3068 cards found
Vulture Corps

Vulture Corps {1}{W}

Creature - Human Scout
At the beginning of your end step, if a permanent was put into your graveyard from the battlefield this turn, put a +1/+1 counter on Vulture Corps.
“If we are to build new lives, the only material in abundance is death.”
2/2
  • Lovi Awoken
Waifish Squire

Waifish Squire {W}

Creature - Human Soldier
Knight spells you cast cost {1} less to cast.
“Hold your head high and never back down. You can be respected or you can be liked, but a fighting peasant doesn't get to be both.”
—Sera of Coppercove
0/1
  • A Tourney at Whiterun
Wailing Spirit

Wailing Spirit {1}{W}

Creature - Spirit Cleric
Flying
{2}{W}: Target Spirit creature gets +0/+1 until end of turn.
It mourns its eternal curse of roaming the Deadlands and suffers for those with its same fate.
2/1
  • Aftermath
Wait

Wait {1}{W}

Instant
Put target attacking or blocking creature on top of its owner's library.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: See
  • Ophorio
Walk the Ancestral Path

Walk the Ancestral Path {4}{W}

Sorcery
Exile target nonland permanent. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“My father lived here, once. It is in his honor that I tend to this garden.”
  • Nangjiao In Bloom
Walker of Wild Places

Walker of Wild Places {3}{G}{W}

Creature - Human Scout
Vigilance
Other Scouts you control get +1/+1 and have vigilance.
{X}, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
3/3
  • High Noon
Wall of Hope

Wall of Hope {W}

Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Karoia is the gateway to the Heavens, and as such it is surrounded by walls that stand out for their might and beauty.
0/3
  • K15 Core Set
Wall of Seclusion

Wall of Seclusion {W}

Creature - Wall
Defender
Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step.
Every resident of Bedlam House had lost their mind—often after arriving.
0/3
  • Feanav: The Apothecary's Progress
Waltz of the Fallen

Waltz of the Fallen {W}{B}

Enchantment
Angels, Demons, Faeries, and Spirits you control get +1/+1.
{2}{W}{B}, Pay 1 life, Discard a card: Create a tapped 1/1 white Spirit creature token with flying.
The collapse of the Concordance left many angels eager to found new divine regimes.
  • The Empty Throne of Feanav
Waltz on a Nimbus

Waltz on a Nimbus {1}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target nonland permanent you don't control until Waltz on a Nimbus leaves the battlefield.
Create a 1/1 white Soldier creature token with “This creature gets +1/+1 for each enchantment you control.”
II — Search your library for a non-Saga enchantment card and reveal it. You may cast that card. Then shuffle.
  • The Stage Presents: The Neverending Act
Wanderer's Compass

Wanderer's Compass {2}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, create a 1/1 white Peasant creature token that's tapped and attacking.
Equip {2}
Let it guide you home even in your darkest hour.
—Compass inscription
  • Quest for the Roseblade
Wandering Devout

Wandering Devout {1}{W}

Creature - Elf Cleric
Angel spells you cast cost {1} less to cast.
Everyone on Mious is expected to worship one of the five gods. Undecided but eager prospective acolytes are a common sight on its roads.
1/3
  • Mious
Wandering Domovoi

Wandering Domovoi {W}

Creature - Spirit Warrior
If Wandering Domovoi would be dealt noncombat damage, prevent that damage and put three +1/+1 counters on Wandering Domovoi instead.
“Every home has a Domovoi spirit that watches over it. We must have taken a little bit of our home with us.”
—Taras, to Lizaveth
1/1
  • The Unraveling
Wandering Souls

Wandering Souls {1}{W}{W}

Instant
Create X 1/1 white Spirit creature tokens with flying, where X is two plus the number of cards named Wandering Souls in your graveyard. Conjure three cards named Wandering Souls and shuffle them into your main library.
“The Reaper went walking, ignoring her duties, letting people see what life was like without her.”
—Azamir, “A New Reaper”
  • Storytime
Wang Xi, Wishes on the Wind

Wang Xi, Wishes on the Wind {2}{W}{U}

Legendary Creature - Drake
Flying, ward {3}
Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
4/3
  • Nangjiao In Bloom
War Spirit

War Spirit {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Warbringer Titan

Warbringer Titan {4}{W}{W}

Creature - Giant Knight
Protection from instants and from sorceries
When Warbringer Titan enters the battlefield or attacks, create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“A thousand campaigns can't slake my thirst.”
6/6
  • Seasons of War
Warchief of the Folded Fan

Warchief of the Folded Fan {3}{W}{W}

Creature - Human Warrior
Vigilance
Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
3/4
  • Goliaths of Nangjiao
Ward Shatter

Ward Shatter {1}{W}

Instant
Destroy target enchantment, then create a 1/1 white Soldier creature token.
Syurrai clerics specialize in both casting and nullifying protective magic.
  • K15 Core Set
Warden of Harshapal Tower

Warden of Harshapal Tower {4}{W}

Creature - Bird Soldier
Flying
Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control.
*/*
Warden of Lives

Warden of Lives {4}{R}{W}

Legendary Creature - Phoenix Avatar
Flying
Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters the battlefield tapped and attacking.
If Warden of Lives would die, it phases out instead.
4/3
Warden of Seas

Warden of Seas {4}{W}{U}

Legendary Creature - Bird Avatar
Flying, vigilance
When Warden of Seas enters the battlefield, tap all other creatures.
Each opponent can't untap more than one nonland permanent during each of their untap steps.
4/5
  • Monsters of Chikyu
Warden of the Divine Court

Warden of the Divine Court {W}{U}

Creature - Bird Soldier
Flying
Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
1/2
  • Panxiou
Wardens of the Ulek

Wardens of the Ulek {2}{W}

Creature - Spirit Cleric
Lifelink
{3}{W}: Exile Wardens of the Ulek. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • High Noon
Wardwing Seraph

Wardwing Seraph {3}{W}{W}

Creature - Angel
Flying
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Wardwing Seraph face up, untap it.
3/5
  • Mious