Flash (You may cast this spell any time you could cast an instant.) When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
Dead Man's Hand enters tapped. {T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand.
Destroy all creatures. Kindle X—{X}, Exile a card with mana value X from your graveyard. ({X}, Exile a card with mana value X and this card from your graveyard: Create X 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Target player sacrifices a creature or planeswalker. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
Deathtouch Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. {B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Deadwood Grove enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Deathtouch When Deadwood Terror enters from a graveyard, create two tokens that are copies of it. {4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
Flying When Dealer of Pointed Fortunes enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) {3}{B}: Each creature you control with menace gains lifelink until end of turn.
Return up to two target creature cards from your graveyard to your hand. Coalesce {7}{B}(You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)