Trample When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control. Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
Concord — When Beetleback Forager enters, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
Reach Menagerie — When Canopyctopus enters, if there are five or more creature types among creatures you control, reveal the top card of your library. If its mana value is less than or equal to the number of lands you control, draw a card. Otherwise, you may put that card into your graveyard.
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
When Chantwood Channeler enters from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn. {5}{G}{G}{G}, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
Other Shaman creatures you control get +1/+0. Revive {4}{G}{G}({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
{1}{G}, Discard a card: Target land you control becomes a 3/3 Elemental creature. It's still a land. Exile the top card of your library face down. Whenever a land creature you control deals combat damage to a player, put a card exiled with Children of Gos into your hand.
Vigilance, trample Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort. Cycling {G}({G}, Discard this card: Draw a card.)
Reach Improve {1}{G/W}({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Cosmonaut Pioneer enters or leaves the battlefield, choose one— • Scry 1, then draw a card. • Create a 3/3 green Alien creature token with trample. • You gain 5 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Crazed Sprareos gets +2/+2 until end of turn. Activate only once each turn.