11976 cards found
Drift Tracer

Drift Tracer {3}

Artifact Creature - Construct
When Drift Tracer enters, search your library for a basic land card that shares a type with a basic land you control and put it onto the battlefield tapped, then shuffle.
1/1
  • Al Tabaq
Drifting Warden

Drifting Warden {3}{W}

Creature - Spirit Cleric
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield.
{3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
2/3
  • High Noon
Driftpicker

Driftpicker {3}{U}

Creature - Crab Mutant
When Driftpicker enters, you may return another non-Crab creature you control to its owner's hand. If you do, create two 1/1 white Bird creature tokens with flying.
It sifts through the Yron Bay at low tide, leaving what it does not want to the birds.
3/3
  • Quest for the Roseblade
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Driven to Distraction

Driven to Distraction {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands.
“Oh, what's that there?”
  • Harvest Festival
Driver of Herds

Driver of Herds {4}{R}

Creature - Centaur Warrior
Menace, haste
Other Centaurs you control get +1/+0.
While stubborn alone, a strong leader can turn the Qilan herds and hearts.
4/3
  • High Noon
Driver of Hordes

Driver of Hordes {5}{B}

Creature - Zombie Warrior
When Driver of Hordes enters, create a tapped 2/2 black Zombie creature token.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Drogskol Possessor

Drogskol Possessor {1}{W}

Creature - Spirit Knight
First strike
{4}{W}, {T}: Target creature gets +2/+1 and gains first strike until end of turn. Activate only as a sorcery.
Some oaths are so sacred that not even death can release those sworn to them.
2/1
  • Innistrad In Memoriam
Dromedary Packbeast

Dromedary Packbeast {2}{G}{G}

Creature - Camel
{2/G}, {T}: Put a +1/+1 counter on target creature you control.
There is no partner better suited for travel through Al Tabaq than a camel.
3/3
  • Al Tabaq
Drop Bear

Drop Bear {1}{B}{G}{U}

Creature - Bear
When Drop Bear enters, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand.
4/3
Card has other part: From the Trees
Drop of Envy

Drop of Envy {2}

Artifact
As Drop of Envy enters, choose a nonland permanent card name.
All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
  • Villains: The Musical
Drosera and Nerium

Drosera and Nerium {1}{B/R}{U}

Legendary Creature - Faerie Rogue
Flying
Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent.
As long as Drosera and Nerium is tapped, you may cast spells as though they had flash.
2/2
  • Seasons of War
Drought-Plagued Slum

Drought-Plagued Slum

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Drove of the Lost

Drove of the Lost {1}{W}{B}

Creature - Spirit
Flying
Whenever a creature you control dies, put a +1/+1 counter on Drove of the Lost.
{1}, Sacrifice a creature: Each opponent loses 1 life. Gain 1 life.
1/1
Drow Bloodmage

Drow Bloodmage {4}{B}

Creature - Elf Druid
{T}, Sacrifice a creature or land: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
“Khaliz-Dorahn is thirsty, and we must sate it with a sacrifice of blood!”
3/4
  • Aftermath
Drow Ritualist

Drow Ritualist {4}{B}

Creature - Elf Druid
Landfall — Whenever a land you control enters, target player loses 1 life and you gain 1 life.
The Drow were born from Endrisons infected by Subturgian vampires. Now they hunt on their former family and feast on their blood.
3/4
  • Aftermath
Drown in Apathy

Drown in Apathy {2}{W}

Enchantment
When Drown in Apathy enters, exile target creature until Drown in Apathy leaves the battlefield. If a permanent would be returned to the battlefield this way, put it in its owner's hand instead.
“I've lost control, and I don't want it back.”
  • Animus Vox
Drowned Rusalka

Drowned Rusalka {U}

Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
The spirits of the drowned linger at the shore, seeking revenge on those that dragged them below, and those that watched and did nothing.
1/1
  • Novea
Drowned Weaver

Drowned Weaver {1}{G}{G}

Creature - Nymph
Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash.
Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
2/2
  • Novea
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
  • Innistrad In Memoriam
Drownyard Colossus

Drownyard Colossus {3}{U}{B}

Creature - Crab
Whenever Drownyard Colossus or another creature you control enters, any number of target players each mill cards equal to that creature's toughness.
{2}{U}{B}, {T}: Draw a card, then create a 0/3 blue Crab creature token with “{T}: Target player mills a card.”
2/8
  • Innistrad In Memoriam
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Druid's Grimoire

Druid's Grimoire {3}{G}

Artifact
When Druid's Grimoire enters, create two 2/2 green Wolf creature tokens.
{T}: Add {G}.
Learn within the nature of the beast.
  • Innistrad In Memoriam
Drunau Egg
Drunau Engulfer

Drunau Egg {1}{U}

Creature - Leviathan Egg
Defender
When Drunau Egg enters, target player mills two cards.
{3}{U}{U}: Transform Drunau Egg. Activate only as a sorcery and only if an opponent has thirteen or more cards in their graveyard.
0/3
Card has other part: Drunau Engulfer
  • Innistrad In Memoriam
Drunau Engulfer
Drunau Egg

Drunau Engulfer

Creature - Leviathan
(Color indicator: Drunau Engulfer is blue)
Trample
“The portents are clear. All of Innistrad under rule of the tentacled god.”
—Runo Stromkirk
13/6
Card has other part: Drunau Egg
  • Innistrad In Memoriam