15897 cards found
Wavering Sorcerer
Shining Elementalist

Wavering Sorcerer {1}{U/R}{U/R}

Creature - Merfolk Wizard
Whenever Wavering Sorcerer attacks, you may switch its power and toughness until end of turn.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
1/4
Card has other part: Shining Elementalist
  • Feanav: The Apothecary's Progress
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Whirtex

Whirtex {3}{U}

Creature - Elemental
Flash
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Always suspect the tempest's strike, and you will always be right or pleasantly surprised.
3/2
  • Novea
Fleeting Valiant

Fleeting Valiant {1}{W}

Creature - Spirit Soldier
Flash
Flying
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {2}.
Not all those reawoken by Yaran's rituals were bound to his evil purpose.
2/1
  • The Petals Wilt
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Double Arming

Double Arming {B}{B}

Enchantment - Aura
Enchant creature
When Double Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has menace.
{5}: Return Double Arming to its owner's hand.
  • Pyramids of Atuum
The Amaranthine Eye

The Amaranthine Eye {3}

Legendary Artifact
Once each turn, if a triggered ability of another legendary permanent you control would trigger, you may have it trigger an additional time.
“Dream big, start small.”
  • MSEM Masters: Legends
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped.
As Thriving Heath enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Goddess' Bloodlust

Goddess' Bloodlust {3}{B}

Instant
Each opponent sacrifices a creature. Whenever one or more players lose life this turn, repeat that process.
The knife plunged into any body it could find. With enough blood, the Mistress of Blades would be free once more.
  • Karina's Explorations
Desperate Reconnoiterer

Desperate Reconnoiterer {1}{R}

Creature - Human Scout
Haste
Whenever Desperate Reconnoiterer becomes untapped, scry 1.
“A message! A plea for the king's assistance!”
2/1
  • A Tourney at Whiterun
Wispbreath Drake

Wispbreath Drake {3}{U}{U}

Creature - Drake Elemental
Flying
It is as ephemeral as a breeze itself, yet hold as much power as an actual drake itself.
4/2
  • Zero
Mortal Resurrection
Immortal Ascension

Mortal Resurrection {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Fabled {4}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Ascension
  • Glacia: Hail to the Queen
Shed the Corporeal Form

Shed the Corporeal Form {U}

Sorcery
Create a 1/1 colorless Human creature token. Put your choice of a flying, vigilance, prowess, or hexproof counter on it. If you control a permanent with mana value 5 or greater, instead put any number of those counters and a +1/+1 counter on it.
“Embrace the change.”
  • Toll Midnight
Town Elder

Town Elder {1}{W}

Creature - Human Cleric
{1}{W}, Sacrifice Town Elder: Return target artifact or enchantment card from your graveyard to your hand.
“We don't take kindly to heroes here. Every time one shows up, people die.”
2/2
  • Arkadai
Tyranny

Tyranny {3}{B}

Enchantment - Discovery
I, II — Each opponent loses 2 life and you gain 2 life.
Discovery — At the beginning of your end step, you draw a card and you lose 2 life.
  • Scriptures of Urshad
Wave Shield

Wave Shield {1}{U}

Instant
Counter target spell unless its controller pays {2}. If there are three or more counters among permanents you control, counter that spell instead.
“Water flows without payment or demanding respect. Flow in the streams that life provides and you, shall prosper.”
—Martoob of Flowing Life
  • Alkabah: The Rise of Soli
Adept of Rations

Adept of Rations {2}{G}

Creature - Human Wizard
When Adept of Rations enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}, Sacrifice this token: You gain 3 life.”
The greatest invention of the war would not destroy entire armies, but save them.
2/3
  • The Empty Throne of Feanav
Pineblight Caribou

Pineblight Caribou {2}{G}{G}

Creature - Elk Caribou Horror
Whenever Pineblight Caribou enters or attacks, you may have it consume a land. If you do, draw a card and you gain 2 life. (To consume a land, sacrifice a land or exile a land card from your graveyard.)
4/4
  • Over the Horizon
Terracotta Horde

Terracotta Horde {6}

Artifact Creature - Spirit
This spell costs {1} less to cast for each creature you control that's in a pack. (Two or more creatures you control with equal power are in a pack.)
“No great emperor will know enlightenment. Personal power is inferior to duty to the people.”
—Orphan Ward Lei Yu
5/5
  • Panxiou
The Great War Ends

The Great War Ends {3}{W}{W}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
If you're in a renaissance, you may have up to one target creature or planeswalker gain indestructible until end of turn.
Destroy all creatures and planeswalkers.
  • Nangjiao In Bloom
Imperfect Stone

Imperfect Stone {3}

Artifact
When Imperfect Stone enters, mill three cards.
{T}: Add one mana of any color.
Each costly pursuit of life's essence yielded only failure, but those failures could be salvaged as casting materials.
  • Feanav: The Apothecary's Progress
Abundant Panorama

Abundant Panorama {3}{G}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. You gain 1 life for each land you control.
In the Everlasting Fronds the sight can't be described as less than beautiful.
  • K15 Core Set
Harl and Finn, Brothers-in-Arms

Harl and Finn, Brothers-in-Arms {2}{R/W}{G}

Legendary Creature - Dwarf Elf Warrior
Trample
Other Dwarves and Elves you control get +1/+1.
If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
  • Quest for the Roseblade
Kabuto-no-Oni

Kabuto-no-Oni {4}{B}{B}

Creature - Demon Insect
Menace
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each creature card in your graveyard.
Bad things come in big packages.
5/5
  • Over the Horizon
Ascendant's Cell

Ascendant's Cell

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
A gilded cage is a cage all the same.
  • Sparks of a Multiverse