3928 cards found
Seafloor Tomb

Seafloor Tomb {1}{B}

Artifact
When Seafloor Tomb enters and when you sacrifice it, exile up to two target cards from graveyards.
{1}{B}, Sacrifice Seafloor Tomb: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Wreckage

Seafloor Wreckage {1}{G}

Artifact
When Seafloor Wreckage enters and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}, Sacrifice Seafloor Wreckage: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seagraf Shamblers

Seagraf Shamblers {1}{U}

Creature - Zombie
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Seagraf Shamblers.
As the tide recedes, the dead begin to rise.
2/2
  • Innistrad In Memoriam
Seal of Approval

Seal of Approval {U}{U}

Creature - Seal
Flash
{U}, Sacrifice Seal of Approval: Counter target spell unless its controller pays {2}.
“Great! I'll call Misty so that we can seal the deal!”
—Qililia the Saboteur
2/2
Seal of Insights

Seal of Insights {1}{U}

Enchantment
{U}, Sacrifice Seal of Insights: Look at the top four cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
  • Mious
Search

Search {B}{B}

Sorcery
Another target player reveals their hand. You may choose a nonland card from it. That player discards that card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Seizure
  • Ophorio
Search for a New Land

Search for a New Land {1}{U}

Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}{U}, Sacrifice Search for a New Land: Draw two cards.
Exploration feels like running away.
  • End of Wollensie
Search the Archives

Search the Archives {W}{U}

Instant
Return target cryptic card from your graveyard to your hand. (Artifacts, enchantments, and modal spells are cryptic.)
In the halls of the Maktali, they teach all known to mankind. In the ruins of Conto Sika, one can learn so much more.
  • Riddles of Revio
Searmelt

Searmelt {1}{R}

Sorcery
Choose one or both —
• Exile target artifact.
• Put a -1/-1 counter on target creature.
“Stay back, lads and lasses! Things are about to get hot in here for those zombies!”
—Herzaft, Undermine engineer
  • The Petals Wilt
Seasoned Farmer

Seasoned Farmer {1}{G}

Creature - Human Peasant
{3}{G}: Seasoned Farmer gets +2/+2 until end of turn.
“I don't want no war any more than those elves or dwarves do. Tell Lord Yaran I just want to be left to tend my farm in peace.”
2/2
  • Quest for the Roseblade
Seasons of War

Seasons of War {1}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 white Soldier creature token with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Not a single mind nor soul can fathom the price the world pays for war.”
—Anonymous
  • Seasons of War
Secluded Wildborn

Secluded Wildborn {1}{B}

Creature - Human Mutant
Defender (This creature can't attack.)
Adorned — Secluded Wildborn can attack as though it didn't have defender as long as it's equipped and/or enchanted.
“No one's ever given me a gift before. Thank you.”
—Harriet, to Declan
3/3
  • A Tourney at Whiterun
Second Wave Explorer

Second Wave Explorer {1}{W}

Creature - Human Soldier
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Second Wave Explorer.
“Feels like I've been away for a thousand years.”
2/2
  • Animus Vox
Secret-Hoarder

Secret-Hoarder {1}{U}

Creature - Bird
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}: Target player mills two cards.
1/1
  • Rail War
See the Sunrise

See the Sunrise {W}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 0/4 white Wall creature token with defender.
II — Put a +1/+1 counter on up to one target creature.
III — Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power.
“I was filled with fear, but looking across our great city, I know we will survive.”
  • Survive the Night
Seedcall

Seedcall {1}{G}

Instant
Create three 0/1 green Plant creature tokens.
“You're no sphinx,” said Taras to the sprout, “so why do you keep pestering me with these foolish riddles?”
“I think the leaf is trying to be funny,” said Serafina. “It likes us.”
  • The Unraveling
Seeds of New Life

Seeds of New Life {1}{G}

Enchantment
At the beginning of combat on each of your turns, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Sacrifice Seeds of New Life: Return up to two target land cards from your graveyard to your hand. Activate only as a sorcery.
  • Worlds Away
Seek Perfection

Seek Perfection {1}{W}

Enchantment
Whenever you draw a card, put a quest counter on Seek Perfection.
At the beginning of each end step, if Seek Perfection has four or more quest counters on it, exile target permanent you control, then return it to the battlefield under your control.
  • Discoveries of Akieva
Seeker Lizaveth

Seeker Lizaveth {1}{G}

Legendary Creature - Human Scout
Whenever you play a land, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{1}{G}{U}{R}, Sacrifice three Clues: Exile cards from the top of your library until you exile three nonland cards. You may cast any number of those cards without paying their mana costs.
1/3
  • The Unraveling
Seeker of Communions

Seeker of Communions {1}{U}

Creature - Human Shaman
When Seeker of Communions enters, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter.
“Open your mind to us.”
0/4
  • Beyond Our Ken
Seeker of Ruins

Seeker of Ruins {1}{G}

Creature - Human Scout
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Seeker of Ruins deals combat damage to a player, put a +1/+1 counter on it.
2/1
  • Riddles of Revio
Seeking Horizons

Seeking Horizons {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When Seeking Horizons is put into your graveyard from anywhere other than your library, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Riddles of Revio
Seeking Sword

Seeking Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it.
Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
  • Memorium Arcanum
Selection at Danaj

Selection at Danaj {U}{R}

Enchantment
Whenever you cast a noncreature spell, put a number of charge counters on Selection at Danaj equal to that spell's mana value.
At the beginning of your end step, you may remove four charge counters from Selection at Danaj. If you do, look at the top four cards of your library, put one into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2