3263 cards found
The Song of the Universe

The Song of the Universe {4}{U}{U}{U}

Legendary Creature - Whale Avatar
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
Harmony — Draw three cards.
{2}{G}{G}: Harmonize. (Trigger up to one harmony of a permanent you control.)
5/5
  • Over the Horizon
The Spire of Undeath
Piruz, the Fourth Shah

The Spire of Undeath

Legendary Artifact - Monument
(Color indicator: The Spire of Undeath is black)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
“The spires of Piruz the pale maintained his dominance long after he passed on.”
—The Tale of Kings
Card has other part: Piruz, the Fourth Shah
  • Alkabah
The Start of Something

The Start of Something {W}

Enchantment
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on up to one target creature.
“She'd rebuilt the plane from rubble and shallow graves, and yet she craved more.”
—Azamir, “Dawn Of Hope”
  • Storytime
The Struggle for Death

The Struggle for Death {3}{G}

Enchantment
When The Struggle for Death enters, choose target creature you don't control. Any number of creatures you control fight that creature.
Whenever a creature dies, look at the top card of your library. You may put it into your graveyard.
  • The Empty Throne of Feanav
The Sun's Last Setting

The Sun's Last Setting {R}{W}{B}

Enchantment
At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
  • Ophorio
The Sungaru Gang

The Sungaru Gang {2}{R/G}{W}{B}

Legendary Creature - Rabbit Rogue
Deathtouch, lifelink
At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
3/4
  • Kahembo: Olde Dawn
The Symphony of Leafdown

The Symphony of Leafdown {2}{U}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast two or more spells this turn, add a quest counter.
1, 2 — The Symphony of Leafdown deals 2 damage to any target. Draw a card.
3 — Until the end of your next turn, instant and sorcery spells you cast cost {1} less to cast.
  • Adventurers of Onora
The Third Breach

The Third Breach {3}{R}{R}{R}{R}

Enchantment
When The Third Breach enters, discard your hand, then draw seven cards.
Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types.
At the beginning of each end step, sacrifice each creature you control.
The Tragedy of Fruits and Fanfare

The Tragedy of Fruits and Fanfare {1}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Distribute a trample counter, a vigilance counter and a +1/+1 counter among one, two, or three creatures you control.
III — Choose another permanent you control. For each counter on it, you may move that counter onto a permanent you control.
  • The Stage Presents: The Neverending Act
The Tree of Wisdom

The Tree of Wisdom {4}{U}{U}{U}

Legendary Creature - Plant
Defender
Your maximum hand size is thirteen.
{T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
0/13
  • Descent from the Highlands
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
I, II — The Unhinging Project deals 2 damage to any target. You gain 2 life.
III — Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
The Unshakable Kian

The Unshakable Kian {6}{G}{U}

Legendary Creature - Djinn Wizard
The Unshakable Kian enters with three wish counters on him.
Remove a wish counter from Kian: Choose one. Activate only as a sorcery and only once each turn.
• Kian gains hexproof and trample until your next turn.
• Tap up to three target nonland permanents and put a stun counter on each of them.
• If you have fewer than four cards in hand, draw cards equal to the difference.
11/11
  • MSEM Masters: Legends
The Urchin King
Performer of Ambition

The Urchin King

Legendary Creature - Human Noble Actor
(Color indicator: The Urchin King is black)
The Urchin King's power and toughness are each equal to the number of cards in all graveyards.
Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
*/*
Card has other part: Performer of Ambition
The Volostoy Key

The Volostoy Key {2}

Legendary Artifact
Whenever you sacrifice a Clue, you lose life equal to the number of Clues you control, then investigate twice. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
On the far page, the puzzle's symbols were mirrored in plain text. “Let us, however, begin this song in keeping with the happenings of these times...”
  • The Unraveling
The Warrior Within

The Warrior Within {1}{R}{R}

Legendary Planeswalker - Xaro
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within.
[–1]: Exile the bottom two cards of your library. You may play one of them this turn.
[–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Loyalty:
3
  • Oirohpo
The Wicker Lord

The Wicker Lord {8}

Legendary Artifact Creature - Elder Scarecrow
Whenever The Wicker Lord or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying for each Scarecrow you control.
{4}, Sacrifice a Scarecrow: Return target artifact card from your graveyard to the battlefield.
The crows had been summoned, not scared.
5/5
  • High Noon
The Wickerscreech of Gatstaf

The Wickerscreech of Gatstaf {5}

Legendary Artifact Creature - Scarecrow
Foreshadow {13}. This costs {1} less for each nonland card in your graveyard. (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Flying, menace, trample
When The Wickerscreech of Gatstaf dies, destroy target nonland permanent an opponent controls.
3/3
  • MSEM Masters Cube 2025
The Winged Steed

The Winged Steed {2}

Legendary Artifact - Vehicle
Whenever The Winged Steed attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
The Witch Queens

The Witch Queens {4}{R}{R}

Legendary Planeswalker - Cerie Kailla
[+2]: The Witch Queens deal 2 damage to each of up to two targets.
[–3]: Gain control of target land and untap it.
[–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Loyalty:
6
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Theodore Harper, Head Librarian

Theodore Harper, Head Librarian {2}{G}

Legendary Creature - Human Advisor
As Theodore Harper, Head Librarian enters, choose Fact or Fiction.
• Fact — Permanent spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
• Fiction — When Theodore Harper enters, return a permanent card from your graveyard to your hand.
2/1
  • Toll Midnight
Thermal Ventcaller

Thermal Ventcaller {6}{R}

Enchantment Creature - Trilobite Shaman
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Over the Horizon
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
This Is Not Our Fate

This Is Not Our Fate {2}{U}

Enchantment
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you draw a card, any number of target players mill two cards.
Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
The hour is getting late.
  • Animus Vox