Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Target creature you control gets +1/+0 until end of turn if you're in a renaissance. Then that creature deals damage equal to its power to target creature you don't control.
When Alaina enters, each opponent loses X life and you gain X life, where X is the number of Clerics you control. {W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
Flash Flying, vigilance When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost. Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
Flying Whenever Literary Lioness deals combat damage to player, draw three cards, then discard two cards. If you would draw a card while your library has no cards in it, you win the game instead.
Trample {1}{G}: Put an overgrowth counter on target creature you control. As long as it has an overgrowth counter on it, it has base power and toughness 8/8.
“They said the trees sang, but the first tree I found roared. I didn't stay to find another.” —First mate Tabia of the Lionheart
(Color indicator: Cormoran, Raven Monarch is black)
Flying When Cormoran, Raven Monarch enters, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Target creature or planeswalker you control explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 or loyalty counter on that permanent, then you may put that card into your graveyard.)
Calavan offered something new to explore every time Karina came to visit.
Flash Harmony — You may tap or untap target creature. When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Lifelink Instant and sorcery spells you control have lifelink. {2}{R}{W}: Copy target instant or sorcery spell. You may choose new targets for the copy.
Flying When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
Scornful Flames deals 4 damage to target player. Dominance — Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power.
When Taken Away enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Taken Away leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“You'll get better. I'll make sure of it.” —Harriet, to Declan