15282 cards found
Still-Smoke Skirmisher

Still-Smoke Skirmisher {1}{B}

Creature - Elf Warrior
When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed.
“I'm no martyr.”
3/1
Still-Smoke Stitcher

Still-Smoke Stitcher {2}{B}

Creature - Human Cleric
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Tahli, Twin-Star Seer

Tahli, Twin-Star Seer {1}{B}

Legendary Creature - Human Shaman
Whenever a creature you control is dealt damage, it gains indestructible until end of turn. (If it survives.)
“We must learn from our creators. We'll make our struggles a part of ourselves, and grow stronger for them.”
2/2
  • Beyond Our Ken
Tides of Dust

Tides of Dust {3}{B}

Sorcery
Each opponent sacrifices a creature or planeswalker.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Tower of Sorrows

Tower of Sorrows {4}{B}

Creature - Illusion Wall
Flying
At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
0/7
  • Beyond Our Ken
Understand Desolation

Understand Desolation {1}{B}{B}

Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
You draw three cards and you lose 3 life.
The weight of it cannot be understood without experience. The beauty of it cannot be understood, either, and when you see beauty in desolation it changes something inside you.
  • Beyond Our Ken
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
Weeping Whisperer

Weeping Whisperer {2}{B}

Creature - Human
Deathtouch
Each opponent's maximum hand size is reduced by the number of poison counters that player has.
With every encroaching thought, the individual grows lesser.
2/3
  • Beyond Our Ken
World Torn Asunder

World Torn Asunder {3}{B}

Sorcery
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
  • Beyond Our Ken
Annihilation

Annihilation {X}{R}

Instant
Annihilation deals X damage to any target.
There is a limit to thinking about even a small piece of something monumental. The shadow of the whole rears up behind you, and you become lost in part from the panic of realizing the size of that imagined leviathan.
  • Beyond Our Ken
Blooming Martyr

Blooming Martyr {R}

Creature - Human Warrior
Menace
Revive {1}{R} ({1}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
  • Beyond Our Ken
Cackling Seer

Cackling Seer {2}{R}

Creature - Human Warrior Shaman
Haste
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Drenched in Triumph

Drenched in Triumph {R}

Enchantment - Aura
Enchant creature
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature.
When enchanted creature dies, draw a card.
In the moments after, nothing moved. Until Hadik slowly raised one blood soaked arm.
  • Beyond Our Ken
Essence Carver

Essence Carver {2}{R}

Creature - Human Warrior Cleric
Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn.
2/3
  • Beyond Our Ken
Everember Phoenix

Everember Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand.
Revive {1}{R}{R} ({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Faith Burns Brightest

Faith Burns Brightest {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Faith Burns Brightest deals damage equal to the sacrificed creature's power to any target.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Firefish Conjurer

Firefish Conjurer {2}{R}

Creature - Elf Shaman
At the beginning of each combat, you may have Firefish Conjurer deal 3 damage to target creature you control. If you do, Firefish Conjurer gets +2/+0 and gains flying until end of turn.
0/4
  • Beyond Our Ken
Gentle Repose

Gentle Repose {1}{R}

Sorcery
Discard up to two cards, then draw that many cards.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Grasp for Understanding

Grasp for Understanding {3}{R}

Instant
When you cast this spell, each other player may copy it.
Exile the top seven cards of an opponent's library. Until the end of your next turn, you may play those cards, and you may spend mana as though it was mana of any type to cast those spells.
  • Beyond Our Ken
Harvest Flesh

Harvest Flesh {4}{R}{R}

Instant
Cast this spell only during your turn and only during the declare attackers step or with its acquiesce ability.
Untap all creatures you control. After this phase, there is an additional combat phase.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Heavenly Fire

Heavenly Fire {R}

Creature - Elemental Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Whenever this creature attacks, if it's merged with another card or token, it deals 2 damage to target player or planeswalker.
1/1
  • Beyond Our Ken
Illusory Stag

Illusory Stag {1}{R}

Creature - Elk Illusion
Flash
Trample
As a child, a herd of deer has passed straight through Mishka's camp, oddly unconcerned with the people within. She became fascinated with the creatures, and often turned to their image in times of stress.
3/1
  • Beyond Our Ken
Incandescent Matron

Incandescent Matron {3}{R}

Creature - Human Citizen
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Whenever this creature attacks, target creature blocks it this combat if able.
When the woman turned, a dozen faces turned with her. Overlaid one on top of the other, each sharing the same space.
3/2
  • Beyond Our Ken
Ironhide Bellower

Ironhide Bellower {2}{R}{R}

Creature - Beast
Trample
At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
4/4
  • Beyond Our Ken