6341 cards found
Jiayin, the Harmonious

Jiayin, the Harmonious {1}{G}{G}

Legendary Creature - Dryad
Reach
Whenever another creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
3/3
  • Goliaths of Nangjiao
Jin Yahui, Sage of War

Jin Yahui, Sage of War {2}{R}

Legendary Creature - Human Monk
Renown 1
Whenever a creature you control becomes renowned, exile the top card of your library. You may play that card this turn.
“I don't care what cause you're preaching. If you're not here to learn, find someone else to bother.”
2/3
  • Rail War
Jindao, the Coiled Prophet

Jindao, the Coiled Prophet {2}{G}{G}

Legendary Creature - Snake
Players play with the top card of their libraries revealed.
At the beginning of your first main phase, add {G}{G} for each land card among cards on top of libraries.
Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
2/3
  • Goliaths of Nangjiao
Jindao, the World Eye

Jindao, the World Eye {2}{G}{G}

Legendary Creature - Snake
You may look at the top card of your library any time.
Once during each of your turns, you may play a land from the top of your library as though you could play an additional land.
{3}{G}{G}: You may cast the top card of your library without paying its mana cost if it's a creature card. Activate only as a sorcery.
2/2
  • Nangjiao In Bloom
Jirada, Elder of Caulte
Shatter the Mask

Jirada, Elder of Caulte

Legendary Creature - Wizard
(Color indicator: Jirada, Elder of Caulte is green)
You may play lands from graveyards.
{9}{G}{G}: Put nine +1/+1 counters on Jirada, Elder of Caulte.
“We will stand strong if we stand in unity.”
1/1
Card has other part: Shatter the Mask
  • Survive the Night
Jiu, Daughter of the Sun

Jiu, Daughter of the Sun {1}{R}

Legendary Creature - Fox Spirit
Other attacking Foxes you control get +1/+0.
{2}{R}, Sacrifice Jiu: Discard your hand, then draw a card for each tapped Fox you control.
3/1
  • Nangjiao In Bloom
Jobiah the World-Shepherd
Jobiah, Devoted Farmer

Jobiah the World-Shepherd

Legendary Creature - God
(Color indicator: Jobiah the World-Shepherd is green)
Indestructible
At the beginning of combat on your turn, you may untap target land you control. If you do, that land becomes an X/X green Beast creature with haste until end of turn, where X is the number of differently named lands you control. It's still a land.
3/3
Card has other part: Jobiah, Devoted Farmer
Jobiah, Devoted Farmer
Jobiah the World-Shepherd

Jobiah, Devoted Farmer {3}{G}

Legendary Creature - Goat Druid
When Jobiah, Devoted Farmer enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, if you control six or more lands with different names, you may transform Jobiah.
2/2
Card has other part: Jobiah the World-Shepherd
Johanna, Skarvith Marshal

Johanna, Skarvith Marshal {1}{R}

Legendary Creature - Human Knight
Johanna, Skarvith Marshal has first strike as long as it's attacking.
Whenever you attack, you may pay {X}{R/W}{R/W}. When you do, put a +1/+1 counter on each of up to X target attacking creatures. Those creatures gain first strike until end of turn.
“To arms! Today's a wonderful day to go down in history!”
2/2
  • Seasons of War
Join the Colony

Join the Colony {2}{G}

Instant
Choose two. You may choose the same mode twice —
• Create a 1/1 green Insect creature token.
• Put a +1/+1 counter on target creature you control.
Join the Pack

Join the Pack {3}{G}

Enchantment - Aura
Enchant creature
When Join the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
  • Glacia: Hail to the Queen
Jotunn Warchief

Jotunn Warchief {4}{R}

Creature - Giant Warrior
Trample
{1}{R}: Each attacking creature you control with trample gets +1/+0 until end of turn.
“The head's a weak point. Now where did I put my grappling hook?”
—Vosh, the Champion
4/5
  • Arkadai
Journey Home

Journey Home {2}{G}

Instant
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. You gain 3 life.
“I don't fight for honor, or for gold. I fight to make a better world for my children.”
—Susanne, knight of Yroncaster
  • Quest for the Roseblade
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Journey to Atonement

Journey to Atonement {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
It is tradition for seekers of atonement to travel to Ni'Ama's mountain on foot, without the aid of magic or tools to expedite the pace.
  • Mious
Journey to Elrayin

Journey to Elrayin {G}

Enchantment
When Journey to Elrayin enters, journey, then choose a creature card name. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to a player, put a journeyed card you own into your hand.)
Whenever a creature you control with the chosen name deals combat damage to a player, journey.
  • Over the Horizon
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journeying Packmaster

Journeying Packmaster {4}{G}

Creature - Human Druid
When Journeying Packmaster enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put that card onto the battlefield, draw a card.
“Come, Lang. At long last, the road ahead is safe.”
4/4
  • Nangjiao In Bloom
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
It roams the mountains, spreading wild flowers for a purpose lost to time.
2/2
Juddering Mishap

Juddering Mishap {2}{R}

Creature
Double strike, menace, trample
At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
2/1
  • Arkadai
Judge of Clans

Judge of Clans {2}{G}

Creature - Elf Shaman Warrior
When Judge of Clans enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
{T}: Add one mana of any color.
2/3
  • Over the Horizon
Judgment of Hao'Tai

Judgment of Hao'Tai {2}{R}{R}

Sorcery
Judgment of Hao'Tai deals 4 damage to each non-Dragon creature.
“Your will is your own, Zhenya, but remember that your home in the Dragon Realm is a privilege and not a right.”
—Hao'Tai
  • Nangjiao In Bloom
Jumbo Shrimp

Jumbo Shrimp {6}{G}{G}

Creature - Shrimp Kraken
When Jumbo Shrimp enters or when you cycle it, destroy target noncreature permanent.
Cycling {3}{G}{G} ({3}{G}{G}, Discard this card: Draw a card.)
No longer an oxymoron.
9/9
  • Elmare: Into the Abyss
Jund Shardseeker

Jund Shardseeker {2}{R}

Creature - Goblin Scout
Menace
{1}, Discard Jund Shardseeker: Search your library for a basic Swamp or Forest card, reveal it, put it into your hand, then shuffle.
It had found fearsome predators in these strange lands, but none compare to the dragons of Jund.
3/2
  • Alara