Deadwood Grove enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Deathtouch When Deadwood Terror enters from a graveyard, create two tokens that are copies of it. {4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
Flying When Dealer of Pointed Fortunes enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) {3}{B}: Each creature you control with menace gains lifelink until end of turn.
Return up to two target creature cards from your graveyard to your hand. Coalesce {7}{B}(You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Engage (This creature must be blocked each combat if able.) Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
Choose a nonlegendary, nonland card name. Target opponent reveals their hand and discards a card with that name. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
You can't cast this spell as long as your life total is greater than half your starting life total. Lifelink {1}{B}{G}, Discard Death's Widow: Destroy target nonland permanent. You lose life equal to its mana value.
Whenever another creature you control dies, put a +1/+1 counter on Deathfeeder. Sacrifice Deathfeeder: Target creature gets +X/+X until end of turn, where X is Deathfeeder's power.
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost. Revive {6}{B}({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)