6341 cards found
Ironhide Bellower

Ironhide Bellower {2}{R}{R}

Creature - Beast
Trample
At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
4/4
  • Beyond Our Ken
Ironhide Hadhayosh

Ironhide Hadhayosh {6}

Artifact Creature - Ox
Trample
When Ironhide Hadhayosh dies, put two +1/+1 counters on target creature you control.
A replica of a grand invading beast, a hadhayosh grants those manage to slay it near unlimited power.
5/4
  • Alkabah
Ironpact Outrider

Ironpact Outrider {R}

Creature - Goblin Warrior Scout
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“The knights of Trossingen killed my family and reduced my home to rubble. By the Ironpact's hand, they'll have even less left when we're done with them.”
1/1
  • Seasons of War
Ironsmash Drill-Delver

Ironsmash Drill-Delver {2}{R}{R}

Creature - Dwarf Artificer
Embellish {3}{R}{R} (If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.
3/3
  • Over the Horizon
Ironsmash Wrecker

Ironsmash Wrecker {3}{R}

Creature - Dwarf
When Ironsmash Wrecker enters, you may destroy target artifact.
The Ironsmash clan is shunned by the rest of Daran's dwarf clans for destroying perfectly good pieces of junk.
4/2
  • Zero
Ironsnap Hunter

Ironsnap Hunter {3}{G}

Creature - Human Scout
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Feanav: The Apothecary's Progress
Iroshi, Blade of the Old Ways

Iroshi, Blade of the Old Ways {2}{G}{G}

Legendary Planeswalker - Iroshi
Flash
As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant.
[+1]: You may return a creature you control to its owner's hand. If you do, draw a card.
[–1]: Create a 2/2 green Ninja creature token.
[–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Loyalty:
3
Ishim of Oblivion

Ishim of Oblivion {4}{G}

Creature - Angel
Flying
Morph {4}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
“Be unburdened.”
2/3
  • MSEM Secret Lair Drops
  • Mious
Ishim of Tempest

Ishim of Tempest {2}{R}

Creature - Angel
Flying
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
“Be unconstrained.”
2/1
  • MSEM Secret Lair Drops
  • Mious
Island

Island

Basic Land - Island
Isochron Wand

Isochron Wand {3}

Artifact
As Isochron Wand enters, you may exile an instant or sorcery card with mana value 1 from your hand.
At the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost if the spell's mana value is 1.
Isolated Cloister

Isolated Cloister

Land - Forest
({T}: Add {G}.)
Isolated Cloister enters tapped.
{G}, {T}, Reveal a green card from your hand: You gain 1 life.
Isolated Guardian

Isolated Guardian {3}{G}{G}

Creature - Elemental
Trample
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.”
Like the pain of a lifetime lost in a thousand days.
5/4
  • Love Song
Issbarren Phoenix

Issbarren Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {1}{R}. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
2/2
  • Glacia: Hail to the Queen
Itava Outrider

Itava Outrider {3}{R}

Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
“Why do we fight you ask? We fight because we can. Nothing more, nothing less.”
4/2
  • Zero
Itava Warshrieker

Itava Warshrieker {1}{R}

Creature - Human Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Itava Warshrieker attacks each combat if able.
3/1
  • Zero
Iteration Devourer

Iteration Devourer {5}{G}{G}

Enchantment Creature - Hydra
Trample, vigilance
You may cast Iteration Devourer from your graveyard by exiling seven other cards from your graveyard in addition to paying its other costs.
7/7
  • Beyond the Blackwall
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Itinerant Stalker

Itinerant Stalker {2}{G}

Creature - Human Warrior
Deathtouch
As long as there are five or more different creature types among creatures you control, Itinerant Stalker gets +1/+0 and must be blocked if able.
2/2
  • Arkadai
Jaakuna Betrayer

Jaakuna Betrayer {2}{R}

Creature - Human Berserker
Art of war — At the beginning of your end step, if Jaakuna Betrayer dealt damage to an opponent this turn, you may discard a card. If you do, draw a card.
3/2
  • Path of Shadows
Jaakuna Bloodsworn

Jaakuna Bloodsworn {R}

Creature - Human Samurai
When Jaakuna Bloodsworn enters, any opponent may have it deal 3 damage to them. If a player does, sacrifice Jaakuna Bloodsworn.
4/3
  • Path of Shadows
Jaakuna Tyrant

Jaakuna Tyrant {3}{R}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Jaakuna Tyrant dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
Jade Counterweight

Jade Counterweight {2}

Artifact - Equipment
When Jade Counterweight enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +1/+1.
Equip {1}
  • Panxiou
Jade Empire Cartographer

Jade Empire Cartographer {3}{G}

Creature - Panda Bear Scout
When Jade Empire Cartographer enters, choose one —
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Put a +1/+1 counter on target creature you control.
4/1
  • Panxiou
Jade Harvester

Jade Harvester {4}{G}

Creature - Insect Rogue
This spell costs {1} less to cast for each card type among cards in your graveyard.
Scavenge {4}{G}. This ability costs {1} less to activate for each card type among other cards in your graveyard. ({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3
  • Panxiou