15897 cards found
Smoldering Husk

Smoldering Husk {1}{R}

Creature - Skeleton Warrior
When Smoldering Husk dies, it deals 2 damage to any target.
{2}{R}: Smoldering Husk gets +2/+0 until end of turn.
“In borrowing our tactics, the denizens of Grixis may have borrowed some of our grace.”
—Aran, Knight-Captain of Valeron
1/1
Somber Meadow

Somber Meadow

Land
Somber Meadow enters tapped.
{T}: Add {W} or {B}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Soulwrought Songster

Soulwrought Songster {2}{U}{B}{R}

Creature - Demon Horror
Prowess, trample
During your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost plus “Pay X life, where X is this card's mana value.”
The strings sound out terror — felt in the hearts of both hero and monster.
4/4
  • The Stage Presents: The Neverending Act
Sower of Seeds

Sower of Seeds {1}{G}

Creature - Construct Druid
{T}: For each color among enchantments you control, add one mana of that color.
{2}{G}{G}, Sacrifice Sower of Seeds: Shuffle any number of enchantment cards from your graveyard into your library. Create an X/X black Horror creature token, where X is the number of enchantment cards shuffled into your library this way.
1/3
  • The Stage Presents: The Neverending Act
Sower of Virulent Thoughts

Sower of Virulent Thoughts {4}{G}

Creature - Plant Horror
Whenever Sower of Virulent Thoughts attacks, you may return a creature you control to its owner's hand. If you do, put a +1/+1 counter on target creature you control.
“This stage... it's not natural... and neither are we... not without my help...”
5/5
  • The Stage Presents: The Neverending Act
Speak No Evil

Speak No Evil {1}{G}

Instant
Choose one or more —
• Counter target activated ability or triggered ability.
• Prevent all combat damage that would be dealt this turn.
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
Spellcycler

Spellcycler {3}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card.
“Remember the incantation for proper spellbook hygiene. Reduce, reuse, recycle.”
—Wilthemer's Spellbook Spell Book
2/3
Sphinx of Myriad Futures

Sphinx of Myriad Futures {3}{U}{U}

Creature - Sphinx
Flying, ward {3}
Whenever Sphinx of Myriad Futures attacks, look at the top three cards of your library and reveal one of them. The defending player may have you put the revealed card into your hand. If they don't, put the other two cards into your hand. Then put the remaining cards into your graveyard.
4/4
  • MSEM Masters: Legends
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
“Do your role, fight for the cause.
Be greeted with most warm applause.”
—Xandra, Playwright of War
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1
Spoiled Prince

Spoiled Prince {3}{W}

Creature - Horror Noble
When Spoiled Prince enters, each player sacrifices a creature with the greatest power among creatures they control.
“Speak to me like that? Keep at that, and soon you won't be speaking at all!”
3/3
  • The Stage Presents: The Neverending Act
Springtime

Springtime {1}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card, then put that card onto the battlefield tapped. You may put another card revealed this way on top of your library. Put the rest of the cards revealed this way on the bottom in a random order.
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
Stage Magician

Stage Magician {1}{U}

Creature - Construct Wizard
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician.
At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
1/3
  • The Stage Presents: The Neverending Act
Starlight Beacon

Starlight Beacon

Land
{T}: Add {C}.
{3}, {T}: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Stay Determined

Stay Determined {B}

Instant
Until end of turn, if a source you don't control would deal damage to you or cause you to lose life, mill that many cards instead.
“Our death is an honor you will never deserve.”
Steal the Show

Steal the Show {1}{G}{G}

Instant
Create a 3/3 black Demon Horror creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Still-Smoke Stitcher

Still-Smoke Stitcher {2}{B}

Creature - Human Cleric
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Stitched-Smile Seamstress

Stitched-Smile Seamstress {1}{B}

Creature - Construct Warlock
Whenever you gain life, each opponent loses 1 life.
“Peel back the layers and watch your step. Question every smile — is it real, or is it just a design?”
—Salome
1/3
  • The Stage Presents: The Neverending Act
Stolen Light

Stolen Light {2}{W}

Enchantment
When Stolen Light enters, exile target nonland permanent an opponent controls until Stolen Light leaves the battlefield.
{W}{U}{B}{R}{G}: Put a permanent card exiled with Stolen Light onto the battlefield under your control. It's a 3/3 Horror creature in addition to its other types.
  • The Stage Presents: The Neverending Act
Stonefall Golem

Stonefall Golem {6}

Artifact Creature - Golem
When Stonefall Golem leaves the battlefield, destroy target permanent.
“I purposefully designed the vault's last line of defense to be larger than any door in the palace. Let us hope I never have to explain why.”
—Adavene, to Lord Erollin
5/6
Stormcloud Drake

Stormcloud Drake {2}{U}{U}

Creature - Elemental Drake
Flying
Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever Stormcloud Drake attacks, tap target creature defending player controls.
1/4
Strange Discovery

Strange Discovery {G}

Enchantment
At the beginning of your upkeep, mill two cards.
{1}{G}, Sacrifice Strange Discovery: Return target card from your graveyard to your hand.