Quiet Meditation

Quiet Meditation {U}

Sorcery
Reverberate {2} (When you cast this spell, copy it if you paid its reverberate cost.)
Draw a card.
“We may be pretty similar, but I have something you'll never master: patience.”
—Logayr, to Merkurio
  • Khaliz-Dorahn