15897 cards found
Subjugator of Empires

Subjugator of Empires {3}{B}{B}

Creature - Orc Soldier
Menace (This creature can't be blocked except by two or more creatures.)
Civilized — Whenever Subjugator of Empires attacks, if you control an artifact, a creature, and an enchantment, each opponent discards a card, sacrifices a creature, and loses 3 life.
6/6
Revived Pterosaur

Revived Pterosaur {3}{B}{B}

Creature - Dinosaur Skeleton
Flying
Whenever Revived Pterosaur deals combat damage to an opponent, that player discards a card.
{4}{B}{B}, Discard two cards: Return Revived Pterosaur from your graveyard to the battlefield tapped.
4/3
  • Monsters of Chikyu
Wayward Sphinx

Wayward Sphinx {5}{U}

Artifact Creature - Sphinx
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Murgh and the other goblins kept trying to feed themselves to the odd, shiny dragon, but all it wanted was to talk.
4/5
  • Alara
Vanquish the Obsolete

Vanquish the Obsolete {1}{R}

Sorcery
Destroy target artifact. Vanquish the Obsolete deals 1 damage to each creature that artifact's controller controls.
“As the one creature that shall outlast everyone else, it pleases me watching others being reminded of their inferiority.”
—Kevthra, Mistress of Terror
  • Tides of War
Take the Throne Above

Take the Throne Above {R}{G}{W}

Legendary Enchantment
Basic lands you control have all basic land types.
Augmented — Whenever you cast an instant or sorcery spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it. You may choose new targets for the copy.
Like a vision she dances across the stars.
  • Animus Vox
Forbidden Burial

Forbidden Burial {1}{B}{G}

Instant
Destroy target nonland permanent with mana value less than or equal to the number of cards in your graveyard.
Not all buried treasures are to be uncovered.
  • New Horizons
Silver-Dawn Radiant

Silver-Dawn Radiant {1}{R}

Creature - Human Warrior
Menace
Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
3/1
  • Beyond Our Ken
Warrior of Far-Off Sands

Warrior of Far-Off Sands {G}

Creature - Human Warrior
Whenever Warrior of Far-Off Sands attacks, it gets +1/+1 until end of turn for each creature you control that's enchanted or equipped.
Tribal leaders often send envoys across the sands for both commercial and cultural reasons. Often, these exchange in nothing but carnage.
1/2
  • Riddles of Revio
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Magistrate of Eras

Magistrate of Eras {5}{U}{U}

Creature - Sphinx
Flying
At the beginning of your upkeep, if it isn't an extra turn, put a sage counter on Magistrate of Eras.
Remove five sage counters from Magistrate of Eras: Take an extra turn after this one.
4/7
  • Tides of War
Celestial Mandate

Celestial Mandate {1}{W}

Sorcery
Choose one or both —
• Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it.
• Exile target nonland permanent if its controller controls more nonland permanents than you.
For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
  • Panxiou
Forgotten Homelands

Forgotten Homelands {1}{G}

Sorcery
Put target land card from a graveyard onto the battlefield under your control.
In dark times, one must seek places where the light remains strong.
  • Path of Shadows
Across the Threshold

Across the Threshold {2}{U}{U}

Sorcery
Exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy without paying its mana cost. (Copies of permanents enter as tokens.)
“As above, so beyond.”
  • Worlds Away
Stalk the Dylso

Stalk the Dylso {G}

Enchantment
Whenever a creature enters under your team's control, reveal the top card of your library. If it's a creature card, you gain 2 life.
  • Ophorio
Tactical Deployment

Tactical Deployment {2}{R}

Enchantment
Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking.
{3}{W}: Creatures you control get +1/+1 until end of turn.
  • A Tourney at Whiterun
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
The People's Anthem

The People's Anthem {W}

Instant
Creatures you control get +1/+1 until end of turn.
Showcase {2}{W}{W} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Seek Perfection

Seek Perfection {1}{W}

Enchantment
Whenever you draw a card, put a quest counter on Seek Perfection.
At the beginning of each end step, if Seek Perfection has four or more quest counters on it, exile target permanent you control, then return it to the battlefield under your control.
  • Discoveries of Akieva
Tattered Wisp

Tattered Wisp {3}{U}{U}

Creature - Spirit
Flying
When Tattered Wisp enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/3
  • Feanav: The Apothecary's Progress
Danawan Wanderer
Punan Trailblazer

Danawan Wanderer {1}{U}

Creature - Human
When Danawan Wanderer enters, you may tap or untap target creature.
Ascend {2}{G} ({2}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
At the bottom of Samang's bowl-like shape lies the watery plateau of Danawan.
2/1
Card has other part: Punan Trailblazer
  • Kaleidoscope
Majestic Dominion

Majestic Dominion

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Majestic Dominion enters tapped.
Usona was absolutely drowning in monuments to wars, to heroes, and to the dead, each long forgotten despite the best efforts of those memorials.
Bounty of the Gardens

Bounty of the Gardens {G}{U}

Sorcery
Create an X/X green and blue Plant creature token, where X is the number of differently named lands you control.
For Hearth and Home

For Hearth and Home {2}{G}{W}

Instant
Choose one —
• Create three 1/1 white Peasant creature tokens.
• Creatures you control get +1/+2 until end of turn. Untap them.
“For Norwick! For Yroncaster! For Edelber! For Caer Crann!”
  • The Petals Wilt
All-Blossom Memorial

All-Blossom Memorial {3}

Artifact
When All-Blossom Memorial enters, scry 1.
Prismatic — Whenever you cast a multicolored spell, you gain 1 life.
{T}: Add one mana of any color.
  • Over the Horizon
Destabilizing the Rifts

Destabilizing the Rifts {W}{U}

Enchantment
Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts.
As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield.