14904 cards found
CySec Stalker

CySec Stalker {1}{W}

Creature - Human Rogue
Flash
Few within CySec knew the true danger of the beings beyond the Blackwall. Those that did swore to never again let humankind reach beyond its reason.
2/2
  • Beyond the Blackwall
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Cybernetics Engineer

Cybernetics Engineer {1}{G}

Creature - Human Artificer
{3}, {T}: Put a +1/+1 counter on target creature. This ability costs {3} less to activate if you've sacrificed a permanent this turn. Active only as a sorcery.
“With each hour we learn a little bit more about what we could be. Every day we find another key to our future.”
1/3
  • Beyond the Blackwall
Cycle of Creation

Cycle of Creation {4}{W}{W}

Sorcery
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way.
Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Cycle of Scars

Cycle of Scars {2}{R}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, put that many charge counters on Cycle of Scars.
Remove three charge counters from Cycle of Scars: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
  • The Empty Throne of Feanav
Cyclesmith Oracle

Cyclesmith Oracle {4}{U}{U}

Enchantment Creature - Giant
Ward {4}
{4}{U}: Cyclesmith Oracle can't be blocked until end of turn. This ability costs {X} less to activate, where X is the number of card types among cards in your graveyard.
The full spectra of humanity is reflected through its digital dreams, from the vengeful soldier to the curious seer.
4/7
  • Beyond the Blackwall
Cyclic Dream

Cyclic Dream {1}{U}

Enchantment - Aura
Enchant creature with mana value 4 or less
When Cyclic Dream enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Over the years, runners forgot just what types of monsters rest beyond the Blackwall.
  • Beyond the Blackwall
Cyone, Expedition Captain

Cyone, Expedition Captain {1}{W}{W}

Legendary Creature - Human Soldier
When Cyone, Expedition Captain enters, create a 1/1 Scout creature token that's all colors, then choose flying, first strike, or lifelink. Creature tokens you control gain the chosen ability until end of turn.
Whenever Cyone attacks, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
Cypress, the Wayfarer

Cypress, the Wayfarer {1}{G}

Legendary Planeswalker - Cypress
[+2]: Until end of turn, you may spend mana as though it were mana of any type.
[0]: For each color, put a +1/+1 counter on a creature you control of that color.
[–7]: For each color, search your library for up to one creature card of that color. Put those cards onto the battlefield, then shuffle.
Loyalty:
1
  • Eralou
Cyril, Volaris Captain

Cyril, Volaris Captain {G/W}{U}

Legendary Creature - Human Pirate
Creature spells you cast cost {2} less to cast.
Whenever another nontoken creature you control enters, it becomes a colorless Vehicle artifact with crew 1. (Tap any number of creatures you control with total power 1 or greater: That Vehicle becomes an artifact creature until end of turn.)
2/2
  • Seasons of War
Cyrukan Battleaxe

Cyrukan Battleaxe {2}{R}

Artifact - Equipment
Whenever three or more creatures you control attack, you may attach Cyrukan Battleaxe to target attacking creature.
Equipped creature gets +1/+0 and has double strike.
Equip {4}
  • Alkabah
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Cyrukan's Messenger

Cyrukan's Messenger {2}{R}{W}

Creature - Angel Soldier
Flying
When Cyrukan's Messenger enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Cyrukan's Messenger attacks, you may put an Equipment card from your hand onto the battlefield attached to Cyrukan's Messenger.
3/3
  • Alkabah
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
Czeros, Sky Prowler

Czeros, Sky Prowler {3}{U}{U}

Legendary Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay {1}{W/U}. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
4/3
  • Seasons of War
DC-4 Cutie

DC-4 Cutie {1}{W}{W}

Artifact - Vehicle
Flying
Whenever DC-4 Cutie enters or attacks, choose target creature card with mana value 3 or less in your graveyard. You may cast it this turn.
Crew 2
I will follow you into the dark.
—Ship inscription
3/3
  • Animus Vox
DL-19 Reject

DL-19 Reject {5}{G}

Artifact Creature - Construct Warrior
Vigilance, reach
When DL-19 Reject enters, target creature you control gets +2/+2 until end of turn.
“When we live such fragile lives, mechs are the best way we survive.”
—Brandy Axel
6/6
  • Animus Vox
Da'Lang's Preyscenter

Da'Lang's Preyscenter {4}{G}{G}

Creature - Wolf
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
6/6
  • Over the Horizon
Da'Lang, Forest Guardian

Da'Lang, Forest Guardian {2}{B}{G}

Legendary Creature - Wolf
{1}{B}: Target creature you control must be blocked this turn if able.
{1}{G}: Target creature you control can't be blocked by more than one creature this turn.
4/3
  • Goliaths of Nangjiao
Da'Lang, Timberheart

Da'Lang, Timberheart {1}{G}{G}

Legendary Creature - Wolf
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{G}: Da'Lang gets +2/+2 until end of turn. If you're in a renaissance, all creatures able to block Da'Lang this turn do so. Activate only once each turn.
4/3
  • Nangjiao In Bloom
Dabbling Patron

Dabbling Patron {R}

Creature - Human Noble
When Dabbling Patron enters, if you cast an instant or sorcery spell this turn, create a 1/1 colorless Elemental creature token.
Devonport, Hyden, and the Conways all had given support to the late regent's alchemical research. In return, they had strong claims to the throne—with the means to press them.
1/2
  • The Empty Throne of Feanav
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun