15589 cards found
Curse of Fangs

Curse of Fangs {5}{B}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Fangs enters, gain control of target creature enchanted player controls. It becomes a Vampire in addition to its other types.
Creatures attacking enchanted player have lifelink.
  • Innistrad In Memoriam
Curse of Grasping Air

Curse of Grasping Air {2}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Grasping Air enters, enchanted player reveals their hand. You choose a nonland card from it. That player discards that card.
Spells you cast that target enchanted player cost {1} less to cast.
  • Over the Horizon
Curse of Hallucinations

Curse of Hallucinations {3}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, the attacking player creates a tapped and attacking token that's a copy of an attacking creature of their choice, except it's not legendary and has “This permanent can't transform.” That token's controller sacrifices it at end of combat.
  • Innistrad In Memoriam
Curse of Haunting

Curse of Haunting {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that player loses 1 life and you gain 1 life.
  • Eralou
Curse of Impending Doom

Curse of Impending Doom {B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
As the flashlight flickered, Ella prayed she had remembered to bring spare batteries.
  • Toll Midnight
Curse of Impotence

Curse of Impotence {3}{U}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player controls get -1/-0.
“Tell the kids to stay out of the Ontarachie all you want, sometimes protecting the family means more than advice.”
—Titou Louoe
Related card: Titou Louoe, Bayou Shaman
  • Eralou
Curse of Kurayami

Curse of Kurayami {1}{B}

Sorcery - Inscription
Create a 2/2 colorless Spirit creature token.
When inscribed creature dies, create a 2/2 colorless Spirit creature token.
Inscribe {2}{B}{B} ({2}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Curse of Life's Cycles

Curse of Life's Cycles {3}{B}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Life's Cycles enters, destroy target creature enchanted player controls.
Concord — At the beginning of enchanted player's upkeep, if there are four or more card types among permanents you control, that player loses 1 life and you gain 1 life.
  • Over the Horizon
Curse of Nightmares

Curse of Nightmares {3}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Nightmares enters, destroy target creature or planeswalker enchanted player controls.
Whenever enchanted player draws a card, they lose 1 life and you gain 1 life.
Whether real or imagined, terror takes hold.
  • Innistrad In Memoriam
Curse of Raining Daggers

Curse of Raining Daggers {2}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, Curse of Raining Daggers deals 1 damage to them.
Whenever one or more creatures deal combat damage to enchanted player, you create a Weapon token. When you do, attach it to target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
  • Innistrad In Memoriam
Curse of Scuttling Thoughts

Curse of Scuttling Thoughts {3}{U}

Enchantment - Aura Curse
Enchant player
When Curse of Scuttling Thoughts enters, create a 0/3 blue Crab creature token with “{T}: Target player mills a card.”
If enchanted player would mill one or more cards, they mill twice that many cards instead.
  • Innistrad In Memoriam
Curse of Slaughter

Curse of Slaughter {2}{R}

Enchantment - Aura Curse
Enchant player
When Curse of Slaughter enters, it deals 4 damage to target creature or planeswalker enchanted player controls.
Creatures attacking enchanted player have trample.
  • Innistrad In Memoriam
Curse of Tempests

Curse of Tempests {U}{R}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Tempests enters, it deals 3 damage to target creature or planeswalker enchanted player controls.
Whenever enchanted player is attacked, you may draw a card. If you do, discard a card.
  • Innistrad In Memoriam
Curse of Time

Curse of Time {4}{U}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell from anywhere other than exile, exile that spell. During that player's next turn, they may cast that card without paying its mana cost.
“May your days be without hours.”
—Locket inscription
  • Innistrad In Memoriam
Curse of Tracking

Curse of Tracking {2}{G}{G}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature you control deals combat damage to enchanted player, draw a card.
“I've had trouble finding lotuses lately, would you know anything about that?”
—Antonin Lazaire, to Cypress
  • Eralou
Curse of Uncertainty

Curse of Uncertainty {3}{R}

Enchantment - Aura Curse
Enchant opponent
The first time enchanted player chooses targets each turn, reselect each of those targets at random.
“Your future's laid out in these cards. It'd be a shame if the deck were shuffled.”
  • Eralou
Curse of Unraveling

Curse of Unraveling {3}{B}

Enchantment - Aura Curse
Enchant player
If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life.
Curse of Venom

Curse of Venom {3}{G}{G}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have deathtouch.
Whenever a creature deals combat damage to enchanted player, that creature's controller draws a card. This ability triggers only once each turn.
  • Innistrad In Memoriam
Curse of Vulnerability

Curse of Vulnerability {1}{G}

Enchantment - Aura Curse
Enchant opponent
Creatures enchanted player control lose hexproof and indestructible and can't have or gain hexproof or indestructible.
Being prepared and arrogant is far more dangerous than being unready and cautious.
  • Eralou
Curse of Waning Wealth

Curse of Waning Wealth {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's end step, they discard a card.
“I don't deal in curses, only favors. I do know a bokor who can help you, however.”
—Antonin Lazaire
  • Eralou
Curse of Whispers

Curse of Whispers {2}{U}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, they draw an additional card.
At the beginning of enchanted player's end step, that player discards all but one card in their hand.
  • Innistrad In Memoriam
Curse of the Breathless

Curse of the Breathless {2}{U}

Enchantment - Aura Curse
Enchant player
When Curse of the Breathless enters, create a 1/1 white Spirit creature token with flying for each Curse attached to enchanted player.
Whenever another Curse becomes attached to enchanted player, create a 1/1 white Spirit creature token with flying.
  • Innistrad In Memoriam
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Landfall — This spell costs {1} less to cast if you had a land you control enter this turn.
Target player discards two cards.
Even though the venom didn't turn them into vampires, the Drow still lost all memories of their people and allegiance.
  • Aftermath
Curse of the Hunter's Moon

Curse of the Hunter's Moon {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Hunter's Moon enters, create a 2/2 green Wolf creature token.
Whenever enchanted player is attacked, the attacking player adds {R}. Until end of turn, that player doesn't lose that mana as steps and phases end.
  • Innistrad In Memoriam