Vigilance When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
Whenever another Zombie you control enters, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types.
At the beginning of your upkeep, choose one — • You lose 1 life. • You draw two cards and you lose 3 life. • Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Whenever a creature you control enters, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land.
Flying Whenever a creature you control that isn't enchanted dies, adjudicate. Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
You mill two cards, draw two cards, lose 2 life, and create two Treasure tokens. (They're artifacts with “{T}: Sacrifice this permanent: Add one mana of any color.”)
One moment you're salvaging the wrecks, the next you're sent to join them forever.
Exile up to two target permanents you control, then return those cards to the battlefield under their owner's control. Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {2}{G}: Crazed Sprareos gets +2/+2 until end of turn. Activate only once each turn.
First strike Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs {2} less to cast.
Create three 2/2 red Noble creature tokens with disgraced 1. (Each enters with a -1/-1 counter. Whenever one deals combat damage to a player, remove all -1/-1 counters from it.)
“The dance is at its end, ‘Conway'. Whatever you truly are, it is time for the mask to fall.” —Lettie Wormwood to Okus
When Crinster Blacksmith enters, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
Flying Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)