4437 cards found
Postmortem Contemplation

Postmortem Contemplation {1}{U}

Enchantment
When Postmortem Contemplation enters, draw a card.
{1}{U}: Draw a card, then discard a card.
“We disappoint, we disappear, we die, but we don't.”
—Lysander Jal, Ex-Explorer
  • Animus Vox
Postulate

Postulate {1}{U}{U}

Sorcery
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Plagues of Fretport
Powdercoat Leopard

Powdercoat Leopard {1}{R}{G}

Creature - Cat
Vigilance, trample
{5}{R}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
3/3
Power Drive

Power Drive {4}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Creatures without flying can't block this turn.
• Two target creatures get +2/+0 until end of turn.
• Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
  • Love Song
Power Jam

Power Jam {U}

Instant
Spells cost {3} more to cast this turn.
Activated abilities that aren't mana abilities cost {3} more to activate this turn.
Why waste energy undoing spells when you can stop them at the source.
  • Oirohpo
Power Overflowing

Power Overflowing {2}{R}

Sorcery
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own.
—Villains: The Musical
  • Villains: The Musical
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“I've seen dozens of monsters go into there, and you know, I don't think I've ever seen any leave.”
—Masaru, to Karina
Power of Redemption
Unwilling Pawn

Power of Redemption

Creature - Angel Noble
(Color indicator: Power of Redemption is white)
Whenever Power of Redemption attacks, choose one —
• Remove all -1/-1 counters from all creatures you control.
• Untap all creatures you control.
...may be mistaken for freedom.
4/4
Card has other part: Unwilling Pawn
  • The Empty Throne of Feanav
Powercell Engineer

Powercell Engineer {1}{G}

Creature - Human Artificer
When Powercell Engineer enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
The remnants of the outdated energy industry that once revolutionized the plane of Akieva consider themselves a self-made aristocracy.
1/1
Practiced Sorcerer

Practiced Sorcerer {4}{U}

Creature - Human Wizard
When Practiced Sorcerer enters, return target noncreature, nonland card from your graveyard to your hand.
“He may appear calm and collected as he tries to strike me down. But from that gaze, I can see his true nature. The same endless thirst for knowledge that gives me my power.”
—Lurzog, Kytherax's Disciple
2/3
  • Seasons of War
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Prayers of Judgement

Prayers of Judgement {B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards.
Gabryel, the Judge. She who absolves, and She who condemns.
  • Plagues of Fretport
Precarious Ledgers

Precarious Ledgers {U}

Enchantment
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players play with the top card of their libraries revealed.
Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
  • Plagues of Fretport
Precognition Module

Precognition Module {W}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
Flash
{2}{W}: Prioritize
Put two +1/+1 counters on target tapped creature.
{2}{U}: Precipitate
Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash.
{1}{W}{U}: Process
Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
  • Beyond the Blackwall
Precursor Gate

Precursor Gate {3}

Artifact
As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent.
{5}, {T}, Sacrifice Precursor Gate: Draw a card.
“I've been here before a few times, and I'm quite aware we're dying.”
—Lysander Jal, Frontline Medic
  • Animus Vox
Precursor Omniprocessor

Precursor Omniprocessor {1}{R}

Artifact - Vehicle
Whenever Precursor Omniprocessor attacks, you may sacrifice an artifact or creature. If you do, put a +1/+1 counter on Precursor Omniprocessor and it gains menace until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When they made it, it ate the mold.
3/3
  • Animus Vox
Precursors' Disdain

Precursors' Disdain {3}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The first beings to inhabit Evanescier still linger, and they don't like what they see.
  • Kaleidoscope
Predictable Pattern

Predictable Pattern {U}

Enchantment - Aura
Enchant creature
You choose whether enchanted creature attacks each combat rather than its controller (after its controller chooses which of their other creatures attack. That player still chooses the player or planeswalker it attacks.)
“The world isn't real. We're all puppets, and I can see the strings.”
  • Arkadai
Prejudice

Prejudice {1}{B}{B}

Sorcery
Nontoken creatures get -2/-2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Pride
  • Ophorio
Prepare for War

Prepare for War {1}{U}

Enchantment
At the beginning of each end step, if you've cast a noncreature spell this turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Sadegh watched as the other satrapies buckled under their stresses. Nizev would continue to stand strong.
  • Alkabah: The Rise of Soli
Prepare for the Onslaught

Prepare for the Onslaught {3}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
Create a Treasure token.
Creatures you control get +2/+2 and gain trample and haste until end of turn.
  • Arkadai
Presence of the Unknown

Presence of the Unknown {1}{W}{B}

Enchantment
When Presence of the Unknown enters, you may sacrifice a creature. When you do, exile target nonland permanent.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
  • End of Wollensie
Press-Gang Recruiter

Press-Gang Recruiter {1}{U}{R}

Creature - Orc Pirate
When Press-Gang Recruiter enters, create a Treasure token.
{5}, {T}, Sacrifice an artifact: Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. Activate only as a sorcery.
3/3
  • Over the Horizon
Preying Mantis

Preying Mantis {2}{G}

Creature - Insect
Haste
At the beginning of your end step, return Preying Mantis to its owner's hand.
The massive mantis flickered in and out of the trees, delivering strike after strike while dodging any counterattacks.
4/3
  • Monsters of Chikyu
Price of Performance

Price of Performance {W}{B}{G}

Enchantment
{1}, Sacrifice a creature: Each opponent loses 1 life.
Whenever a creature dies, you gain 2 life.
Behind every perfect scene is unseen disappointment — the pain of hundreds cut and rejected.
  • The Stage Presents: The Neverending Act