15897 cards found
Awadeh, Lion of the Hajir

Awadeh, Lion of the Hajir {R}{G}{W}

Legendary Creature - Human Survivor
This spell can't be countered.
Survivor spells you cast can't be countered.
Whenever a nontoken Survivor you control enters, create a tapped 1/1 Survivor creature token that's all colors.
3/3
  • MSEM Masters: Jumpstart
Nsimi's Scrambler

Nsimi's Scrambler {1}{U}

Creature - Human Rogue Samurai
Flash
Whenever Nsimi's Scrambler deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
1/1
  • Sparks of a Multiverse
Parish Infantry

Parish Infantry {1}{W}

Creature - Human Soldier
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Parish Infantry enters deployed, search your library for a card named Parish Infantry, reveal it, put it into your hand, then shuffle.
2/2
  • The Empty Throne of Feanav
Hirsute Champion

Hirsute Champion {2}{W}

Creature - Human Soldier
Civilized — As long as you control an artifact, a creature, and an enchantment, prevent all combat damage that would be dealt to Hirsute Champion.
He will only cut his locks when defeated in battle, leading many to believe the long hair makes him invincible.
3/3
  • Scriptures of Urshad
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Keeper of Secret Havens

Keeper of Secret Havens {G}{G}

Creature - Elk Druid
Ward {2}
Whenever one or more Auras you control enter for the first time each turn, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
Keeper of Secret Havens gets +1/+1 for each Aura you control.
1/1
Spellmaw Crocodile

Spellmaw Crocodile {1}{U}{R}

Creature - Crocodile
Haste
Whenever Spellmaw Crocodile deals combat damage to a player, draw a card.
Discard a card: Spellmaw Crocodile can't be blocked this turn.
2/2
  • Over the Horizon
Aven Warmonger

Aven Warmonger {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a nontoken creature you control enters, you may pay {1}{W}. If you do, create a 1/1 white Bird creature token with flying.
5/5
  • Tides of War
Dromedary Packbeast

Dromedary Packbeast {2}{G}{G}

Creature - Camel
{2/G}, {T}: Put a +1/+1 counter on target creature you control.
There is no partner better suited for travel through Al Tabaq than a camel.
3/3
  • Al Tabaq
Gavis's Dragoons

Gavis's Dragoons {3}{W}{W}

Creature - Human Knight
First strike
When Gavis's Dragoons enters, exile another target creature until Gavis's Dragoons leaves the battlefield.
Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield).
3/3
  • Zero
Enter the Labyrinth

Enter the Labyrinth {3}{U}

Sorcery
Return any number of target nonland permanents with different mana values to their owners' hands. If seven or more permanents were returned this way, you may cast spells without paying their mana costs until end of turn.
  • The Unraveling
Nykthos Enchantress

Nykthos Enchantress {1}{W}

Creature - Human Wizard
Whenever an enchantment you control enters, draw a card. This ability triggers only once each turn.
As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
1/1
  • Theros Triumphant
Shatterhold Crusher

Shatterhold Crusher {2}{R}{R}

Creature - Giant Warrior
Trample
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Embattled creatures you control get +2/+0. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War
Rahit's Study

Rahit's Study {1}{U}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library.
“...I'll leave it at there for today. As a reminder, I'll be in my office after lunch if you need assistance for next week's exam or wish to join a research team.”
Ruin Wanderer

Ruin Wanderer {2}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
“The past is not dead. It is ours.”
3/2
  • Riddles of Revio
Minnow's Accomplice

Minnow's Accomplice {1}{U}

Creature - Construct Pirate
{2}{U}, Remove a counter from a permanent you control: If it was a +1/+1 counter, draw a card. If it was a lore counter, put a +1/+1 counter on Minnow's Accomplice. Activate only as a sorcery.
1/3
  • The Stage Presents: The Neverending Act
Simplified Life

Simplified Life {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
“No longer will the torment of emotion fail you, nor will you have to pay debts. Enjoy your new future.”
  • Spark of Revolution
Tumultipede

Tumultipede {2}{B}{R}{G}

Creature - Insect
At the beginning of your end step, draw a card if a creature died this turn. Then Tumultipede deals 2 damage to each opponent if two or more creatures died this turn. Then create three 1/1 green Saproling creature tokens if three or more creatures died this turn.
6/6
  • Alara
Cedric Shaw

Cedric Shaw {2}{B}{B}

Legendary Planeswalker - Cedric
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library.
[0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand.
[0]: You get an insight counter.
[–2]: Target creature gets -3/-3 until end of turn.
Loyalty:
4
  • Toll Midnight
Quill Sniper

Quill Sniper {2}{R}

Creature - Porcupine Warrior
{T}: Quill Sniper deals 1 damage to any target if it's an opponent or if you control a storied permanent. (Enchantments and legendary permanents are storied.)
2/2
  • Kahembo: Olde Dawn
Oltenen Paradise-Seeker

Oltenen Paradise-Seeker {1}{W}

Creature - Elemental Wizard
Rhapsody {5}{W}{W} (Pay {5}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Oltenen Paradise-Seeker attacks, up to one target creature's base power and toughness each become equal to Oltenen Paradise-Seeker's power and toughness until end of turn.
“The sun must set to rise.”
2/1
  • Animus Vox
Eiji of the Dragon's Eye

Eiji of the Dragon's Eye {2}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it.
“My brother's grave was a ditch in Uwaito. When we will have earned our victory, I will bury him here, beneath Kinjiru's blossoms.”
4/4
  • Tales of Old Jidai
Oshin, Reef Warden

Oshin, Reef Warden {1}{U}

Legendary Creature - Drake
Flash
Flying
When Oshin enters, counter target spell if its mana value is less than or equal to the number of spells you've cast this turn.
2/1
  • Nangjiao In Bloom
Stag of the Moon

Stag of the Moon {2}{W}

Creature - Elk
Lifelink
{2}{W}: Target Elk gains indestructible until end of turn.
Moonlight bends like steel around its antlers, weaving silver armor.
3/3
  • Descent from the Highlands
Reckless Ride

Reckless Ride {1}{R}

Sorcery
Target creature gets +3/+0 and gains haste and winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio