Create three 1/1 green Elk Rabbit creature tokens. Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.” —Isak, captured knight
Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn.
Exile the top five cards of your library. You may play Dragon cards exiled this way as long as they remain exiled. You may play other cards exiled this way until the end of your next turn.
[+1]: Create a 1/1 red Dragon creature token with flying. [–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control. [–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost.
Create a 2/2 red Dragon creature token with flying and haste. Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand.
[+1]: Create a 1/1 blue Dragon creature token with flying and “This creature can't attack unless you control a nontoken Dragon.” [–2]: Flynn deals damage to target creature or planeswalker equal to the total power of Dragons you control. [–5]: You get an emblem with “Dragon spells you cast cost {U}{R} less to cast and have flash.”
Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order.
Whenever a creature you control deals combat damage to a player, you may draw a card. Fleeting {1}{U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.
Until the end of your next turn, you may play a red card you own from outside the game. Add {R}{R}.
Tired from another day of acting, Paul was just about to rest when they saw the vessel. Following the curiosity that brought them so far, they opened it.
Whenever a Plains you control enters, create a 1/1 white Soldier creature token. Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
Font of Sorrows and other permanents you control entering the battlefield cause their death knell to trigger. Death knell — Draw a card. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Invigorate 2, then target creature you control fights target creature you don't control. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
“Worry not, friend. I promise you will die an honorable death.”