14928 cards found
Hauling Hippopotamus

Hauling Hippopotamus {4}{U}{U}

Creature - Hippo
Defender
Civilized — As long as you control an artifact, a creature, and an enchantment, Hauling Hippopotamus can attack as though it didn't have defender.
6/6
  • Scriptures of Urshad
Hayda, Worldseeder Archmage

Hayda, Worldseeder Archmage {2}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Haze Qilin

Haze Qilin {2}{U}

Creature - Kirin
Scavenge {5}{U} ({5}{U}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
“Be as the qilin—live with purpose, but linger not beyond it.”
—Lao Xiang, Apex of Austerity
3/2
  • Panxiou
Head in the Clouds

Head in the Clouds {3}{U}

Sorcery
Put target creature on top of its owner's library.
Quickdraw {2}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{U}.)
  • High Noon
Heartless Pact

Heartless Pact {2}{U}

Instant
Bloodprice {U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Counter target spell unless its controller pays {4}.
  • Descent from the Highlands
Heaven's Gale Harrier

Heaven's Gale Harrier {U}

Creature - Bird Monk
Flying
{T}, Tap another untapped creature in Heaven's Gale Harrier's pack: Tap target creature. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heavens Above

Heavens Above {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and can only block creatures with flying.
When you are above the clouds, earthly matters seem like mere trifles.
  • Zero
Hefty Tablet

Hefty Tablet {2}{U}

Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {3}
Even in the courts, a Sannurian lawmaker is never truly without a weapon.
  • Scriptures of Urshad
Helene, Steel of the Exiled

Helene, Steel of the Exiled {1}{U}

Legendary Creature - Human Pirate
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Other creatures you control have infiltrate.
She sharpens their blades with salty winds and bitter grudges.
2/1
Helicos Octopus

Helicos Octopus {1}{U}

Creature - Octopus
When Helicos Octopus enters, scry 1. If an opponent is cursed, scry 3 instead.
Octopi in the Helicos seas inhabit the plentiful shipwrecks that litter the area.
1/3
  • Dark Seas of Shiryen
Herald of Wisdom

Herald of Wisdom {4}{U}{U}

Creature - Elemental
Flash
When Herald of Wisdom enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5/5
Hermetic Fisher

Hermetic Fisher {U}

Creature - Human Shaman
When Hermetic Fisher dies, you may return target creature to its owner's hand.
“Imperial citizens know that they deserve more for their toil than a self-serving monarchy. I believe you will find more allies on the mainland than Xenocrata claims.”
—Cathette to Kanvar
1/1
  • The Empty Throne of Feanav
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
Hideaway Agent

Hideaway Agent {3}{U}

Creature - Human Rogue Detective
When Hideaway Agent enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Hideaway Agent.
“Quickly now and mind your head.”
2/2
  • Toll Midnight
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon
High Street Shadow

High Street Shadow {2}{U}

Creature - Human Ninja
Flash
Whenever you cast another spell with flash or an instant, put a +1/+1 counter on High Street Shadow.
“Never mistake a crowd for anonymity, or silence for isolation. In Dusk City, something always watches.”
2/2
  • Beyond the Blackwall
Highland Elk

Highland Elk {1}{U}

Creature - Elk Spirit
Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.)
Its antlers are the morning frost, its hooves the sound of snowfall.
2/1
  • Descent from the Highlands
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
  • Adventurers of Onora
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters, scry X, where X is the number of Monks you control.
1/5
Card has other part: Unbalance
  • Adventurers of Onora
Highspire Informant

Highspire Informant {U}

Creature - Faerie Rogue
Flying
When Highspire Informant enters, scry 1.
“Money? I can always just steal money. If you want to know what I know, little lizard man, entertain me.”
1/1
  • Kaleidoscope
Himitsu, Shigure's Legacy

Himitsu, Shigure's Legacy {U}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash.
Equip {2}
  • Path of Shadows
Hinasa Mystic

Hinasa Mystic {1}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Hinasa Mystic enters, draw a card.
0/1
  • Imperial Legacies
Hindered Research

Hindered Research {2}{U}

Enchantment
Whenever a player cycles a card, that player mills two cards.
“Sometimes I envy those with boring minds: they don't get distracted as easily.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Hisana-no-Oni

Hisana-no-Oni {2}{U}{U}

Creature - Demon Spirit
When Hisana-no-Oni enters, gain control of target creature until Hisana-no-Oni leaves the battlefield.
2/2
  • Path of Shadows
Hit the Bottom

Hit the Bottom {3}{U}

Sorcery
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
  • Elmare: Into the Abyss