3928 cards found
Sanctifier Spirit

Sanctifier Spirit {1}{W}

Creature - Spirit
Flying
{T}: Target attacking creature gets +1/+1 and gains flying until end of turn.
“Never rely on a ghoul's help. If it even knows what different sides are, it draws the lines where sane eyes can't see.”
—Astrid, leader of the Skhorvall dissenters
1/1
  • Glacia: Hail to the Queen
Sanctuary Invocation

Sanctuary Invocation {1}{W}

Sorcery
Target creature gets +1/+0 and gains vigilance and lifelink until end of turn.
“Even Phyrexians can't break shields if they are made of righteousness.”
  • Tides of War
Sanctum Battlemage

Sanctum Battlemage {1}{U}

Artifact Creature - Human Wizard
{3}{W}: Return another target artifact or creature you control to its owner's hand.
{1}{B}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“I am the wellspring whose secrets the foolish will never plunder.”
2/1
  • Alara
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Sandbluff Inciter

Sandbluff Inciter {R}{W}

Creature - Human Soldier
Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
2/2
  • High Noon
Sandbluff Irregular

Sandbluff Irregular {1}{W}

Creature - Dog Soldier
Whenever a Soldier you control enters, you may untap Sandbluff Irregular.
Sandbluff takes in everyone willing to work, no matter their race or creed.
3/1
  • High Noon
Sandbluff Training

Sandbluff Training {1}{W}

Sorcery
Creatures you control get +1/+1 until end of turn. Soldiers you control also gain first strike until end of turn.
Sandbluff riders aren't worth their salt until they can keep up with the Sunset Engine as it crosses the frontier.
  • High Noon
Sanding

Sanding {1}{R}

Sorcery
Destroy target land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Sandstorm Charm

Sandstorm Charm {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 until end of turn.
• Sandstorm Charm deals 1 damage to target creature. It can't block this turn.
• Scry 1, then draw a card.
  • Riddles of Revio
Sandstreamer

Sandstreamer {W}{W}

Creature - Spirit
Flash
Flying
When Sandstreamer enters, target permanent gains indestructible until end of turn.
2/2
Sanguine Chevalier

Sanguine Chevalier {1}{B}

Creature - Vampire Knight
Menace
At the beginning of your end step, if you gained or lost life this turn, look at the top card of your library. You may reveal it and put it into your hand. If you do, you lose life equal to its mana value. If you don't, you may put it into your graveyard.
2/1
  • The Petals Wilt
Sanguine Salvation

Sanguine Salvation {1}{B}

Instant
Target creature you control gains lifelink until end of turn. When that creature dies this turn, return it to the battlefield under your control with a +1/+1 counter on it. It becomes a Vampire in addition to its other types.
“Say the word, and you shall live forever.”
—Shilgengar, to Edgar and Sorin Markov
  • Innistrad In Memoriam
Sankataar Coilborn

Sankataar Coilborn {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
2/2
  • Imperial Legacies
Sankataar Scourge

Sankataar Scourge {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
2/1
  • Imperial Legacies
Sannurian Storyteller

Sannurian Storyteller {1}{W}

Creature - Human Bard
{W}, {T}: Tap target creature.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.”
—Mesha, Sannurian storyteller
1/2
  • Scriptures of Urshad
Santriza Saltbeard

Santriza Saltbeard {1}{U}

Creature - Dwarf Pirate
Defender
This creature can attack as though it didn't have defender as long as a Pirate or Rogue entered under your control or you cast a noncreature spell this turn.
A few dwarves prefer the feel of salt wind on their beards to the underground.
3/2
  • The Petals Wilt
Saproling Genesis

Saproling Genesis {X}{G}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
The touch of the Sprareos sprouts new life wherever they go.
  • K15 Core Set
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Satyr Vigormage

Satyr Vigormage {1}{G}

Creature - Satyr Shaman
Heroic — Whenever you cast a spell that targets Satyr Vigormage, choose one —
• Put a +1/+1 counter on Satyr Vigormage.
• Satyr Vigormage fights target creature you don't control.
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
2/2
  • Theros Triumphant
Savage Battlemage

Savage Battlemage {1}{R}

Creature - Human Shaman
{3}{B}: You mill two cards. Each opponent loses 2 life.
{1}{G}: You may put a land card from your hand or graveyard onto the battlefield tapped.
“I am the flames that will devour the weak.”
2/1
  • Alara
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Save the Day

Save the Day {R}{W}

Instant - Adventure
The next time one or more creatures you control would die this turn, exile those cards. You may play them until the end of your next turn.
Card has other part: Sir Roger Wimbledon
  • Adventurers of Onora
Savrios' Cohort

Savrios' Cohort {1}{R}

Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.
2/1
  • Aftermath
Scaleblight Warrior

Scaleblight Warrior {1}{B}

Creature - Crocodile Warrior
When Scaleblight Warrior enters, you gain 2 life.
Pay 2 life: Scaleblight Warrior gains menace until end of turn.
Those with the scaleblight curse share one thing: They crossed Jeama.
2/1
  • Eralou