14928 cards found
Key Catcher

Key Catcher {2}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, up to one target attacking creature gains menace and lifelink until end of turn.
  • Beyond the Blackwall
ICE Breaker

ICE Breaker {2}{B}

Sorcery
This spell costs {1} less to cast and can't be countered if it targets a cursed opponent.
Target opponent mills eight cards. Exile up to two nonland cards milled this way. Until the end of your next turn, you may cast those cards and mana of any type can be spent to cast those spells.
Even CySec's final fortress melts to Nox's will.
  • Beyond the Blackwall
Honey Pot

Honey Pot {2}{B}

Enchantment
When Honey Pot enters, create two 1/1 black Demon enchantment creature tokens with breach and “This creature can't block.” (Whenever it deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a Curse you control becomes attached to an opponent, that player loses 1 life and you gain 1 life.
  • Beyond the Blackwall
GenTech Executive

GenTech Executive {1}{B}

Creature - Human Artificer
Once during each of your turns, when you sacrifice a permanent, you may have target opponent lose 3 life unless they sacrifice a nonland permanent or discard a card.
“Surely you agree that there is no price too great for our survival.”
2/1
  • Beyond the Blackwall
Dropped Dreams

Dropped Dreams {4}{B}{B}

Sorcery
This spell costs {X} less to cast, where X is the number of card types among cards in your graveyard.
Surveil 3, then you draw three cards. You lose 3 life.
  • Beyond the Blackwall
Digital Dominion

Digital Dominion {3}{B}

Sorcery
Target player draws X cards and loses X life, where X is the number of enchantments you control.
CySec deployed its final stand throughout Dusk City's streets and servers. With the flick of a bit, Nox disconnected them all.
  • Beyond the Blackwall
Data Addict

Data Addict {1}{B}

Artifact Creature - Vampire
{3}, {T}: Each opponent loses 2 life. This ability costs {3} less to activate if you've sacrificed a permanent this turn.
Tales about demonic bloodsuckers are still entertained, but their modern counterparts seek something far less visceral.
1/3
  • Beyond the Blackwall
CySec Spectre

CySec Spectre {3}{B}{B}

Creature - Human Rogue
When CySec Spectre enters, you may sacrifice a creature. If you do, target opponent loses 3 life and you gain 3 life.
“Bastion rests a ten clicks into the Scarlands. Move fast, and we might make it out before the ICE melts.”
4/5
  • Beyond the Blackwall
CySec Infiltrator

CySec Infiltrator {1}{B}

Creature - Human Rogue
CySec Infiltrator can't be blocked except by enchantment creatures.
Whenever CySec Infiltrator attacks, create a Function token with “Target player loses 2 life and you gain 2 life.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
0/3
  • Beyond the Blackwall
CySec Blacksuit

CySec Blacksuit {1}{B}{B}

Creature - Human Rogue
Menace
Whenever CySec Blacksuit deals combat damage to a player or planeswalker, create a Function token with “Choose a nonland card exiled by this spell. For as long as that card is exiled, you may cast it and you mana of any type can be spent to cast that spell.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/2
  • Beyond the Blackwall
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall
Corrupt Warden

Corrupt Warden {4}{B}{B}

Enchantment Creature - Demon
When Corrupt Warden enters, up to one target creature gets -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Some of those that swore to guard the Blackwall grew too curious.
5/5
  • Beyond the Blackwall
Consume Creation

Consume Creation {1}{B}

Instant
Consume Creation deals 2 damage to any target and you gain 2 life.
In a wicked mimicry of evolution, some constructs began cannibalizing on the success of their brethren.
  • Beyond the Blackwall
C22 Stalker

C22 Stalker {2}{B}

Artifact Creature - Drone
Flying
Whenever you gain life, each opponent loses 1 life.
Third generation stalker drones have quickly become a favorite of Dusk City's elite. The bound intelligence within is the first with a license to disable living beings.
2/2
  • Beyond the Blackwall
Blind Observer

Blind Observer {B}{B}

Enchantment Creature - Eye
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 2 life unless they discard a card.
2/2
  • Beyond the Blackwall
Blacksite Profiteer

Blacksite Profiteer {1}{B}

Creature - Human Artificer
Lifelink
{T}, Pay 4 life or sacrifice another permanent: Draw a card.
“It ain't honest work, and you can't fathom how well it pays.”
2/2
  • Beyond the Blackwall
Blacksite Moderator

Blacksite Moderator {1}{B}

Creature - Human Artificer
When Blacksite Moderator enters, you may pay 2 life or sacrifice a permanent. If you do, draw a card.
There's a thousand places to access the forbidden in Dusk City, but none quite as notorious as the Black Islet.
2/1
  • Beyond the Blackwall
Assimilated Runner

Assimilated Runner {3}{B}

Enchantment Creature - Demon
Menace
Once during each of your turns, when you sacrifice a permanent, you may put a +1/+1 counter on Assimilated Runner.
An age ago, a god was bound. Its followers sought divinity, but they found naught but decay. Now, the unbound wanders.
4/1
  • Beyond the Blackwall
Virtual Access Point

Virtual Access Point {U}

Enchantment Creature - Wall
Defender
When Virtual Access Point enters, create a Function token with “Target player mills four cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
0/4
  • Beyond the Blackwall
Unlicensed Replication

Unlicensed Replication {U}

Sorcery
Conjure six duplicates of target instant or sorcery card in a graveyard into your main library. Then shuffle.
Draw a card.
Since the inception of the web, all of humanity's creations have been stored. Some on purpose, some by negligence.
  • Beyond the Blackwall
Threadripper Savant

Threadripper Savant {1}{U}

Creature - Human Artificer
Flash
When Threadripper Savant enters, put a stun counter on up to one target creature.
With CySec increasingly distracted by the failing Blackwall ciphers, blackhat runners grew ever bolder.
2/1
  • Beyond the Blackwall
Thought Paradigm

Thought Paradigm {1}{U}

Enchantment
When Thought Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, target player mills three cards.
Attention, the final currency.
Related card: Data-Point
  • Beyond the Blackwall
Thirst for Progress

Thirst for Progress {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an instant or sorcery card.
No project ever survives first contact with production.
  • Beyond the Blackwall
Substack Tap

Substack Tap {2}{U}

Sorcery
This spell costs {1} less to cast and has flash as long as there are four or more card types among cards in your graveyard.
Draw two cards.
“CySec is isolating all Blackwall racks. If I didn't know better, I'd say they're running scared. Either way, keep awake, Atlas.”
  • Beyond the Blackwall
Substack Smuggler

Substack Smuggler {1}{U}

Creature - Human Artificer Rogue
Once each turn, when you discard a card, you may draw a card.
{1}, Discard a card: Substack Smuggler can't be blocked until end of turn.
“Bastion? Sorry bud, I don't occupy the same lane as CySec dogs.”
2/1
  • Beyond the Blackwall