Deathtouch When Brig of the Damned enters, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Defender When Brine Duelist enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”) {W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) When Bristling Baron dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control.
When Broken Spirit enters, exile target creature an opponent controls until Broken Spirit leaves the battlefield. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Ward {2} Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life. Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
Fellor's are trained in most forms of combat, but close combat is their favorite, since facing their opponents face to face motivates them to fight harder.
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Any opponent may have you draw three cards. If they don't, Burning Revelations deals 5 damage to them. Then if you cast this spell and its tithe was paid, copy it twice.
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand. Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2. Whenever enchanted creature blocks, its controller loses 2 life.
Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time.