4997 cards found
Mooncursed Howler

Mooncursed Howler {3}{R}{R}

Creature - Werewolf
Whenever a creature dealt damage by Mooncursed Howler this turn dies, create a 2/2 red Werewolf creature token with first strike.
“Daisite's not quite prepared for my children. Guess I'll have to find another solution...”
—Tanya, Leader of the Pack
4/4
  • Sparks of a Multiverse
Moonlight

Moonlight {2}{B}

Enchantment
Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library.
“The sun rises to bring us life. The moon cares not what rises along with it.”
— Rain Zai, Spiritscale
Moonlight Sanctum

Moonlight Sanctum {2}{W}

Enchantment
As Moonlight Sanctum enters, choose Waxing or Waning.
• Waxing — At the beginning of your upkeep, you gain 1 life for each enchantment you control.
• Waning — Nonenchantment spells cost {1} more to cast.
Moonlight Stalker

Moonlight Stalker {3}{W}{W}

Creature - Harpy
First strike
Other Harpies you control get +1/+1 and have first strike.
Whenever a Harpy you control dies, put a +1/+1 counter on Moonlight Stalker.
3/2
  • Novea
Moonlit Hunter

Moonlit Hunter {2}{U}{U}

Creature - Human Archer
Flash
Whenever Moonlit Hunter enters or you cast a noncreature spell, tap target permanent and untap a second target permanent.
3/3
Moonlit Shore

Moonlit Shore

Land
Moonlit Shore enters tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
  • Zero
Moonshadow Abyss

Moonshadow Abyss

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {U} or {B}.
Moonshard Crater

Moonshard Crater

Land
Moonshard Crater enters tapped.
{T}: Add {R}.
{2}{R}, {T}: Each player sacrifices a nonbasic land.
“Goodnight, moon!”
—Tanya, Leader of the Pack
  • Sparks of a Multiverse
Moorland Illusionist

Moorland Illusionist {1}{U}

Creature - Human Warlock
Once each turn, when another nontoken creature is returned to your hand from the battlefield, you may create a token that's a copy of that creature.
Out on the moors you never know which lights belong where — or to who.
2/1
  • Quest for the Roseblade
Moranai Paragon

Moranai Paragon {G}

Creature - Human Samurai
At the beginning of your upkeep, you may put a reinforcement counter on Moranai Paragon.
Whenever Moranai Paragon attacks, you may put a creature card with mana value equal to the number of reinforcement counters on Moranai Paragon from your hand onto the battlefield.
1/2
  • Path of Shadows
Morbid Mimic

Morbid Mimic {W}{B}

Creature - Human Horror
Whenever Morbid Mimic enters or attacks, exile up to one target creature card from a graveyard.
Morbid Mimic has all activated abilities of cards exiled with it.
“Daddy's home.”
—“Sleep Tight”
2/1
  • Video Horror System
Moreena of the High Council

Moreena of the High Council {4}{W}{W}

Legendary Creature - Angel
Flying
Whenever another creature you control attacks, you may pay {1}. If you do, put a +1/+1 counter on it.
“The bravest of warriors with the gentlest of souls.”
—Laia of the High Council
3/4
  • K15 Core Set
Morning's Warden

Morning's Warden {3}{W}

Creature - Human Cleric Warrior
Lifelink
Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls.
“I used to trust the Angels to defend us, but Miss Alia taught me that we must take the fight to the Banished if we want anything to change.”
3/4
  • Discoveries of Akieva
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Morphic Verge

Morphic Verge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Morphic Verge: Choose two different basic land types. Create a colorless land token that's the chosen types.
Morrow Probe

Morrow Probe {1}{U}{U}

Sorcery
Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
  • Al Tabaq
Mortal Benediction

Mortal Benediction {W/B}{G}

Sorcery
Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand.
Mortal Finish

Mortal Finish {3}{B}

Instant
Exile target creature or planeswalker, then exile its controller's graveyard.
The heart pulses in protest in its final moments, but the race is run.
  • Alara
Mortal Whims Falter

Mortal Whims Falter {U/B}

Sorcery - Revelation
Gain control of target creature until end of turn.
Coalesce {6}{U}{B} (You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
5/3
  • MSEM Masters 2021
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress
Morwyn, Voice of Vraniveer

Morwyn, Voice of Vraniveer {2}{W}{W}

Legendary Creature - Angel
Flying
{1}{W/U}{W/U}: Creatures you control gain flying until end of turn if another creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
4/3
  • Seasons of War
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Mossy Companion

Mossy Companion {2}{G}{G}

Creature - Elemental
Vigilance, reach, trample
Say hello to your new friend.
5/5
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
  • The Land Bundle